Tribes in Creature Stage

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Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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MightyBug
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Tribes in Creature Stage

Unread postby MightyBug » Sun Feb 24, 2013 1:09 am

OK, here is the idea, when you are halfway in creature stage (brain level 2 or 3) tribes will start spawning. You must avoid them otherwise they will kill you, then munch you, and lastly, swallow :lol: . It would be a cool idea... :)
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Seichotik
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Re: Tribes in Creature Stage

Unread postby Seichotik » Sat Mar 02, 2013 2:09 am

I actually really like this idea. >_> Or perhaps if you amass a party strong enough you can overtake an unprepared tribe, so they aren't too overpowered.

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Re: Tribes in Creature Stage

Unread postby MightyBug » Sat Mar 02, 2013 10:26 pm

Yeah, Rogues would be able to destroy the Tribes, as long as you take no spears to the knee xD
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Re: Tribes in Creature Stage

Unread postby MightyBug » Sat Mar 02, 2013 10:29 pm

Here's another good idea, the higher the brain level, the more dangerous the Tribes are. ;)
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Re: Tribes in Creature Stage

Unread postby FrostieBunny » Sun Mar 03, 2013 5:09 pm

Is such a thing possible?

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Re: Tribes in Creature Stage

Unread postby HACKER80 » Sun Mar 03, 2013 5:10 pm

It's not possible with real tribes but I can make the higher creatures look stronger and have tribe huts insteat of nests...
Modding makes spore almost always better on every way :D
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Re: Tribes in Creature Stage

Unread postby Blacktimes » Thu Mar 14, 2013 1:40 pm

HACKER80 wrote:It's not possible with real tribes but I can make the higher creatures look stronger and have tribe huts insteat of nests...

Thats is a idea or? :D


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