encountered bugs

Found a bug in a 9.r beta? Let us know here, so we can fix it.
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windblade
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Re: encountered bugs

Unread post #21 by windblade » Thu Sep 22, 2016 12:11 am

i hope my extensive reports contributed



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Re: encountered bugs

Unread post #22 by rob55rod » Thu Sep 22, 2016 4:05 am

windblade wrote:i hope my extensive reports contributed

Oh, you can be certain that they did.

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Re: encountered bugs

Unread post #23 by ronstriker123 » Mon Oct 03, 2016 9:26 am

The darkspore copy of Mantenna crashes the game, that has to be fixed

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Re: encountered bugs

Unread post #24 by ronstriker123 » Mon Oct 03, 2016 9:27 am

The darkspore copy of Mantenna is crashing spore, and that should be fixed

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Re: encountered bugs

Unread post #25 by rob55rod » Mon Oct 03, 2016 9:57 am

ronstriker123 wrote:The darkspore copy of Mantenna is crashing spore, and that should be fixed

It has been, internally. Twas merely a typo :lol:

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Re: encountered bugs

Unread post #26 by windblade » Mon Oct 03, 2016 11:22 am

sounds like darkspore 9r 1.2 is shaping

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Re: encountered bugs

Unread post #27 by rob55rod » Mon Oct 03, 2016 12:56 pm

windblade wrote:sounds like darkspore 9r 1.2 is shaping

Nope, Beta 2 :lol:

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Re: encountered bugs

Unread post #28 by windblade » Wed Oct 05, 2016 6:34 pm

im not completely sure if this is because of darkspore or not, but....look at these textures
they where not so blurry before, not as sharp as i would like but not like this
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Re: encountered bugs

Unread post #29 by rob55rod » Thu Oct 06, 2016 5:14 am

windblade wrote:im not completely sure if this is because of darkspore or not, but....look at these textures
they where not so blurry before, not as sharp as i would like but not like this

Well it's DEFINITELY not Darkspore's fault, and probably not Dark Injection 9.r's, either.

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Re: encountered bugs

Unread post #30 by windblade » Thu Oct 06, 2016 9:24 am

the reason i put it here is because most of the blurry textures are dark injection, and on dark injection parts

as i said im not sure if it is completely darkinjection's fault, as it could be something incorrectly configured with the game itself, but still worth noting

edit: the hd texture tweak(properties.txt, which i already fixed the missing file) does fix the texture problem , but not in the sporepedia
i still think the sporepedia previews worked perfectly fine before darkinjection but i am not sure, could you chet that out pls? at least see if it is only my version or if it is indeed something with darkinjection

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Re: encountered bugs

Unread post #31 by Elena » Mon Oct 31, 2016 1:42 pm

The unlimited complexity doesn't work - the game doesn't work after 120 parts on every creature.
I want to save creatures with thousands parts, and i want that animation doesn't fail and i want that game doesn't fail. Please, correct it.

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Re: encountered bugs

Unread post #32 by rob55rod » Mon Oct 31, 2016 1:44 pm

Elena wrote:The unlimited complexity doesn't work - the game doesn't work after 120 parts on every creature.
I want to save creatures with thousands parts, and i want that animation doesn't fail and i want that game doesn't fail.
That's the game's fault, not the mod's.


Elena wrote:Please, correct it.

There's nothing I can do about it. You really think I'd have left that un-fixed if I had the power to fix it? :lol:

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Re: encountered bugs

Unread post #33 by windblade » Mon Oct 31, 2016 5:22 pm

....maybe?


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