Stealth Creature Stage Mod/Tree Mods

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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
mudamuda
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Stealth Creature Stage Mod/Tree Mods

Unread postby mudamuda » Tue Oct 26, 2010 8:27 pm

Just firing off ideas for a mod that I think will work well together.
- The ability to kill a creature away from it's nest and not suffer being disliked for it.
- The ability to pick up babies and eggs and run off.
- Stealth becomes easier to use and your creature becomes less noticeable, etc.

Also one thing I constantly find myself being annoyed with is the constant bumping into invisible trees. Is it possible to make a mod in which you (and only you) can pass through trees and bush, or at least make them unable to turn invisible.
And ,therefore, it would make it less tedious for the player to have a mod in which covers his hole planet with large, dense forests.

Also Davo, is there any chance this may be released?
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MinionJoe
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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby MinionJoe » Wed Oct 27, 2010 10:37 am

A mod to make trees visible...

Did you happen to catch the discussion last week where it was explained that mods cannot fix inherent flaws in the program?

Increasing the density of plants sounds interesting though.
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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby Oneman-Onegun » Thu Oct 28, 2010 10:26 am

If trees and plants cant go invisible then when you turn the screen you wont be able to see your creature!
Hmm...
I feel like killing you...

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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby MinionJoe » Thu Oct 28, 2010 11:24 am

Ah! I guess I'd forgotten that happens to plants in the foreground. To they go completely invisible or just transparent?
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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby mudamuda » Thu Oct 28, 2010 3:32 pm

MinionJoe wrote:Ah! I guess I'd forgotten that happens to plants in the foreground. To they go completely invisible or just transparent?


They go completely invisible. All that's left is a slight change of texture in the landscape.

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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby Davo » Thu Oct 28, 2010 5:10 pm

i'd say they go transparent, i can still see the outline, so i know where they are, but everyone has their own graphics settings.
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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby mudamuda » Fri Oct 29, 2010 12:47 pm

Oneman-Onegun wrote:If trees and plants cant go invisible then when you turn the screen you wont be able to see your creature!

I'm pretty sure you would, actually (I mean be able to identify where your creature is). Also I would prefer that more than bumping into obstacles I can't see.

Anyways, is it likely mods like these can be made?

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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby Davo » Fri Oct 29, 2010 3:15 pm

i really dont think so, the living tree glitch happened when i deleted a patch manually.
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Re: Stealth Creature Stage Mod/Tree Mods

Unread postby mudamuda » Fri Oct 29, 2010 4:03 pm

Davo wrote:i really dont think so, the living tree glitch happened when i deleted a patch manually.

Ah, I see.
But about the sneak/egg carrying one and one with more dense plant life that one can move through? Could that be possible?


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