Creature Posing Editor

Post your mod requests/ideas here, not in with the actual mods.
NOTE: We can't add "new" functionality, so if there's nothing in Spore that can already do it, we probably can't do it either. That's a bit of an overgeneralization, but still a valid rule of thumb...
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone's bound to pop in and try to make it happen. Patience is a virtue.
Additionally, be aware that we can't add "new" functionality, so if there's nothing in Spore that can already do it, we probably can't do it either. That's a bit of an overgeneralization, but still a valid rule of thumb...
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Peenut2k7
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Creature Posing Editor

Unread post #1 by Peenut2k7 » Sun Aug 10, 2014 11:56 pm

Okay, let me reiterate the title. You see, something I am planning on doing for an adventure is making a creature with one foot on top of a dead body, and another creature's head in it's hand, but with the normal creature editor, I am unable to raise the foot off the ground/rotate the foot. So, my request is that someone makes a mod that adds a modified version of all of the creature editors (excluding the Early Creature Editor) that is compatible with Vanilla Spore. Not to mention this could help a few people who like making images for their adventures! Here are the things I would enjoy seeing...

Necessary Features
    Block Morph Handle (the one that makes a part deeper in the creature or farther from the creature) for feet, as well as rotation rings.
    Morph Handle for eyes that closes and opens the eyes.
    Morph Handle that flattens a hand or curls it into a fist.
    Cannot create new creatures/outfit creatures, must edit preexisting creature.
    Saves as a creature, all previous tags overwritten with 'gaprop'. To make frozen, must use the disguise glitch.

Optional, likely Impossible
    Morph Handle for mouths that opens the jaw, as well as frown/smile morpher.
    Finger Morph Handles for hands.

I'm hoping someone eventually makes this in the future, and I would like input on whether any of this is possible or not.


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Re: Creature Posing Editor

Unread post #2 by CamBen » Mon Aug 11, 2014 1:53 am

Morph handles are not possible until Emd releases his modding tool
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

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Re: Creature Posing Editor

Unread post #3 by Peenut2k7 » Mon Aug 11, 2014 12:25 pm

Camßεn wrote:Morph handles are not possible until Emd releases his modding tool

Aw, that stinks. Hopefully it'll be released sometime in the near future.
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Re: Creature Posing Editor

Unread post #4 by rob55rod » Mon Aug 11, 2014 12:32 pm

Peenut2k7 wrote:
Camßεn wrote:Morph handles are not possible until Emd releases his modding tool

Aw, that stinks. Hopefully it'll be released sometime in the near future.

Your local modding forecast for the next 363.99 Days:
Very high probability of modding tools before 2014's end.
High probability of heavy Custom Part Mod storms when the modding tool is released.
High probability of entirely new types of mods when the modding tool is released.

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Re: Creature Posing Editor

Unread post #5 by Emd4600 [ASR] » Mon Aug 11, 2014 1:23 pm

Hey, I didn't say I already made the morph things xD
Just don't make too much illusions or I feel bad if I fail.
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Re: Creature Posing Editor

Unread post #6 by rob55rod » Mon Aug 11, 2014 2:45 pm

Emd4600 [ASR] wrote:Hey, I didn't say I already made the morph things xD
Just don't make too much illusions or I feel bad if I fail.

That's why I didn't say guarantee anywhere.

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Re: Creature Posing Editor

Unread post #7 by GIRGHGH » Mon Aug 11, 2014 6:32 pm

Just use a hand or detail instead of the foot.
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Re: Creature Posing Editor

Unread post #8 by marrow30 » Thu Jan 19, 2017 12:08 pm

Taking it above and beyond!!!!!

a frame by frame animation system!!!!

(see the game, Hybrid Animals for reference)
PRIMAVORES 4 EVER!!!! :twisted:


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