Current DI 9.r Beta Release (Currently 2.1.6)

The latest beta release of the much-anticipated 9.r update can be found here. I'll be posting updates here, so keep checking in!
Poster of the New User Apocalypse

Poster of the New User Apocalypse

hejka26
Posts: 2
Joined: Sat Jun 17, 2017 2:34 pm
Gender: None specified
Status: Offline

Re: Current DI 9.r Beta Release (Currently 2.0.6)

Unread post #141 by hejka26 » Sun Jun 18, 2017 1:36 pm

ok i have 2 stupid questions first is this mod working with PlatinumSpore? and second what files should it install for only creature parts and paint? i have origin version of Core and Galaxy Adventure



Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 336
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Current DI 9.r Beta Release (Currently 2.0.6)

Unread post #142 by Darhagonable » Sun Jun 18, 2017 2:37 pm

hejka26 wrote:ok i have 2 stupid questions first is this mod working with PlatinumSpore?

I think so... Just try and see :P

hejka26 wrote:and second what files should it install for only creature parts and paint? i have origin version of Core and Galaxy Adventure

Just download the .zip and read the .txt files... they explains how to install the mod and also which components do what.
Image
Image
Image
Image

Poster of the New User Apocalypse

Poster of the New User Apocalypse

GerbilCrab475
User avatar
Posts: 2
Joined: Tue Jun 15, 2010 5:26 pm
Gender: None specified
Status: Offline

Re: Current DI 9.r Beta Release (Currently 2.1.6)

Unread post #143 by GerbilCrab475 » Fri Aug 18, 2017 5:46 pm

Just installed this version on my new computer and things look great. The microscanner eye crashes my game making some of my old bots incompatible with my game though. I've had the problem before but removing an "eyes on everything" mod stopped it from happening. I state this only because it might help with finding out what causes the crash.

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3156
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 2.1.6)

Unread post #144 by rob55rod » Sat Aug 19, 2017 9:13 am

GerbilCrab475 wrote:Just installed this version on my new computer and things look great. The microscanner eye crashes my game making some of my old bots incompatible with my game though. I've had the problem before but removing an "eyes on everything" mod stopped it from happening. I state this only because it might help with finding out what causes the crash.

OH MY GOD THANK YOU

THAT IS VERY VALUABLE TO KNOW, THANK YOU SO MUCH

Private

Private

paranoid_modder
User avatar
Posts: 43
Joined: Fri Apr 28, 2017 6:49 pm
Gender: None specified
Status: Offline

Re: Current DI 9.r Beta Release (Currently 2.1.6)

Unread post #145 by paranoid_modder » Thu Sep 21, 2017 2:42 pm

Can we open our modded GA game normally, or do we need to launch the game using the Spore modAPI launcher?

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3156
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 2.1.6)

Unread post #146 by rob55rod » Thu Sep 21, 2017 3:35 pm

paranoid_modder wrote:Can we open our modded GA game normally, or do we need to launch the game using the Spore modAPI launcher?

Assuming you don't have any ModAPI-dependent mods, you don't need the launcher.

(To clarify, DI is not a ModAPI-dependent mod yet, it just uses the ModAPI for its installer. For now. Expect that to change though, as soon as I can get my head wrapped around how to C++ properly, lol)


Return to “Dark Injection 9.r Open Beta”

Who is online

Users browsing this forum: No registered users and 1 guest