I don't know if this is Dark Injection specifically or just Spore with modded complexity in general, but I noticed that if a creature was over a certain complexity over the normal amount, It it would often appear as this transparent blue or white instead of its normal color.
Even weirder this would also affect normal complexity creatures as long as they were in close proximity to the over complex one. changing the distance and or camera angle would make them pop in and out of this effect, and bringing the number of parts back down would remove this effect entirely. Also in GA, changing the atmosphere density increases or reduces this effect (having no atmosphere seems to also remove the effect) This only happens in gameplay (in any stage not just in adventures) as they look perfectly normal in the editor.
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