Advanced ecosystem mod?

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bigboyzone
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Joined: Sat Nov 11, 2017 11:38 pm

Advanced ecosystem mod?

Unread post by bigboyzone »

One of the differences that bothers me the most between the Spore demo and the final product was the absence of wide ecosystems. The only difference between creatures is pretty much whether they are angry at you or not when you encounter them. There's also Rogues, but they're so infrequent they almost don't count.
I would love a mod that creates wider ecosystems based on creature traits, similar to how the already existing archetypes do. For example, herbivorous creatures with four legs and low stats could be grazers, and so on.


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