Grox Replacer Mod

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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Snaid1
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Grox Replacer Mod

Unread postby Snaid1 » Wed Nov 09, 2011 5:52 pm

ok, does anyone know of a mod that would let me replace the grox with another creature? or if it's even possible? I'm curious.

thanks

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Re: Grox Replacer Mod

Unread postby Kaos » Thu Nov 10, 2011 7:06 am

Oh it's possible, but I'm not sure if we've figured it out yet. A member on SporeBase (due to a conflict of two mods) actually had this happen accidentally, so it MUST be possible.

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Re: Grox Replacer Mod

Unread postby Dooweep » Thu Nov 10, 2011 1:55 pm

It IS possible.

How?

Unpack the Spore_Game.package
Go to --> gametuning~ folder --> find the file spacesolarsystem.prop.xml

In this file we change the line -->
<key name="grobSpecies" groupid="#40626200" instanceid="#06577404" typeid="crt" />

Changing the instanceid gives a random creature to become grox empire.
#06577404 is the code name for the grox creature

Selected creature

Go to --> C:\Documents and Settings\<UserName>\Application Data\SPORE --> Pollination.package

Unpack it and look for the #40626200 folder. It's the one that have stored the creatures files.
Find your selected creature.
You need 3 files -->
- #0B06532B.crt
- #0B06532B.png
- #0B06532B.pollen_metadata

#0B06532B is the code name for the creature I've selected.

Now we only have to change the instanceid code -->
<key name="grobSpecies" groupid="#40626200" instanceid="#0B06532B" typeid="crt" />

To complete the process we must include in the mod the folders:
- gametuning~ --> including the modified file spacesolarsystem.prop.xml
- #40626200 --> including the files #CODE.crt, #CODE.png and #CODE.pollen_metadata

This will make the grob species to be the creature we selected.
This doesn't change the dialog boxes but change the Grox Empire name to the one of the creature selected.
To make it work it's needed to erase your actual galaxy and began with a new one.

To do this go to --> C:\Documents and Settings\<UserName>\Application Data\SPORE\Games
Erase the Game0 and Game0.old folders. Now you have a brand new galaxy.

I've created this test mod with a creature named Kreeborg.
0_GROX_REPLACE.package


You have to copy the mod package to the SPORE_EP1\Data folder
:mrgreen:
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Re: Grox Replacer Mod

Unread postby Snaid1 » Fri Nov 11, 2011 12:27 am

Fantastic! Thanks Dooweep! now in theory, I could download your package and modify it following these directions for my own creation, right?

(now to use Dark injection to create the most awesome Grox Replacement ever!)

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Re: Grox Replacer Mod

Unread postby Davo » Fri Nov 11, 2011 7:57 pm

Snaid1 wrote:Fantastic! Thanks Dooweep! now in theory, I could download your package and modify it following these directions for my own creation, right?

(now to use Dark injection to create the most awesome Grox Replacement ever!)



make sure they are tough looking, but still look similar to the grox(in my opinion)
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Re: Grox Replacer Mod

Unread postby Snaid1 » Sat Nov 12, 2011 12:12 am

I agree. I'm planning on using several of the DI & grox parts on it while still keeping the spore feel.

If you're interested, here is my first draft. I'm still working on it(specifically color and name).
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Re: Grox Replacer Mod

Unread postby p.d » Sat Nov 12, 2011 9:53 am

So it looks like you can change the species pretty easily, but does the species name in the dialog change, or do they refer to themselves as "grox"?

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Re: Grox Replacer Mod

Unread postby Dooweep » Sat Nov 12, 2011 10:19 am

This doesn't change the dialog boxes but change the Grox Empire name to the one of the creature selected.


They refer to themselves as the grox. Only the empire name display is changed.

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Re: Grox Replacer Mod

Unread postby Davo » Sat Nov 12, 2011 10:34 am

dooweep, you seem to know your modding. are you interested in some of my unfinished products of spore modding?

oneof my favorite is playing the tribal stage with captains.
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Re: Grox Replacer Mod

Unread postby Dooweep » Sat Nov 12, 2011 10:53 am

Davo wrote:dooweep, you seem to know your modding. are you interested in some of my unfinished products of spore modding?

oneof my favorite is playing the tribal stage with captains.


I can take a look at some of them. To include in future updates of DarkInjection.
Is this one you mention related to uber-evoadvantage cheat?

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Re: Grox Replacer Mod

Unread postby TheXorgEmpire » Tue Nov 15, 2011 5:12 pm

But this method is hard, we need a easier method to do this. I will do a lot of mess and will probably end up corrupting my Spore AGAIN.

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Re: Grox Replacer Mod

Unread postby Dooweep » Tue Nov 15, 2011 6:14 pm

TheXorgEmpire wrote:But this method is hard, we need a easier method to do this. I will do a lot of mess and will probably end up corrupting my Spore AGAIN.


This is the only method you will find.
It´s not so hard, only takes time to do it.
You only have to follow the directions gived.
If you feel that you can´t handle it, don´t do it.

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Re: Grox Replacer Mod

Unread postby 94Connor949 » Wed Feb 01, 2012 4:50 pm

Is it possible to use this method to replace The Grox Empire's spaceships, vehicles, and buildings too? That'd be cool. :D
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Re: Grox Replacer Mod

Unread postby CamBen » Wed Feb 01, 2012 8:35 pm

if i try to make water stage, i'm replacing the grox w/ a cyber seamonster.
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Re: Grox Replacer Mod

Unread postby FrostieBunny » Thu Feb 02, 2012 9:55 am

I did this, but it replaced a random spore creature instead of what I wanted.

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Re: Grox Replacer Mod

Unread postby coook11 » Thu Feb 02, 2012 3:04 pm

94Connor949 wrote:Is it possible to use this method to replace The Grox Empire's spaceships, vehicles, and buildings too? That'd be cool. :D

Actually it is, I think
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