So I am new here, some of you may know me from the Sporum, I am not here to introduce myself, I just have an idea for a mod.
So I was just thinking, a lot of people called the earlier version of the creature stage "more realistic" because of the wandering hoppers that would roam around the planet. And I heard that this type of AI was never really removed, and still exists in things like rogues, migrating creatures, and epics. I feel like if we can just put that AI into like groups of creature that are just big enough to extinct/ally, then that would make the creature stage a whole lot more realistic.
I mean, then there comes the issue of eggs, and I have a few ideas for it. One is that you can simply remove them and have them spawn off-screen at a certain distance. Another idea is that they lay the egg on the ground and surround it until it hatches. A slight variation of this is that they hatch the egg on the ground and just leave it there, kind of like the the cell stage. The last one is kind of similar to the second one, you can have them set up a small temporary nest (You can use the animation from the migration scene) and have them guard the nest until the egg hatches.
I have more ideas for a more realistic creature stage but this is just really my first big one.