adventures don't work D:

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Darhagonable
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adventures don't work D:

Unread post by Darhagonable »

of some reasons I can't load adventures anymore... :(

when I try to load an adventure it just get stuck on the loadingscreen.

anyone know how to fix it?

I think that it can maby have something to do whith any of the mods I have... here is a list of the mods I have:

2015_SeamlessLimbtails
all Bitl cell editor packages
2015Smoother
BiggerPlanets2
DI 9r minirelease
00FSRemoveallcomplexity
13_AlienVirakSmile
DI (1)
DI_NC
newspices
darkspore textures and models
B&VMod1.2
CB_Dark_Genetics
AdventurePropsV4
DavoBabykidnap
DavoColorBots
DavosBP2_Data
forcesave
Freelance10x
FSDayandNight
LessEmpires
NoCityBounds
SeaMonsterBegone
TribalVillageFreedom


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rob55rod
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Re: adventures don't work D:

Unread post by rob55rod »

Add a z to the beginning of Dark Genetics's name and move it to your Core Spore Data folder. And do the same to Bitl's ultimate cell editor.
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Darhagonable
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Re: adventures don't work D:

Unread post by Darhagonable »

I removed both mods and it did not help D:
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Darhagonable
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Re: adventures don't work D:

Unread post by Darhagonable »

Oh sry! fixed it... of some reason I had the aquatic editor installed and when I removed that one and now it work.

Thx! :mrgreen:
Last edited by Darhagonable on Mon Nov 23, 2015 9:09 am, edited 1 time in total.
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joshyflip
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Re: adventures don't work D:

Unread post by joshyflip »

Jee, that happened to me.
And the fix was reinstalling the game :D
Don't worry, the saves are fine
Hoo boy, i sure do love the cell stage.
rob55rod
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Re: adventures don't work D:

Unread post by rob55rod »

Darhagonable wrote:Oh sry! fixed it... of some reason I had the aquatic editor installed and when I removed that one and now it work.

Thx! :mrgreen:
Oh, okay, that'd do it. Thing is, most mods which add new command line states (like -state:floraeditor) break adventures for some reason.
sporefan00 wrote:Jee, that happened to me.
And the fix was reinstalling the game :D
Don't worry, the saves are fine
See above. A reinstall shouldn't have been necessary, unless it was a different problem .-.
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Darhagonable
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Re: adventures don't work D:

Unread post by Darhagonable »

rob55rod wrote:
Darhagonable wrote:Oh sry! fixed it... of some reason I had the aquatic editor installed and when I removed that one and now it work.

Thx! :mrgreen:
Oh, okay, that'd do it. Thing is, most mods which add new command line states (like -state:floraeditor) break adventures for some reason.
is it the trigger thingy that's make it?
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rob55rod
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Re: adventures don't work D:

Unread post by rob55rod »

Darhagonable wrote:
rob55rod wrote:
Darhagonable wrote:Oh sry! fixed it... of some reason I had the aquatic editor installed and when I removed that one and now it work.

Thx! :mrgreen:
Oh, okay, that'd do it. Thing is, most mods which add new command line states (like -state:floraeditor) break adventures for some reason.
is it the trigger thingy that's make it?
Yes, SporeAppStates.trigger . You can rename that file and repack the mod to fix it without removing the mod.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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marrow30
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Re: adventures don't work D:

Unread post by marrow30 »

having the same problem, but don't have any of those mods! :(

accept:

1. Adventureprops v4
2. Force-save (obviously)
rob55rod
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Re: adventures don't work D:

Unread post by rob55rod »

marrow30 wrote:having the same problem, but don't have any of those mods! :(

accept:

1. Adventureprops v4
2. Force-save (obviously)
Can you please provide a complete list of all the mods you have installed?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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CradilySlime
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Re: adventures don't work D:

Unread post by CradilySlime »

wait i know adventures dont work
IS TOO LAG!
Image i have :ccp:
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marrow30
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Re: adventures don't work D:

Unread post by marrow30 »

K...

SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top


SPORE EP1 Data (1)
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rob55rod
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Re: adventures don't work D:

Unread post by rob55rod »

marrow30 wrote:K...

SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top


SPORE EP1 Data (1)
a) Why did you install Dark Injection to your Core Spore data folder? Only the zArenas packages go in there. Dark Injection itself should be in your Galactic Adventures data folder. Not entirely relevant, but that's bound to cause problems somewhere...
b) Try removing 2012_DavoUnlimitedBoundComplexityAllEditors, that should solve the problem. I think.
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marrow30
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Re: adventures don't work D:

Unread post by marrow30 »

I've been loading an empty adventure for 2 minutes now
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marrow30
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Re: adventures don't work D:

Unread post by marrow30 »

even after the changes... And if you saw, all of the DI pieces are replaced and now I AM TRIGGERED...

would it be a problem if I keep closing spore as a tab on the X other than on the program?
rob55rod
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Re: adventures don't work D:

Unread post by rob55rod »

marrow30 wrote:I've been loading an empty adventure for 2 minutes now
...alright, let me take another look at the list.
marrow30 wrote:And if you saw, all of the DI pieces are replaced
what
marrow30 wrote:and now I AM TRIGGERED...
wat
marrow30 wrote:would it be a problem if I keep closing spore as a tab on the X other than on the program?
I'm sorry what
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marrow30
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Re: adventures don't work D:

Unread post by marrow30 »

1. ALL OF THE PIECES FOR DARK INJECTION ARE GONE!!!! EVEN IN ALREADY MADE CREATURES!!! accept all of the custom pieces.
(Because of this, I'm feeling like buying out Darkspore remains is going to be the only future for Dark Injection.)

2.I keep on closing it on the tab mode on the red x on the corner.

so yes... I'M BEYOND TRIGERRRRRRRRREEEEEEEED!!!!!!!!!!!!!!!!!!!!!!!! D:<
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marrow30
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Re: adventures don't work D:

Unread post by marrow30 »

OK my parts are back, that's good! :D

less triggered now but still have no short loading time :/
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