GREAT SPORE MOD REQUEST

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
Forum rules
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.

Do you want this mod to be created?

Poll ended at Sat Jan 19, 2019 12:13 am

OMG YES!!!
6
86%
PLZ NO
1
14%
 
Total votes: 7
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Marduk
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Age: 23

GREAT SPORE MOD REQUEST

Unread post by Marduk »

"Great Spore" Would be the name for the Mod, this mod can be a mod made by other mods or would be original and make its own mods and put them in the mod making a ultimate mod.

This mod could add these features: GREAT SPORE VERSION 1.0

CELL STAGE

- Cheap cell parts.

CREATURE STAGE

- North and South pole would have ice (Just if this can be actually done because of the Spore code).

- Species Migration, Species woth wings would have to fly and the terrestrial ones would have to walk, Rogues are alone duh, Epics would be in pack of two.

- Tropical Homeworlds.

- Baby Kidnapping.

- No more Sea monster, so we can explore.

- Better nests (Not the tree ones, these are horrible as hell).

- Epics's HP is 500.

- Get 1 DNA for eating.

- Get 30 DNA for extinguishing a species.

- Fishes to hunt (If this can be done).

- No more bones in ground, these would be just decoration, u could learn parts by exploring the world.

- Desert, Tundra, Tropical, Forest Etc Biomes (If this can be done).

- Parts level 6 (So much DMG lol).

- If your body colour its like ambient u are, your prey would confuse u and don't see u.

- More fruits.

- Day / Night Cycle.

- Continental drift.

TRIBAL STAGE

- Tribes would be far from yor tribe (So gameplay could be longer and funnier).

- Start with 5 tribe members.

- Sea monster would be your friend (Just for "Adaptable" and "Friendly" tribes.

- Wood made of ships to travel to other continents.

- Sea monster wouldn't attack u when u are traveling trough continents.

- Guards and workers for your tribe.

- More spaces for placing buildings.

- Less hunger and a bit more HP.

- Better armours with best Stats.

- Modifiable armour for your pet.

- The new way to advance trough the Tribal stage is trough technology and not allying / destroying tribes, u would need workers and
philosophers to unlock the buildings.

- But also allying / destroying tribes would increase a bit the "Technology bar".

- The "Technology bar" would be the replacement of the bar u have in the bottom of the HUD.

- There's a little chance to get UFO contact and if that happens, u would get a huge technology boost (Like 25%).

CIVILIZATION STAGE

- Auto build mode for cities.

- When u enter the Civ. stage, the Evo. clock (or whatever it is called) would start at 4 billion, 500 million, 40 million, 0 million ,1 thousand, 700 hundred, 60 years.

- When u end the Civ. stage the Evo. Clock would end at 4 Billion, 500 million, 40 million, 3 thousand, 900 hundred, 98 years.

- Technology would be present and would help to world dominating.

SPACE STAGE

- Roche limit (if this can be done bc the spore's code).

- Empires don't anger when u ally grox.

- Grox are easier.

- Spice production is bigger for you and it would cost a lot (Just like space cocaine mod).

- SOL system is colonized by Humans (if this can be done lol).

- All captain parts.

- Bigger planets.

- More T3 planets.

- Easy going empires.

- When u defeat the grox, the WHOLE galaxy would love u, having a +200 score.

- No limited travel radius when close to galaxy core.

- Advanced Terraforming tools.

- atechtree mod.

- T3 Planets haves moons.

- More HP and energy.

- All things from shop in ust one shop.

- Not so expensive things from shop.

- No Joker badge mod.

- If u wanna get more SoL, just go to Galactic core and it will recharge.

MISCELLANEOUS

- Erosion Mod.

- Time for all stages increased.

- Force save Mod.

- Default Spore Menu, HUD, and editor.

If this mod it's done, my mind would blow up, and remember if u like my ideas, u could suscribe to this topic or just answer the poll, and if someone does this mod, don't forget to give me credits, lol.


Spore Modder and Member of Annunaki Race.

Also, Pls view my Youtube Channel: https://www.youtube.com/channel/UC7ZEvu ... ObnL-fabCw?
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Dino
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Joined: Fri Aug 24, 2018 11:52 am

Re: GREAT SPORE MOD REQUEST

Unread post by Dino »

Yea you're defenitly not going to be able to make this mod.
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Marduk
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Posts: 27
Joined: Sun Dec 23, 2018 4:22 pm
Age: 23

Re: GREAT SPORE MOD REQUEST

Unread post by Marduk »

Dino wrote:Yea you're defenitly not going to be able to make this mod.
Yeah, because of the spore's code ;-; but, atleast i tried it, lol
Spore Modder and Member of Annunaki Race.

Also, Pls view my Youtube Channel: https://www.youtube.com/channel/UC7ZEvu ... ObnL-fabCw?
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vanillacold
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Re: GREAT SPORE MOD REQUEST

Unread post by vanillacold »

This would require a large team who knew how to use both C++ and the ModAPI.
Making this without the Spore ModAPI would be mostly impossible.
Some small things (such as force-save & no Joker badge) would be possible with just a package file, but the larger things (basically anything which isn't already part of the game's code, such as advanced terraforming tools) would require the ModAPI.
Also, species migration is partially a thing already, as you can sometimes find a hostile wandering pack in the creature stage.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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