Current DI 9.r Beta Release (Currently 2.0.6)

The latest beta release of the much-anticipated 9.r update can be found here. I'll be posting updates here, so keep checking in!
Corporal

Corporal

spikd_telecaster
User avatar
Posts: 91
Joined: Thu Apr 07, 2016 6:52 am
Location: in the darkness of your mind.
Gender: Male
Age: 19
Contact:
Status: Offline

Re: Current DI 9.r Beta Release (IT'S OUT NOW!! Sorry for the extended wait.)

Unread post #21 by spikd_telecaster » Wed May 11, 2016 7:03 am

i finally downloaded this. it\s frickin sweet! you did a great job, i love it.


[img]http://www.davoonline.com/
sporemodder/rob55rod/DI_9r/
DI9r_subforum_emblem.png[/img]

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (IT'S OUT NOW!! Sorry for the extended wait.)

Unread post #22 by rob55rod » Wed May 11, 2016 10:46 am

spikd_telecaster wrote:i finally downloaded this. it\s frickin sweet! you did a great job, i love it.

Glad you're enjoying it! C:

Recruit

Recruit

r1cko
User avatar
Posts: 18
Joined: Fri Aug 10, 2012 12:36 am
Gender: None specified
Zodiac: Leo
Age: 19
Status: Offline

Re: Current DI 9.r Beta Release (DOWNLOAD LINK PENDING)

Unread post #23 by r1cko » Sat May 14, 2016 11:33 am

xxXRealtutorialsXxx wrote:I am waiting for Stalker 2 (a.k.a. the game that will be never released like Half Life 3 and Portal 3) since 2007. So i have patience. :D

328MB. Will take some time to download. But who cares? :D


Woah, you played S.T.A.L.K.E.R. too? one of my favorite games haha :D

Private

Private

xxXRealtutorialsXxx
User avatar
Posts: 41
Joined: Sun Mar 20, 2016 2:12 pm
Location: Hungary, EU
Gender: Male
Zodiac: Sagittarius
Age: 15
Contact:
Status: Offline

Re: Current DI 9.r Beta Release (DOWNLOAD LINK PENDING)

Unread post #24 by xxXRealtutorialsXxx » Sat May 14, 2016 11:42 am

r1cko wrote:
xxXRealtutorialsXxx wrote:I am waiting for Stalker 2 (a.k.a. the game that will be never released like Half Life 3 and Portal 3) since 2007. So i have patience. :D

328MB. Will take some time to download. But who cares? :D


Woah, you played S.T.A.L.K.E.R. too? one of my favorite games haha :D


Yeah, the S.T.A.L.K.E.R. series are awesome!

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (DOWNLOAD LINK PENDING)

Unread post #25 by rob55rod » Sat May 14, 2016 12:27 pm

Not sure if anyone noticed, but we have more than two DI subforums. You can see them all here: viewforum.php?f=173


---------------------------------------------------------

spikd_telecaster wrote:i finally downloaded this. it\s frickin sweet! you did a great job, i love it.

Great to hear you're enjoying it! ^-^
(If anything goes wrong, post a thread about it in the bug reports subforum)

xxXRealtutorialsXxx wrote:Yeah, the S.T.A.L.K.E.R. series are awesome!

It's also completely off-topic. Would you folks mind discussing this on another thread?

Private

Private

xxXRealtutorialsXxx
User avatar
Posts: 41
Joined: Sun Mar 20, 2016 2:12 pm
Location: Hungary, EU
Gender: Male
Zodiac: Sagittarius
Age: 15
Contact:
Status: Offline

Re: Current DI 9.r Beta Release (DOWNLOAD LINK PENDING)

Unread post #26 by xxXRealtutorialsXxx » Sat May 14, 2016 12:40 pm

xxXRealtutorialsXxx wrote:Yeah, the S.T.A.L.K.E.R. series are awesome!

rob55rod wrote:It's also completely off-topic. Would you folks mind discussing this on another thread?


Oh, sorry.

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #27 by rob55rod » Fri May 27, 2016 6:57 pm

Alright, Public Beta 1.1 is out!! Check the OP for more information and a download.

EDIT: Why did I pluralize "downloads"? :lol:

Private

Private

DarkMagickan
Posts: 29
Joined: Sun Jan 17, 2016 10:17 pm
Gender: Male
Zodiac: Cancer
Age: 42
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #28 by DarkMagickan » Fri May 27, 2016 8:56 pm

So is this like the last one, where I remove every trace of the old version?
If a toy from Toy Story died, the kids wouldn't know, and the other toys would have to watch them play with the corpse.

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #29 by rob55rod » Fri May 27, 2016 9:03 pm

DarkMagickan wrote:So is this like the last one, where I remove every trace of the old version?

Yes. That's always the case, unless I say otherwise ._.

Private

Private

DarkMagickan
Posts: 29
Joined: Sun Jan 17, 2016 10:17 pm
Gender: Male
Zodiac: Cancer
Age: 42
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #30 by DarkMagickan » Fri May 27, 2016 9:13 pm

rob55rod wrote:
DarkMagickan wrote:So is this like the last one, where I remove every trace of the old version?

Yes. That's always the case, unless I say otherwise ._.

All righty then. Can't wait to try this puppy out.
If a toy from Toy Story died, the kids wouldn't know, and the other toys would have to watch them play with the corpse.

Sergeant First Class

Sergeant First Class

fungus3
User avatar
Posts: 241
Joined: Fri Jul 22, 2011 6:38 am
Location: Angle: 225.06 Distance: 7,295.43 (pc)
Gender: Male
Zodiac: Taurus
Age: 21
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #31 by fungus3 » Sat May 28, 2016 6:42 am

DarkMagickan wrote:
rob55rod wrote:
DarkMagickan wrote:So is this like the last one, where I remove every trace of the old version?

Yes. That's always the case, unless I say otherwise ._.

All righty then. Can't wait to try this puppy out.


Hopefully, the cell parts have their animations fixed, too.

Sergeant First Class

Sergeant First Class

fungus3
User avatar
Posts: 241
Joined: Fri Jul 22, 2011 6:38 am
Location: Angle: 225.06 Distance: 7,295.43 (pc)
Gender: Male
Zodiac: Taurus
Age: 21
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #32 by fungus3 » Tue Jun 14, 2016 12:47 pm

Waiting for the next version, that is also LPF.

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #33 by rob55rod » Tue Jun 14, 2016 1:53 pm

fungus3 wrote:Waiting for the next version, that is also LPF.

Full LPF implementation will probably be one of the last things I add, but the infinite complexity is now optional, so...there's that.

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 312
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Gender: Male
Zodiac: Capricorn
Contact:
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #34 by Darhagonable » Tue Jun 14, 2016 2:44 pm

how is it going with the UI? any updates?
Image

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #35 by rob55rod » Tue Jun 14, 2016 4:42 pm

Darhagonable wrote:how is it going with the UI? any updates?

Yeah...I've got the issue partially resolved, all that remains (AFAIK) is a lot of cosmetic cleanup and restoring the horizontal scaling behaviour.

Sergeant First Class

Sergeant First Class

fungus3
User avatar
Posts: 241
Joined: Fri Jul 22, 2011 6:38 am
Location: Angle: 225.06 Distance: 7,295.43 (pc)
Gender: Male
Zodiac: Taurus
Age: 21
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #36 by fungus3 » Fri Jun 17, 2016 10:20 am

rob55rod wrote:
fungus3 wrote:Waiting for the next version, that is also LPF.

Full LPF implementation will probably be one of the last things I add, but the infinite complexity is now optional, so...there's that.


Well, as long as the un-modded share-able parts are back to normal (and the Cell Parts too), and by making infinite complexity independent from the rest of the mod, I'll be a-o-kay. (LPF also means that it does not interfere with unmodded creatures sharing, both in editors and in campaign.)

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #37 by rob55rod » Fri Jun 17, 2016 10:42 am

fungus3 wrote:
rob55rod wrote:
fungus3 wrote:Waiting for the next version, that is also LPF.

Full LPF implementation will probably be one of the last things I add, but the infinite complexity is now optional, so...there's that.


Well, as long as the un-modded share-able parts are back to normal (and the Cell Parts too), and by making infinite complexity independent from the rest of the mod, I'll be a-o-kay.

k

fungus3 wrote:(LPF also means that it does not interfere with unmodded creatures sharing, both in editors and in campaign.)

Who do you think you are telling me what my mod's features are? For your information, LPF most certaintly does not mean anything of the sort. That is a bug which is to be fixed across the board, whether LPF or LC. Allow me to clarify what those stand for:
They're
Let's-Play Friendly
and
Limitless Creativity
respectively.

Notice how it says "Let's-Play Friendly", not "Sharing Friendly".

Recruit

Recruit

Leviathan
User avatar
Posts: 5
Joined: Sun Jun 05, 2016 4:00 pm
Gender: Male
Zodiac: Scorpio
Age: 19
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #38 by Leviathan » Fri Jun 24, 2016 6:22 am

Is there any way I can manually put the camera from the current stable Dark Injection release into 9.r? I'm not much of a fan of the DarkSpore layout to be honest and would prefer to keep the default spore layout, but keep the DarkSpore shapeship background. I tried looking through both the stable Dark Injection and the 9.r package files to try and find the files that determine which coordinates the camera focuses on in sporemaster, but to be completely honest I don't know what in the world I'm looking at, and I don't know which file I'm supposed to be looking for.

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3074
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #39 by rob55rod » Fri Jun 24, 2016 8:47 am

Leviathan wrote:Is there any way I can manually put the camera from the current stable Dark Injection release into 9.r? I'm not much of a fan of the DarkSpore layout to be honest and would prefer to keep the default spore layout, but keep the DarkSpore shapeship background. I tried looking through both the stable Dark Injection and the 9.r package files to try and find the files that determine which coordinates the camera focuses on in sporemaster, but to be completely honest I don't know what in the world I'm looking at, and I don't know which file I'm supposed to be looking for.

._.

This is exactly why I componentized the mod to begin with. Don't read the mod files, read the component list -_-

Poster of the New User Apocalypse

Poster of the New User Apocalypse

Here4TheSM
Posts: 4
Joined: Mon Jun 27, 2016 5:39 pm
Gender: None specified
Status: Offline

Re: Current DI 9.r Beta Release (Currently 1.1)

Unread post #40 by Here4TheSM » Mon Jun 27, 2016 6:56 pm

Does this work for steam spore?
Because I can't use the patch thing on steam spore..


Return to “Dark Injection 9.r Open Beta”

Who is online

Users browsing this forum: No registered users and 2 guests