Help with textures for SporeModder blender addon.
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Remember that mods you download that are created by Davo REQUIRE Spore: Galactic Adventures and REQUIRE your game to be installed & patched in this order.
BEFORE YOU POST...
Remember that mods you download that are created by Davo REQUIRE Spore: Galactic Adventures and REQUIRE your game to be installed & patched in this order.
- - Install Spore Game
- - (OPTIONAL) Install Spore C&C
- - Install Spore Galactic Adventures
- - Patch Spore and Spore Galactic Adventures to 1.5.1
Help with textures for SporeModder blender addon.
I've gotten the SporeModder blender addon to get functioning parts into the game but, they are always the color of the creature. Could someone guide me on how to make a part use the coat or detail textures and make a material which is always a specified color? (My autocorrect is trying to make me spell it colour but, that just looks weird)
Re: Help with textures for SporeModder blender addon.
Yeah, set colours are in the skinpaintDiffuseTexture, and paint colours are accessed via skinpaintTintMaskTexture (RGB = Base Coat Detail respectively). Both are stored externally to the part model itself (typically in "part_skin_textures~").
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.