Change the run animation

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Change the run animation

Unread postby p.d » Sun Oct 02, 2011 2:29 pm

A long time ago, when the spore creature creator was first released, creatures with 4 legs had a different running animation that looked much more realistic. Just by chance, I had saved a clip of this animation before I had installed the full spore game. (please excuse the giant crappy watermark, you can still see what I'm talking about)

What I'm asking is: would it be possible to take the running animation from the creature creature and use it in the full game? I think it would look way better then the sped-up walking animation that the game has now. Considering people have been able to import things form similar games such as darkspore, I don't think such a thing should be completely impossible.

(again, sorry about that stupid watermark, i just didn't feel like uploading 5 second clip to youtube)


EDIT: oops I posted this in the wrong place. Feel free to move it to requests. :oops:
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Re: Change the run animation

Unread postby Davo » Sun Oct 02, 2011 6:57 pm

to do so would mean i would either need the .package files from the game or i would have to uninstall spore to get them
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Re: Change the run animation

Unread postby p.d » Sun Oct 02, 2011 8:11 pm

Yeah, I've been trying find how to download those files all day. The best bet is to just install the creature creator on a different computer. I'll post them here if I ever get my hands on it.

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Re: Change the run animation

Unread postby ZenParadox » Thu Oct 27, 2011 2:08 pm

This topic is almost a month old, but I feel I must post about it:

This is truly something that have been bothering me since Spore came out... I loved the animations of the standalone creature editor: the biped, quadruped an tripod gaits were much much better- both walking and running. The full game on the other hand have excelent monopod and multi-legged gaits, that should be left untouched.

Anyway, getting the package files from Creature Creator... Can't you just get them out of the CD? It's actually not necessary at all to install it to get them, the files are all there (I know so because just recently I had to reinstall Spore and installed CC to relive the old animations...gah)

If someone make a mod out of this just please let me know!

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Re: Change the run animation

Unread postby p.d » Thu Oct 27, 2011 4:00 pm

I never owned the CD, I only had the demo. :(

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Re: Change the run animation

Unread postby ZenParadox » Thu Oct 27, 2011 4:12 pm

Would it be ok if I uploaded the packages?

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Re: Change the run animation

Unread postby p.d » Fri Oct 28, 2011 8:21 am

OMG YES! :mrgreen:

...But, I assume they're pretty big. Not sure how you would want to go about it...

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Re: Change the run animation

Unread postby ZenParadox » Fri Oct 28, 2011 3:59 pm

They aren't really that big, but it was a pain trying to upload all three into a single 200 mb zip with my lousy internet so I had to upload them separately...

CSA_Main.package
http://www.megaupload.com/?d=EX05BTZG
Not sure exactly what it contains, but if I had to guess, it's where the animations files are, and maybe some more interesting bits.

CSA_Graphics.package
http://www.megaupload.com/?d=7QTMAGS0
Has the, well, graphics... Might contain useful stuff for modding?

CSA_Audio.package
http://www.megaupload.com/?d=WJG3BFIR
Has some old music and sound effects.

Hope this is useful :D

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Re: Change the run animation

Unread postby p.d » Fri Oct 28, 2011 9:06 pm

Ok I've looked through everything. I'm pretty sure that the key is to change the ".gait" files.

Looking at the CSA_main package and the Spore_game package, I can see that the file size on the .gait files are different, so something has been changed.

In the CSA packages, the code is readable and editable.
Example:

Code: Select all

steplengthkey
  speedi 0.000000
  steplength 0.500000
end

steplengthkey
  speedi 2.500000
  steplength 0.550000
end


Unfortunately in the full spore package, the code is just a bunch of computer gibberish that's impossible to work with.
Example:

Code: Select all

GAITŒ€                  š™?   @333?  €@ff&


I tried replacing the new files with the older ones, but it didn't do anything.

I'm not really sure where to go from here, as there isn't much to work with :|

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Re: Change the run animation

Unread postby ZenParadox » Fri Oct 28, 2011 9:38 pm

What about making it in a mod format? Doesn't that override the coding?

If that doesn't work... maybe Davo can figure it out?

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Re: Change the run animation

Unread postby p.d » Sat Oct 29, 2011 10:41 am

I was doing this in a mod format. When you click on the newer .gait files in sporemaster, you just get a bunch of weird symbols rather then any real information.

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Re: Change the run animation

Unread postby narutomo » Mon Oct 31, 2011 5:37 am

does anyone knows where i can get the 3D cell phase mod cuz when i went to the archives i found it but i didn't download it (dumb thing )

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Re: Change the run animation

Unread postby Davo » Mon Oct 31, 2011 7:44 pm

from the main forum index

goto

pc games > spore > modding > Davos mods
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Re: Change the run animation

Unread postby grandrice » Sun Jun 03, 2012 7:37 am

I want this graphics too. So im gonna try to bring it up again
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Re: Change the run animation

Unread postby Davo » Sun Jun 03, 2012 6:22 pm

i forgot about this, ima look into it now.
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Re: Change the run animation

Unread postby Davo » Sun Jun 03, 2012 6:45 pm

well those links do not work.
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Re: Change the run animation

Unread postby CamBen » Mon Jun 04, 2012 8:39 am

megaupload is gone, so if you want the mod it pretty much calls for a reupload.
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Re: Change the run animation

Unread postby ZenParadox » Mon Jul 02, 2012 4:11 pm

Well, here it is the reupload:

Graphics & Main
http://www.mediafire.com/download.php?d96d8493kn9hsc8

Audio (might contain other ueful things)
http://www.mediafire.com/download.php?zj3wasc8be228gc

Hope FBI doesn't decides Mediafire is next to be closed

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Re: Change the run animation

Unread postby Davo » Mon Jul 02, 2012 7:45 pm

cool, ill do it then!
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Re: Change the run animation

Unread postby FrostieBunny » Fri Aug 24, 2012 11:38 pm

Davo wrote:cool, ill do it then!


I can't wait!


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