New weapons
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
New weapons
I want a weapon that spreads ecodisasters on other planets, I want it to be more like a distraction then an actually weapon. For example:
your on a hostile planet and you haven't done anything and they attack you. you use the weapon and they send all their ships to kill infected creatures, and your free to do what you want. But once you attack something, they take a few ships to attack you, the more you attack, the more ships they send at you. But if you do something like take a treasure, they dont attack you at all. I want the ecodisasters to last a duration of one minute. I also want the symbol for the weapon to look like this: Also (sorry for long post) I want a toxic weapon (symbol shown here: )
And what it does is you select a city, and it infects one person with a disease. and it slowly spreads. Make the time it takes to spread vary depending on t-scores. The enemy has to kill infected people before they all get infected, and when they do, the city closes down and no one will be living houses, turrets dont work, factories shut down etc. and infected individual should take about ten seconds before dying, and if all infected die before everyone gets infected, the infection stops. to make someone infected, they must be close enough to an infected person to be panicked.
Thanks for reading all of that and taking your time to try and make this.
your on a hostile planet and you haven't done anything and they attack you. you use the weapon and they send all their ships to kill infected creatures, and your free to do what you want. But once you attack something, they take a few ships to attack you, the more you attack, the more ships they send at you. But if you do something like take a treasure, they dont attack you at all. I want the ecodisasters to last a duration of one minute. I also want the symbol for the weapon to look like this: Also (sorry for long post) I want a toxic weapon (symbol shown here: )
And what it does is you select a city, and it infects one person with a disease. and it slowly spreads. Make the time it takes to spread vary depending on t-scores. The enemy has to kill infected people before they all get infected, and when they do, the city closes down and no one will be living houses, turrets dont work, factories shut down etc. and infected individual should take about ten seconds before dying, and if all infected die before everyone gets infected, the infection stops. to make someone infected, they must be close enough to an infected person to be panicked.
Thanks for reading all of that and taking your time to try and make this.
Last edited by grandrice on Wed May 01, 2013 6:02 pm, edited 4 times in total.
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Re: New weapons
bump. sorry but it got no responses and moved down the list pretty fast
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- Tokoshoran
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Re: New weapons
"Moved down pretty fast" Dude the only one posting in the other threads is you, so you don't have to worry about it getting burried. Worry about bumping AFTER it gets burried.
Re: New weapons
the only rule i have around here is NO TROLLING or SPAMMING. other than that, anyone can do what they want.
off the records, i HATE rudeness.
off the records, i HATE rudeness.
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Re: New weapons
Davo wrote:the only rule i have around here is NO TROLLING or SPAMMING. other than that, anyone can do what they want.
off the records, i HATE rudeness.
can we post something about the actual topic please?Tokoshoran wrote:"Moved down pretty fast" Dude the only one posting in the other threads is you, so you don't have to worry about it getting burried. Worry about bumping AFTER it gets burried.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: New weapons
bump (my apologies, but I REALLY REALLY REALLY WANT THIS!
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Re: New weapons
The sign are possible to make but are the weapons themself possible???grandrice wrote:bump (my apologies, but I REALLY REALLY REALLY WANT THIS!
.
Re: New weapons
EPIC SUPER BUMP + IM BACK!!!!!!!!! (for a little)
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: New weapons
pelase look at this davo
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: New weapons
i dont always reply to these espescially if i cant do them. maybe someone else can
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Re: New weapons
AwwDavo wrote:i dont always reply to these espescially if i cant do them. maybe someone else can
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- FrostieBunny
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Re: New weapons
I don't this is really possible.
Re: New weapons
Another mega bump, I'm fulling willing to get this mod by any means, even if one has to edit the games base files, and physically code it in.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: New weapons
I'm almost certain that this isn't possible.
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Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: New weapons
Not even if we edit base files? Like, physically change Spore's code?Camßεn wrote:I'm almost certain that this isn't possible.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: New weapons
That'd do it. Good luck learning assembler, though.grandrice wrote:Not even if we edit base files? Like, physically change Spore's code?Camßεn wrote:I'm almost certain that this isn't possible.
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Re: New weapons
Good luck in deed.rob55rod wrote:That'd do it. Good luck learning assembler, though.grandrice wrote:Not even if we edit base files? Like, physically change Spore's code?Camßεn wrote:I'm almost certain that this isn't possible.
Re: New weapons
Not even if we edit base files? Like, physically change Spore's code?[/quote]
That'd do it. Good luck learning assembler, though.[/quote]
Good luck in deed.[/quote]
What is assembler? May I assume it is very difficult?
That'd do it. Good luck learning assembler, though.[/quote]
Good luck in deed.[/quote]
What is assembler? May I assume it is very difficult?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
Re: New weapons
grandrice wrote:What is assembler? May I assume it is very difficult?
Oh boy...
BEGIN USEFUL CONTENT: ...assembler is the stuff a computer reads. All those other languages, from C to Java to C# must be compiled into assembler before the computer can read them. Saying assembler is "very difficult" is like saying an ice age is "a bit chilly". Understanding assembler is like trying to smell the colour 9.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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