(Half Solved?) (BUG) DI 9.r Custom Abilities Replaced w/ Core Abilities

For all those problems people post here that aren't actually related to Dark Injection. No hard feelings - I'd rather risk a few misdiagnosis than miss out on real Dark Injection issues someone wasn't 100% sure about.
User avatar
SporeTopia1337
Cell
Cell
Posts: 10
Joined: Wed May 11, 2016 7:48 pm

(Half Solved?) (BUG) DI 9.r Custom Abilities Replaced w/ Core Abilities

Unread post by SporeTopia1337 »

Some of the custom abilities (the strikes and charges) are replaced with their Core-Spore counterparts. A similar bug was in DI 9, but instead the same abilities didn't appear at all.

I am using the latest version of DI 9.r on the Steam version (it has no mod issues, despite what people say), I have it patched it to 1.5.1 and I use both expansions. I don't have any other overhaul mods.

EDIT: So spits work even though it treats them like the core abilities in the editor. The strikes and charges don't work period, though.
Last edited by SporeTopia1337 on Thu Nov 30, 2017 5:32 pm, edited 2 times in total.


What do you call a boat with a showcase? A galleyry. :roll:
User avatar
SporeTopia1337
Cell
Cell
Posts: 10
Joined: Wed May 11, 2016 7:48 pm

Re: (BUG) DI 9.r Custom Abilities Replaced w/ Core Abilities

Unread post by SporeTopia1337 »

ignore
What do you call a boat with a showcase? A galleyry. :roll:
Post Reply Previous topicNext topic

Return to “Misdiagnosis”