Archetypes mod for patch 1.3

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Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)

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a) Did you install Spore from Steam, Origin, or a Disk?
b) Is your game patched to the latest version?
c) Do you have Galactic Adventures?
d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
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simkill
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Archetypes mod for patch 1.3

Unread post by simkill »

So i reinstalled Spore seems the 99% of all the mods i come across now work just fine running on patch 1.3 i have another Spore file set up that up to date but that is irrelevant right now.

What i would like to know is the archetype's Mod when I start a new space game i have all the archetype's powers http://sporedum.wordpress.com/spore-mod ... edum-mods/<<<< MOD FOUND HERE. But when I save, close the game, then load the game back up all the power's are gone.
I attached a file or u could just look at the file comment that has a list of all the mods and what they do that i have installed on spore.

any help would be greatly appreciated.
P.s I also like to mod but I'm mostly retired ..played a lot of Sims 2-3 and WoW. Feel free to point me in the right direction if i over looked something.
Attachments
current mods in the data folder.txt
100TradeRoutes - more trading
5278-AToAP Infinity 2.1 - Any tools on any planet
21494-No_cooldown - for just about everything space related
30298-BetterTurrets - more powerful and star wars like explosions
46722-unlimitedSoL - unlimited use for staff of life
59293-infinitepartsize - creature editor mod for Sizes
AllArchetypes - get all powers (e.g frenzy, mini-u, cash infusion)
Better Spore - lot of random stuff
Black Cloud - untested
energybomb - makes the plant clean as if no one was ever there
Everyrare - every star has a rare
ExpandedTravelRadiusNearGalacticCore - mod to enhance space travel near the core
fanaticalfury - like frenzy except no galactic code breakage.
Force_saveMOD - force save for the overly complex creations
Galacticcodenobreak - use super powers no one blinks and eye
genesis-atmospheric-tool - same thing as sol and unlimited
improvedinterstellerdrive - great for hard to reach starts in the outer galactic arms
moreT3PlanetsUltimate - more t3 planets
NoAngerAlly - untested
OrbitSpore Parts-DeadyBear Style - creature parts pack
Plasma Inferno Napalm - weapon with massive explosion
slavery - untested
hell- makes a planet become like hell
staffofgrox - declares war on empire
staffofice - hell freeze's over
staffofspode - betters relationships with empires
Uber Missiles - like a one shot kill for grox ships
XionicSingularityMissles - more big explosion missiles
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coook11
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Re: Archetypes mod for patch 1.3

Unread post by coook11 »

Most of those aren't compatible with each other
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simkill
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Re: Archetypes mod for patch 1.3

Unread post by simkill »

May bey, I haven't had any hiccups as of yet but if it's a compatibility issue would that explain why the powers just disappear after a load?
Burney1234567
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Re: Archetypes mod for patch 1.3

Unread post by Burney1234567 »

Can you please help me. i just downloaded mod. started a new game. and i didnt got all archetypes. what is happening. i want all arcehtypes at once!
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Alliram
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Age: 29

Re: Archetypes mod for patch 1.3

Unread post by Alliram »

Unfortunately I've tested some various ways to do so, and I have come up empty. I had some suggestions previously but I did my due diligence and none of them hold up to scrutiny. My apologies.
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