Unlimited Complexity Problemos??.!!!

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Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Wed Jun 11, 2014 7:18 am

So i play spore. Now i have the GA and all other required things , but when i put in the Unlimited Complexity package file (mod) it doesn't appear in-game. I mean as the complexity bar still fills up.. I have tried out your Dark Injections with the unlimited complexity and that works but , i don't really want Dark Injections. Is there anyway to just get the unlimited complexity mod to work for me.
(without telling me to install DI)

(i have steam and origin version neither worked)

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Re: Unlimited Complexity Problemos??.!!!

Unread postby CamBen » Wed Jun 11, 2014 8:14 am

The other infinite complexity mods are outdated and unreliable. I honestly don't see why you would t want dark injection, it's an amazing mod.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Wed Jun 11, 2014 8:36 am

So, i dont want Dark injection is because if im not going to be able to SHARE my awesome creations its no fun for me. I can make them captains and put in an adventure but its too much work. Could it be possible i make my own unlimited complexity mod?

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Thu Jun 12, 2014 12:48 pm

So i looked through the Dark injection with no complexity. I found the editor setup file containing the complexity limit of 99999 but if that is true couldnt i extract the key part and put it into a singular mod file creating a unlimited complexity mod based of Davos files in the Dark injection?

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Re: Unlimited Complexity Problemos??.!!!

Unread postby CamBen » Fri Jun 13, 2014 8:04 am

Basically all you need is that one file, it the corresponding folder, as a mod. Make sure it is alphabetically ordered higher than dark injection or any other mods that change the editor.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Davo » Fri Jun 13, 2014 8:37 pm

start a new mod, edit the creatureeditorextralarge.prop.xml

change or add the line containing maxbakedblocks or something like that.

normally like 65, change to 99999

save done...

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Fri Jun 13, 2014 11:39 pm

...Thx for feed back im in file but no sign of that string.... or line w.e but if i were to add i dont know what to put :P
i have limited knowledge.

Edit i did locate Creatureeditorsetup.prop - Name=editorComplexitLimit"280" experimenting now

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Davo » Sat Jun 14, 2014 8:41 am

No. It is wat i said.
Look in another editor...






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Re: Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Sat Jun 14, 2014 9:27 am

Ill look through more editors :)

Sorry but i only found maxbakedblocks in celltemplate
If looked through all creature related editors including the one you stated twice. But no maxbakedblocks..

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Davo » Sat Jun 14, 2014 1:10 pm

YEAH so copy the WHOLE line and paste it in the CREATUREEDITOREXTRALARGE...

I thought that was obvious when you saw it...






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Re: Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Sat Jun 14, 2014 2:16 pm

facepalm shoot me. Thx davo

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Vampydog3 » Sat Jun 14, 2014 2:54 pm

... nope didnt work. Tried the single string- after </properties> before the properties on top, i even tried the whole <eye> to <eye> strings nope.. i made sure was rightr creatureeditorextralarge no workito

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Re: Unlimited Complexity Problemos??.!!!

Unread postby Davo » Mon Jun 23, 2014 9:59 pm

i may have missed something but have you tried this?

viewtopic.php?f=99&t=2434

and if that link does not work, try to add this to the editor...
this really will only work for your creature editors, not outfitters.
outfitters must use different methods.

Code: Select all

  <int32 name="editorBoneComplexityLimit">99999999</int32>
  <int32 name="editorComplexityLimit">99999999</int32>
  <int32 name="editorDefaultInitialBudget">99999</int32>
  <int32 name="editorMaxBakedBlocks">99999999</int32>
  <int32 name="editorMaxBlockCount">99999999</int32>
  <int32 name="editorMaxBudget">99999999</int32>
  <float name="editorMaxGeomScore">1E+08</float>







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