Jegarax0 wrote:Yeah ok that is most likely why since it did work on my disc copy.
Jegarax0 wrote:Well, thanks for the reply.
Jegarax0 wrote:Im gonna have to do without dark injection for the time being,
Yeah, sorry about that...
Jegarax0 wrote:which is sad since it is the single best mod out there for spore in my opinion.
Jegarax0 wrote:I don't mean to rush you but do you have any kind of inclination as to how long until you solve it, when an update can be expected?
I don't know for sure. Technically the mod has already been updated to work with the new game update, the problem is that I was already partway through a feature update
when the game update came out, so I'm still trying to finish all the things for that.
I've finally realized that the original plan for this release would take far too long, and as such, I've decided to just finish what's already mostly done, disable the rest, and release it, then resume my original plan.
I'm hoping to have the next Private Beta build in the hands of my testers by the end of this week, and if nothing breaks after the following week is over, I'll recompile it for the Public Beta and release it. However, I must be clear that this is NOT A GUARANTEE, PROMISE, OR OTHERWISE CERTAIN IN ANY WAY, SHAPE, OR FORM
, as this is assuming nothing happens to interrupt my plan (and IRL tends to do that to me, as do random weird bugs). (I don't mean to be harsh, it's just that a few certain users who may or may not eventually read this post tend to take DI-related dates as being guaranteed to be met, and I've been angrily held responsible for missing them in the past. I don't believe you would do that, I'm just trying to make it clear so they don't if they see this post.)
Jegarax0 wrote:One other question if you don't mind; If I play spore without the mod and the day comes when you've solved the problem, if i then download it will that mean that my creations will simultaneously start working again?
In theory, they should...though Spore is extremely unreliable in that regard...
Jegarax0 wrote:or do you think that my dark injection creatures and adventures are beyond saving?
Beyond saving? Absolutely not...
Jegarax0 wrote:Thanks again, now i don't need to make any more clean installs to try and make it work since i know its useless for the time being haha.
...actually, one final complete reinstall might
be required to get your creations unlocked. That is, a reinstall carried out in a very
specific order. I'll be happy to guide you through the process when the time comes, just give me a shout. In the meantime, I would recommend you refrain from uninstalling the Dark Injection 9.r Foundation. The other components can go, but keep that one in for now.