Mod to remove maxis Creatures ONLY?

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Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Peridoodle73
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Mod to remove maxis Creatures ONLY?

Unread post by Peridoodle73 »

I know there is a way to remove all maxis creations, but I only want to remove Maxis Creatures. I like the premade buildings, spaceships and stuff.
I just think that I could make my own world without stuff that Maxis made. of course I would keep the grox in order to keep the game working.

If this is possible to only get rid of the base creatures please let me know.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by rob55rod »

GalacticSheldon wrote:I know there is a way to remove all maxis creations, but I only want to remove Maxis Creatures. I like the premade buildings, spaceships and stuff.
I just think that I could make my own world without stuff that Maxis made. of course I would keep the grox in order to keep the game working.

If this is possible to only get rid of the base creatures please let me know.
Do the thing to remove everything, then re-add the PNGs for all the non-creatures. Do this via your "My Spore Creations" folder, so as to avoid launching the game without any Maxis plants and Cells.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by Peridoodle73 »

I figured out a way! and replaced the grox with a cool new species at the same time.
I used sporemaster.
I unpacked Spore_Content.package and went into the #40626200 folder and deleted EVERYTHING. no more maxis creatures, including the grox I believe, so I had to find a good creature to replace it. which I know how to do thanks to this site.

Well, I haven't tested it out yet but my theory is that every creature will go away.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by rob55rod »

GalacticSheldon wrote:I figured out a way! and replaced the grox with a cool new species at the same time.
I used sporemaster.
I unpacked Spore_Content.package and went into the #40626200 folder and deleted EVERYTHING. no more maxis creatures, including the grox I believe, so I had to find a good creature to replace it. which I know how to do thanks to this site.

Well, I haven't tested it out yet but my theory is that every creature will go away.
You made a backup before doing this...right? RIGHT??? (Also this won't affect the stuff added by GA)
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Re: Mod to remove maxis Creatures ONLY?

Unread post by Peridoodle73 »

yus. I did.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by rob55rod »

GalacticSheldon wrote:yus. I did.
Good.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by Peridoodle73 »

Had to put the backup back in, because the modded one made spore unable to start.
The process would go for a few seconds then close itself.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by rob55rod »

GalacticSheldon wrote:Had to put the backup back in, because the modded one made spore unable to start.
The process would go for a few seconds then close itself.
._.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by Sven.Littkowski »

Aaaaaaaalright. That was too fast for me as modding novice (have still no master to teach me the power). I need instructions how to remove all these Maxis creations. Is there even a way, to replace each Maxis creation with one of my own ones? That would be the dream of all dreams!

And I need to know, why replacing the Grox with another species causes the game to crash. Does the game crash, if the replacing species has more complexity than the Grox? Or a different size? Or what is the reason?

And yes, I will make a backup, too. 8-)
Last edited by Sven.Littkowski on Thu Jul 30, 2015 6:35 pm, edited 1 time in total.
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Re: Mod to remove maxis Creatures ONLY?

Unread post by emd »

Sven.Littkowski wrote:Aaaaaaaalright. That was too fast for me as modding novice (have still no master to teach me the power). I need instructions how to remove all these Maxis creations. Is there even a way, to replace each Maxis creation with one of my own ones? That would be the dream of all dreams!

And I need to know, why replacing the Grox with another species causes the game to crash. Does the game crash, if the replacing species has more complexity than the Grox? Or a different size? Or what is the reason?

And yes, I will make a backup, too. 8-)

But there is also a problem: I downloaded and installed SporeMaster 2beta, but cannot find Spore_Game.package and Text.package inside my GA/Data folder. I believe, I have to select other package files instead, right? Which ones? Or do I have to open those that I find within the Data folder of the regular, older Spore folder (not GA)? Is GA still using files in the regular Spore folder, too?
The files that SporeMaster selects the first time (Spore_Game, Spore_Graphics and Text) are located in the core Spore data folder (well, Text is inside the folder Locale\your-language).
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Re: Mod to remove maxis Creatures ONLY?

Unread post by Sven.Littkowski »

Saw it now. Thanks. I am going to open an own thread, because for my very first modding attempt I will require some helping hand. Probably not a difficult thing I want to do. But some tips would be nice. Here is the URL: http://davoonline.com/phpBB3/viewtopic.php?f=5&t=5569
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Re: Mod to remove maxis Creatures ONLY?

Unread post by iherdyoulikespore »

this would probably crash the game if you went into creature stage as the game rushes to try to re-balance the creatures so they aren't ultra weak or godlike even though there aren't any creatures to fill that gap.

You know themes? Those things you can pick when starting a planet that take creations from a certain set of things and populates your world with mostly them? You know how Maxis creatures still appear? That's because the theme doesn't have enough varied creatures to fill those gaps, and so it says "Hey, there's not enough of that, time to fill your game with Maxis creatures instead even those it's just one loose screw!". If you removed all the creatures, and left pretty much only the hordes of early creature stage/end game godlike cell stage eyes 5/5/5/5/5/5/5/5 stat creatures, the game would struggle to figure out what was between them. No, knowing Spore, it would probably just blow up in your face.
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