Hi Davo, you seem to be the best spore modder around, so i figured id post here. Im starting to mod spore.
I am trying to make the spaceufo camera closer to the actual spaceship on-planet. Like the 2005 version.
Ive been looking here: gametuning~\spacecamera.prop.xml
<vector4s name="planetCameraDistanceFOV">
<vector4>
<x>3000</x>
<y>200</y>
<z>0</z>
<w>60</w>
</vector4>
(this repeats about 4 times)
I know the xyz are on like a 3d graph (still doesnt help much) , and the w is explained here
http://andrewharvey4.wordpress.com/2008/09/29/xyzw-in-opengldirect3d-homogeneous-coordinates/
This also looks useful:
<float name="planetCameraDistanceInterpolationRate">10</float>
and maybe a few below it.
What do the different instances of xyzw mean? am i looking in the right place? Can i get some input from some people? I will expiriment with different values when i have time.