Complete removal of complexity meter
- Nukeatomic
- Cell
- Posts: 5
- Joined: Sun Jan 15, 2017 1:55 pm
Complete removal of complexity meter
As it stands, I'm pretty sure there's no way to remove complexity in the other editors, which sucks. So, I'm suggesting to do as the title says!
Re: Complete removal of complexity meter
So hold on. There's apparently no way to remove the complexity limit from the other editors (which by the way is entirely possible, though DI 9.r doesn't provide that as part of its feature set), therefore I should...remove the interface for conveying complexity? I'm sorry, I don't follow the thinking behind this request. Care to clarify?
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Re: Complete removal of complexity meter
i would prefer soemthing more like a double or triple complexity but not unlimited, i know doubling or tripling still count as cheating but i wouldnt feel so bad with myself, on the other hand i think he refers to the fact that there has been mods that remove complexity from creature and adventures but not ALL available editors there are(dont remember which ones though or if there are already mods for every single one though i might recall some of the ones that already exist might be incompatible or have been at some point)
also i think he/she might have been refering to the ui element as well as it still remains even with the unlimited complexity mods
also i think he/she might have been refering to the ui element as well as it still remains even with the unlimited complexity mods
Re: Complete removal of complexity meter
Wow, you'd love ...windblade wrote:i would prefer soemthing more like a double or triple complexity but not unlimited, i know doubling or tripling still count as cheating but i wouldnt feel so bad with myself
(I have no idea why that is btw, such a mod is entirely possible yet the closest anyone's come to doing it is Davo's thing which clones all the editors to achieve an extremely awkward version of the same thing. Then again, we didn't know about the packagePriority issue back then...)windblade wrote:on the other hand i think he refers to the fact that there has been mods that remove complexity from creature and adventures but not ALL available editors there are
There's no way in hell I'm going to remove the meter itself, for several reasons:windblade wrote:also i think he/she might have been refering to the ui element as well as it still remains even with the unlimited complexity mods
a) It'd be a lot of work for very little benefit.
b) It'd be a massive compatibility hazard for other mods.
c) Depending on what you define as removing the meter
d) Provided the UI-Darkspore component is installed, the only way you'd even be able to tell it was gone would be by the lack of a tooltip over what used to be the meter. The only component I can see visually benefitting is Shimmer, and even then it's borderline pointless.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Complete removal of complexity meter
i didnt say that i needed it to be removed i just pointed out what he/she probably meant
Re: Complete removal of complexity meter
...I know. In any case though, what I said stands.windblade wrote:i didnt say that i needed it to be removed i just pointed out what he/she probably meant
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.