Textures in game are white with a colored X

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Noonyhead44
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Textures in game are white with a colored X

Unread postby Noonyhead44 » Fri Nov 22, 2013 11:47 pm

I described it all in the subject. Basically when I UV map and texture my Blender object before exporting, it doesn't work. I end up with the base color being an X across the UV map, and the detail color is the boxes around the X.

Can Anybody help me fix this?

I will post pictures.
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emd
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Re: Textures in game are white with a colored X

Unread postby emd » Sat Nov 23, 2013 5:48 am

It will be better with images.
Look at the skinpaintTintMaskTexture property. Get sure that it's on "clear".
In the editors look good? Some parts look good in editors and not on games and adventures.

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Re: Textures in game are white with a colored X

Unread postby Noonyhead44 » Sat Nov 23, 2013 1:02 pm

Well It does look better in the game, but not the editor. I will set the other thing to "clear"

Thank you!
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Re: Textures in game are white with a colored X

Unread postby emd » Sun Nov 24, 2013 6:22 am

Wait, now I have this error too. Are you using another format for the part? Or try reinstalling Sporemaster.

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Re: Textures in game are white with a colored X

Unread postby Noonyhead44 » Thu Dec 05, 2013 5:06 pm

will reinstalling really help???

I don't know what you mean by format either. you mean .prop files, .dds files, and .mesh.xml files?????

If yes, then I'm using those file types.
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Re: Textures in game are white with a colored X

Unread postby emd » Fri Dec 06, 2013 5:16 am

Don't reinstall. Something of your part is wrong.

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Re: Textures in game are white with a colored X

Unread postby Noonyhead44 » Fri Dec 06, 2013 10:14 pm

well, I did everything you said...

It still doesn't work. the X is still there, and I remembered to UV Map!
A hashtag is actually called an octothorpe.

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