Advanced ecosystem mod?

Post your mod requests/ideas here, not in with the actual mods.
NOTE: We can't add "new" functionality, so if there's nothing in Spore that can already do it, we probably can't do it either. That's a bit of an overgeneralization, but still a valid rule of thumb...
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone's bound to pop in and try to make it happen. Patience is a virtue.
Additionally, be aware that we can't add "new" functionality, so if there's nothing in Spore that can already do it, we probably can't do it either. That's a bit of an overgeneralization, but still a valid rule of thumb...
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bigboyzone
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Advanced ecosystem mod?

Unread post #1 by bigboyzone » Sat Nov 11, 2017 11:44 pm

One of the differences that bothers me the most between the Spore demo and the final product was the absence of wide ecosystems. The only difference between creatures is pretty much whether they are angry at you or not when you encounter them. There's also Rogues, but they're so infrequent they almost don't count.
I would love a mod that creates wider ecosystems based on creature traits, similar to how the already existing archetypes do. For example, herbivorous creatures with four legs and low stats could be grazers, and so on.



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