This addon for DI allows users with a low screen resolution to access the tribal/civilian/colonist accessory editor when using the Genetic Modifier.
No need to have the normal DI Genetic Modifier installed, this doesn't even need DI. I've put it here because it's a modification of DI's GM.
12-24-2020
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
Fixed Genetic Modifier [DI Extension]
- VanillaCold
- Moderator
- Posts: 240
- Joined: Fri Nov 02, 2018 2:36 pm
Fixed Genetic Modifier [DI Extension]
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Creator of Solar Spore, Adventure Water and Sporigins.
I develop games and mod Spore.
I develop games and mod Spore.
Re: Fixed Genetic Modifier [DI Extension]
Huh, never thought I'd see anyone actually use this subforum. Nice to see that finally happening.
Out of curiousity, have you tested this against all of DI's UIs?
Out of curiousity, have you tested this against all of DI's UIs?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- VanillaCold
- Moderator
- Posts: 240
- Joined: Fri Nov 02, 2018 2:36 pm
Re: Fixed Genetic Modifier [DI Extension]
No, but if the buildings category for the colony planner works, then this probably will too, since this uses code from the buildings category.rob55rod wrote: Out of curiousity, have you tested this against all of DI's UIs?
Creator of Solar Spore, Adventure Water and Sporigins.
I develop games and mod Spore.
I develop games and mod Spore.
- Tubbybloxian
- Tribal
- Posts: 55
- Joined: Tue Jan 01, 2019 5:30 pm
- Age: 15
Re: Fixed Genetic Modifier [DI Extension]
Definitely gonna download this mod since my computer is low screen resolution.
