Blood

Have an idea for how to make 9.r the best update since v1? Want to help make it all come to life? Let us know here!
Staff Sergeant

Staff Sergeant

eme12
User avatar
Posts: 159
Joined: Thu Nov 21, 2013 2:26 pm
Gender: Male
Status: Offline

Blood

Unread post #1 by eme12 » Sun Mar 05, 2017 8:39 am

I would personally like to see the Darkspore blood effect as a new Adventure prop. It could be pretty useful for making darker, scarier adventures.


Image

Sergeant

Sergeant

Flames Kid
User avatar
Posts: 120
Joined: Mon Jan 23, 2017 12:52 pm
Location: Cryos
Gender: Male
Contact:
Status: Offline

Re: Blood

Unread post #2 by Flames Kid » Thu Mar 09, 2017 9:17 pm

YEEEES. must have shiny bloody Graphics!!!
:di: I am just a simulation §§§§§§§
Image

Sergeant First Class

Sergeant First Class

Peridot
User avatar
Posts: 276
Joined: Sat Apr 25, 2015 3:22 pm
Location: Yes
Gender: Female
Zodiac: Capricorn
Age: 19
Contact:
Status: Offline

Re: Blood

Unread post #3 by Peridot » Mon Mar 13, 2017 12:04 pm

Would rather have this as a creature stage feature.. but that's just my opinion..

Implementing the bleeding from cell stage into creature stage shouldn't be that hard... right?
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

Recruit

Recruit

Austinsoevil
User avatar
Posts: 17
Joined: Sat Mar 28, 2015 2:15 pm
Location: Everywhere, Somewhere, and Nowhere
Gender: Male
Zodiac: Aries
Contact:
Status: Offline

Re: Blood

Unread post #4 by Austinsoevil » Sun Mar 19, 2017 2:08 am

MelonLordToph wrote:Would rather have this as a creature stage feature.. but that's just my opinion..

Implementing the bleeding from cell stage into creature stage shouldn't be that hard... right?

It's not as simple as that.
Sadly.
Image


Return to “DI 9.r suggestions, ideas, and contributions”

Who is online

Users browsing this forum: No registered users and 1 guest