Complete removal of complexity meter

Have an idea for how to make 9.r the best update since v1? Want to help make it all come to life? Let us know here!
Recruit

Recruit

Nukeatomic
Posts: 5
Joined: Sun Jan 15, 2017 1:55 pm
Gender: None specified
Status: Offline

Complete removal of complexity meter

Unread post #1 by Nukeatomic » Sat Feb 11, 2017 4:38 pm

As it stands, I'm pretty sure there's no way to remove complexity in the other editors, which sucks. So, I'm suggesting to do as the title says!



Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Complete removal of complexity meter

Unread post #2 by rob55rod » Sat Feb 11, 2017 5:22 pm

So hold on. There's apparently no way to remove the complexity limit from the other editors (which by the way is entirely possible, though DI 9.r doesn't provide that as part of its feature set), therefore I should...remove the interface for conveying complexity? I'm sorry, I don't follow the thinking behind this request. Care to clarify?

Corporal

Corporal

windblade
Posts: 92
Joined: Sun Jul 31, 2011 8:20 pm
Gender: Male
Zodiac: Virgo
Age: 27
Status: Offline

Re: Complete removal of complexity meter

Unread post #3 by windblade » Sun Feb 12, 2017 12:04 am

i would prefer soemthing more like a double or triple complexity but not unlimited, i know doubling or tripling still count as cheating but i wouldnt feel so bad with myself, on the other hand i think he refers to the fact that there has been mods that remove complexity from creature and adventures but not ALL available editors there are(dont remember which ones though or if there are already mods for every single one though i might recall some of the ones that already exist might be incompatible or have been at some point)

also i think he/she might have been refering to the ui element as well as it still remains even with the unlimited complexity mods

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Complete removal of complexity meter

Unread post #4 by rob55rod » Sun Feb 12, 2017 5:46 am

windblade wrote:i would prefer soemthing more like a double or triple complexity but not unlimited, i know doubling or tripling still count as cheating but i wouldnt feel so bad with myself

Wow, you'd love :bs: ... :lol:


windblade wrote:on the other hand i think he refers to the fact that there has been mods that remove complexity from creature and adventures but not ALL available editors there are

(I have no idea why that is btw, such a mod is entirely possible yet the closest anyone's come to doing it is Davo's thing which clones all the editors to achieve an extremely awkward version of the same thing. Then again, we didn't know about the packagePriority issue back then...)


windblade wrote:also i think he/she might have been refering to the ui element as well as it still remains even with the unlimited complexity mods

There's no way in hell I'm going to remove the meter itself, for several reasons:
a) It'd be a lot of work for very little benefit.
b) It'd be a massive compatibility hazard for other mods.
c) Depending on what you define as removing the meter
d) Provided the UI-Darkspore component is installed, the only way you'd even be able to tell it was gone would be by the lack of a tooltip over what used to be the meter. The only component I can see visually benefitting is Shimmer, and even then it's borderline pointless.

Corporal

Corporal

windblade
Posts: 92
Joined: Sun Jul 31, 2011 8:20 pm
Gender: Male
Zodiac: Virgo
Age: 27
Status: Offline

Re: Complete removal of complexity meter

Unread post #5 by windblade » Mon Feb 13, 2017 12:52 am

i didnt say that i needed it to be removed i just pointed out what he/she probably meant

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3164
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Complete removal of complexity meter

Unread post #6 by rob55rod » Mon Feb 13, 2017 7:06 am

windblade wrote:i didnt say that i needed it to be removed i just pointed out what he/she probably meant

...I know. In any case though, what I said stands.


Return to “DI 9.r suggestions, ideas, and contributions”

Who is online

Users browsing this forum: No registered users and 1 guest