Mod

Post your mod requests/ideas here, not in with the actual mods.
NOTE: While the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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babzai
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Mod

Unread postby babzai » Thu Aug 13, 2015 8:30 pm

Can some one make it where knight, wanderer, and grox npcs spawn randomly? Thanks!
:rp:

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rob55rod
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Re: Mod

Unread postby rob55rod » Thu Aug 13, 2015 10:42 pm

I doubt this can be done...

...if it can, IDK how :/
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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CamBen
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Re: Mod

Unread postby CamBen » Fri Aug 14, 2015 5:29 am

If you could make your topic/thread names more descriptive in the future, that would be very helpful. An un descriptive name such as "mod" is rather confusing and ambiguous.
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