Spore 2? Better ideas?

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Troz
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Spore 2? Better ideas?

Unread post by Troz »

What should be added in spore.
1. Climbing on tree mode? It would be more realistic and fun than only jumping on them.
2. In old spore, twe were able to move killed prey.
3. Better graphics/shading?
4. More realistic running and sounds.
5. Water stage ( probally was on spore beta ).
6. Better flying mode ( can go auto up or down when pressing buttons )
7. Online! :D

Are at least some of them possible?


rob55rod
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Re: Spore 2? Better ideas?

Unread post by rob55rod »

Troz wrote:1. Climbing on tree mode? It would be more realistic and fun than only jumping on them.
Nope
Troz wrote:2. In old spore, twe were able to move killed prey.
Nope
Troz wrote:3. Better graphics/shading?
In theory, yes. But in practice, there is currently no way of doing it - Spore's shader format is incredibly complicated. To this day, it has even Emd stumped D:
Troz wrote:4. More realistic running and sounds.
In theory yes. Good luck finding the sounds to replace and ones to replace them with, though.
Troz wrote:5. Water stage ( probally was on spore beta ).
No. Unless you count TitanMods's attempt at reworking the creature stage into some crude likeness of it, but I doubt that would really do it. It isn't really the aquatic stage, it's just a creature stage with some major cosmetic tweaks.
Troz wrote:6. Better flying mode ( can go auto up or down when pressing buttons )
Not happening
Troz wrote:7. Online! :D
...what do you mean? .-.
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TheUltraCube6723
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Re: Spore 2? Better ideas?

Unread post by TheUltraCube6723 »

Just imagining.. Since spore is using OpenGL

Can't we somehow make the graphics engine of spore READ glsl code and replicate it sort of virtually into the graphics engine?
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon
rob55rod
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Re: Spore 2? Better ideas?

Unread post by rob55rod »

TheUltraCube6723 wrote:Just imagining.. Since spore is using OpenGL
No it doesn't, it uses DirectX.
TheUltraCube6723 wrote:Can't we somehow make the graphics engine of spore READ glsl code and replicate it sort of virtually into the graphics engine?
Well in theory maybe, but in practice? Probably not. Given the amount of RE needed, I think it'd be easier to convert to Spore's native shader format, and that's beyond even Emd.
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emd
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Re: Spore 2? Better ideas?

Unread post by emd »

TheUltraCube6723 wrote:Just imagining.. Since spore is using OpenGL

Can't we somehow make the graphics engine of spore READ glsl code and replicate it sort of virtually into the graphics engine?
Spore doesn't use OpenGL, it uses DirectX (and so it doesn't use GLSL, but HLSL instead). The shaders themselves are just in shader assembly (a format that lots of programs can decode). The problem is that all shaders are put in one single file which we don't know how to read, and so we don't know how to extract them and put our own shaders.

Anyways, usually graphics improvements need to pass new parameters to the shaders, and for that the entire game has to be modified.
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BluUniverse
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Re: Spore 2? Better ideas?

Unread post by BluUniverse »

ideas:
Multiplayer,
modes for different stages, like (epic mode for creature stage),
more abilities, for example the ability to go under water as a creature
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