Geez, I didn't realize you'd left 2 messages here.
Davo wrote:so i reinstalled spore, downloaded the latest version of DI or the open beta...
Davo wrote:and it sucked badly.
Davo wrote:where do i start...
Davo wrote:the interface, horrible. it is completely useless. it doesnt save space and it is all out of place.
Actually, when it works correctly, it does save space. Vertically
. And according to the feedback I've been getting, that's a big deal on 16:9 displays. As for the misalignment...that's been corrected for Beta 2. For most, that would be a brush-off (and not one I'm proud of, either), but for you, that's a cue to check your PMs
Davo wrote:im sure i can remove a package to fix this but that leads into another problem...
Yes, yes you can.
Davo wrote:why do you need 20 packages?
To allow users to choose which features and categories they want. I almost dropped the idea early in development until I started hearing people saying they wanted the choice, so I gave it to them, and for a mod with as many features as Dark Injection, it's not hard to imagine why they'd want it! (Actually I guess the fact that you're asking implies it is hard to imagine...)
Davo wrote:the DS video was cool backk in 201x but its a huge file only slowing down the download of the mod.
It's not that big. Plus it helps pull the experience together. Again, according to user feedback.
Davo wrote:if you dont mind me asking, what have you added to DI that affects creating my creature that was not there in the last version.
I don't mind you asking at all, as I have plenty of answers!
-Fixed textures for most existing parts
-Darkspore particle effects
-The ability to use Core Spore- and Darkspore-textured variants of base game/DLC parts simultaneously
-The Invisible Frame (like an Invisible limb but as a detail part, so you can place them on one another at any point and rotate them precisely using the rotation rings to build frames for structures like wings, shields, etc.)
How does that sound?
And moving outside of just creatures, we've got a handful of Vehicle parts (more will be added over time) and a bunch Adventure objects. (Also, thanks to Emd's sheer brilliance, we have a tool to convert Darkspore PNGs to Spore PNGs for use with DI 9.r!)
Davo wrote:when i thought youd take it over, i had expected things like icon adjustments and better descriptions and what not
icon adjustments, huh?
Davo wrote:but it looks as if you really didnt do much to making creature creation better, it just looks as if you want to turn it into DS
Both of those are on my to-do list. I want to improve the editors and recreate what EAxis took from us.
Davo wrote:which it really seems good creators are going to bypass in the first place... talk to me here...
Let's see...xDoomsoulx, ShadowRaptor101, TheKatsos, DarkEdgeTV...there's a few "good creators" who actually quite like 9.r.
In all seriousness, Beta 1.1 is a mess. Beta 2 is a lot better.