Flamethrower?

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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
tapier-lover
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Flamethrower?

Unread postby tapier-lover » Sun Jun 09, 2013 8:51 am

I would really like a flamethrower as a new ability, using the jet pack effect. (if this is even possible...)

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p.d
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Re: Flamethrower?

Unread postby p.d » Sun Jun 09, 2013 5:49 pm

Well this mod has a part that let's you breath fire and makes the target do the "help I'm on fire" animation. If you make a cell mouth really small and put it one the tip of a gun, it would function as a flamethrower.
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tapier-lover
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Re: Flamethrower?

Unread postby tapier-lover » Fri Jun 14, 2013 7:31 am

Thanks, but is it compatible with dark injection?

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HACKER80
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Re: Flamethrower?

Unread postby HACKER80 » Tue Jun 18, 2013 3:19 pm

tapier-lover wrote:I would really like a flamethrower as a new ability, using the jet pack effect. (if this is even possible...)

I think this is possible.
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p.d
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Re: Flamethrower?

Unread postby p.d » Tue Jun 18, 2013 5:48 pm

I suppose you could always change the call or sneak powers into an attack. Or maybe just use the social powers.

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luggikebab
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Re: Flamethrower?

Unread postby luggikebab » Sun Aug 04, 2013 3:26 am

tapier-lover wrote:I would really like a flamethrower as a new ability, using the jet pack effect. (if this is even possible...)

there is dark injection 9 beta. it adds a flamethrower in. but i haven't tried to test it yet.


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