No penalty for allying with the grox mod?

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Additionally, be aware that we can't add "new" functionality, so if there's nothing in Spore that can already do it, we probably can't do it either. That's a bit of an overgeneralization, but still a valid rule of thumb...
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No penalty for allying with the grox mod?

Unread post #1 by paranoid_modder » Thu Sep 21, 2017 4:02 pm

I have recently done some tests to see if a mod ive been using still works, which i have found out that does not, the Noangerfromallies.package mod, which made it so when you ally with the grox, the galaxy wont hate you for it. Is there any mod out there for current versions of spore that works?


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Re: No penalty for allying with the grox mod?

Unread post #2 by rob55rod » Thu Sep 21, 2017 5:17 pm

Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task...

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Re: No penalty for allying with the grox mod?

Unread post #3 by paranoid_modder » Thu Sep 21, 2017 5:29 pm

rob55rod wrote:Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task...


the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine.

Id love to be able to update it myself, but i dont know how, if you want to teach me, or show me in some way, i can try :) i know google exists, but i do not have the free time to sit down and teach myself everything from scratch, as ive never done this before.
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Re: No penalty for allying with the grox mod?

Unread post #4 by rob55rod » Thu Sep 21, 2017 6:52 pm

paranoid_modder wrote:
rob55rod wrote:Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task...


the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine.

Id love to be able to update it myself, but i dont know how, if you want to teach me, or show me in some way, i can try :) i know google exists, but i do not have the free time to sit down and teach myself everything from scratch, as ive never done this before.

Well it's actually dead simple...it's just not documented anywhere :lol:

The following instructions assume you have SporeModder installed and running with administrator privileges
Step 1. Unpack the mod
Step 2. Go to File > Project Settings > Packing Settings
Step 3. Change the "Embed editorsPackages~ file" option to "GA Patch 5.1"
Step 4. Click Accept
Step 5. Repack the mod

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Re: No penalty for allying with the grox mod?

Unread post #5 by paranoid_modder » Thu Sep 21, 2017 8:12 pm

rob55rod wrote:
paranoid_modder wrote:
rob55rod wrote:Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task...


the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine.

Id love to be able to update it myself, but i dont know how, if you want to teach me, or show me in some way, i can try :) i know google exists, but i do not have the free time to sit down and teach myself everything from scratch, as ive never done this before.

Well it's actually dead simple...it's just not documented anywhere :lol:

The following instructions assume you have SporeModder installed and running with administrator privileges
Step 1. Unpack the mod
Step 2. Go to File > Project Settings > Packing Settings
Step 3. Change the "Embed editorsPackages~ file" option to "GA Patch 5.1"
Step 4. Click Accept
Step 5. Repack the mod


i did all the steps, unpacked the mod, opened the file inside sporemodder, and then did the GA patch, but then, repacking it gave me this error:
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Re: No penalty for allying with the grox mod?

Unread post #6 by rob55rod » Fri Sep 22, 2017 6:01 am

paranoid_modder wrote:
rob55rod wrote:
paranoid_modder wrote:
the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine.

Id love to be able to update it myself, but i dont know how, if you want to teach me, or show me in some way, i can try :) i know google exists, but i do not have the free time to sit down and teach myself everything from scratch, as ive never done this before.

Well it's actually dead simple...it's just not documented anywhere :lol:

The following instructions assume you have SporeModder installed and running with administrator privileges
Step 1. Unpack the mod
Step 2. Go to File > Project Settings > Packing Settings
Step 3. Change the "Embed editorsPackages~ file" option to "GA Patch 5.1"
Step 4. Click Accept
Step 5. Repack the mod


i did all the steps, unpacked the mod, opened the file inside sporemodder, and then did the GA patch, but then, repacking it gave me this error:
Image

Right...I thought Emd fixed that bug. Anywaves, go to Project Settings, somewhere in there you chould be able to set a custom path to pack to. Set it to custom and browse to your GA Data folder.

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Re: No penalty for allying with the grox mod?

Unread post #7 by paranoid_modder » Fri Sep 22, 2017 7:06 am

rob55rod wrote:
paranoid_modder wrote:
rob55rod wrote:Well it's actually dead simple...it's just not documented anywhere :lol:

The following instructions assume you have SporeModder installed and running with administrator privileges
Step 1. Unpack the mod
Step 2. Go to File > Project Settings > Packing Settings
Step 3. Change the "Embed editorsPackages~ file" option to "GA Patch 5.1"
Step 4. Click Accept
Step 5. Repack the mod


i did all the steps, unpacked the mod, opened the file inside sporemodder, and then did the GA patch, but then, repacking it gave me this error:
Image

Right...I thought Emd fixed that bug. Anywaves, go to Project Settings, somewhere in there you chould be able to set a custom path to pack to. Set it to custom and browse to your GA Data folder.


allright, did that, it seemed to have packed it without problems. didnt give me any "packed successfully" message but it did put the mod in the folder.
it works now! my spore is completely fixed! again, thank you so much for your patience and your help :) i really really appriciate it!
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Re: No penalty for allying with the grox mod?

Unread post #8 by rob55rod » Fri Sep 22, 2017 9:53 am

paranoid_modder wrote:allright, did that, it seemed to have packed it without problems. didnt give me any "packed successfully" message

That's normal, SporeModder isn't supposed to notify you of success.


paranoid_modder wrote:but it did put the mod in the folder.
it works now! my spore is completely fixed!

Great to hear.

paranoid_modder wrote:again, thank you so much for your patience and your help :) i really really appriciate it!

No problem ^-^


Also...do you know who originally released the mod? If you can get their permission to release an update (assuming they hadn't previously stated they allowed derivative works), then it'd be nice to have an updated version available for anyone who wants it.
Heck, if the dev is long gone, I doubt they'd care about it being re-released for compatibility reasons...

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Re: No penalty for allying with the grox mod?

Unread post #9 by paranoid_modder » Fri Sep 22, 2017 10:09 am

rob55rod wrote:
paranoid_modder wrote:allright, did that, it seemed to have packed it without problems. didnt give me any "packed successfully" message

That's normal, SporeModder isn't supposed to notify you of success.


paranoid_modder wrote:but it did put the mod in the folder.
it works now! my spore is completely fixed!

Great to hear.

paranoid_modder wrote:again, thank you so much for your patience and your help :) i really really appriciate it!

No problem ^-^


Also...do you know who originally released the mod? If you can get their permission to release an update (assuming they hadn't previously stated they allowed derivative works), then it'd be nice to have an updated version available for anyone who wants it.
Heck, if the dev is long gone, I doubt they'd care about it being re-released for compatibility reasons...


i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0
i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o

EDIT: darn, he or she has their ask box disabled on tumblr, and the email adress is hidden. i guess ill have to find it on steam..
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Re: No penalty for allying with the grox mod?

Unread post #10 by rob55rod » Fri Sep 22, 2017 10:47 am

paranoid_modder wrote:i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0
i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o

EDIT: darn, he or she has their ask box disabled on tumblr, and the email adress is hidden. i guess ill have to find it on steam..

Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D:

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Re: No penalty for allying with the grox mod?

Unread post #11 by paranoid_modder » Fri Sep 22, 2017 11:32 am

rob55rod wrote:
paranoid_modder wrote:i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0
i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o

EDIT: darn, he or she has their ask box disabled on tumblr, and the email adress is hidden. i guess ill have to find it on steam..

Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D:


thats allright. i sent him a friend request on steam. if nothing ill just write directly on his profile like....like some animal. :shock:
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Re: No penalty for allying with the grox mod?

Unread post #12 by rob55rod » Fri Sep 22, 2017 11:45 am

paranoid_modder wrote:
rob55rod wrote:
paranoid_modder wrote:i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0
i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o

EDIT: darn, he or she has their ask box disabled on tumblr, and the email adress is hidden. i guess ill have to find it on steam..

Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D:


thats allright. i sent him a friend request on steam. if nothing ill just write directly on his profile like....like some animal. :shock:

Fingers crossed.

On an unrelated note, rob55rod wrote:It just hit me that you've come a long way from the reasoning that lead to that username of yours... :lol:

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Re: No penalty for allying with the grox mod?

Unread post #13 by paranoid_modder » Fri Sep 22, 2017 11:54 am

rob55rod wrote:
paranoid_modder wrote:
rob55rod wrote:Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D:


thats allright. i sent him a friend request on steam. if nothing ill just write directly on his profile like....like some animal. :shock:

Fingers crossed.

On an unrelated note, rob55rod wrote:It just hit me that you've come a long way from the reasoning that lead to that username of yours... :lol:


hehe...maybe a little :oops: :D
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Re: No penalty for allying with the grox mod?

Unread post #14 by rob55rod » Sun Sep 24, 2017 9:21 am

paranoid_modder wrote:-snip-

Update: So I was talking to Emd on Discord about that path error you were having earlier, and he asked what exactly it was. I came back to this thread to retrieve your screenshot of it to send to him, and I noticed while doing so that the mod was developed by Bitl. Happens that I'd noticed prior that Bitl was in a Discord server I'm in, so I was able to reach him via Discord DMs and confirm that he's fine with you releasing the updated mod :​OD

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Re: No penalty for allying with the grox mod?

Unread post #15 by paranoid_modder » Sun Sep 24, 2017 1:38 pm

rob55rod wrote:
paranoid_modder wrote:-snip-

Update: So I was talking to Emd on Discord about that path error you were having earlier, and he asked what exactly it was. I came back to this thread to retrieve your screenshot of it to send to him, and I noticed while doing so that the mod was developed by Bitl. Happens that I'd noticed prior that Bitl was in a Discord server I'm in, so I was able to reach him via Discord DMs and confirm that he's fine with you releasing the updated mod :​OD


oh no way! cool! i had written on his steam profile since he hadnt accepted my friend request. awesome! i will credit him on the topic i shall go mare riiiiight now.
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