Alright cool, thanks. I had no idea, hundreds of hours and never seen it before.rob55rod wrote: Known bug. Not a DI bug, either, although DI has been known to, in certain cases, make it more likely to happen. In any case, try slightly repositioning one part and re-saving. That sometimes works for me, as it forces the game to rebuild the creature's cached model and textures.
Official Dark Injection FAQ! Answers and Fixes!
- Dragonstomper
- Hatchling
- Posts: 2
- Joined: Wed Sep 06, 2017 2:39 pm
Are all parts from every category obtainable in the creature stage?
Are you planning on doing anything for the *** and placeholder part names?
Why are there 2 tabs for these?
Are you planning on doing anything for the *** and placeholder part names?
Why are there 2 tabs for these?
Currently no, I'm still looking into how to allow parts from categories not present in the base game to be unlocked.Kisutora wrote:Are all parts from every category obtainable in the creature stage?
Yes. They're placeholders, their entire purpose is to serve as a stand-in for something else that isn't ready .-.Kisutora wrote:Are you planning on doing anything for the *** and placeholder part names?
One has Core Spore textures, the other has Darkspore textures.Kisutora wrote:Why are there 2 tabs for these?
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Yes indeed. What I probably meant was if it's a high priority task or not.rob55rod wrote:Yes. They're placeholders, their entire purpose is to serve as a stand-in for something else that isn't ready .-.Kisutora wrote:Are you planning on doing anything for the *** and placeholder part names?
Thanks! :>
Made a mod which makes patch 7 not replace textures or models.rob55rod wrote:After hunting down a mirror of Unofficial Patch 7 and inspecting its files, I've determined that it is the cause of the problem. It tried to facilitate DI, and instead shot it in the foot. So just uninstall that and you'll be good to go.ThatDemonDavid wrote:http://imgur.com/a/lkZu6
Ohhhh...it's not exactly at the top of my list, but not at the bottom, either. Trouble is, we don't know a lot of the names.Kisutora wrote:Yes indeed. What I probably meant was if it's a high priority task or not.rob55rod wrote:Yes. They're placeholders, their entire purpose is to serve as a stand-in for something else that isn't ready .-.Kisutora wrote:Are you planning on doing anything for the *** and placeholder part names?
Thanks! :>
If anyone here has played Darkspore and has sufficiently photographic memory to recall any of the names the Core Spore parts had in Darkspore, that would be extremely helpful.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
For the next version of Dark Injections can we expect that it would be 100% compatible with the current 2.1.6 creatures and saves?
Can you give us any estimate as to when the release would be?
Do you have any new features in mind?
Can you give us any estimate as to when the release would be?
Do you have any new features in mind?
- Flames Kid
- Civilian
- Posts: 143
- Joined: Mon Jan 23, 2017 12:52 pm
you could just look though a lot of play throughsrob55rod wrote:Ohhhh...it's not exactly at the top of my list, but not at the bottom, either. Trouble is, we don't know a lot of the names.Kisutora wrote:Yes indeed. What I probably meant was if it's a high priority task or not.rob55rod wrote: Yes. They're placeholders, their entire purpose is to serve as a stand-in for something else that isn't ready .-.
Thanks! :>
If anyone here has played Darkspore and has sufficiently photographic memory to recall any of the names the Core Spore parts had in Darkspore, that would be extremely helpful.
I am just a simulation §§§§§§§
Flames Kid wrote:you could just look though a lot of play throughsrob55rod wrote:Ohhhh...it's not exactly at the top of my list, but not at the bottom, either. Trouble is, we don't know a lot of the names.Kisutora wrote:
Yes indeed. What I probably meant was if it's a high priority task or not.
Thanks! :>
If anyone here has played Darkspore and has sufficiently photographic memory to recall any of the names the Core Spore parts had in Darkspore, that would be extremely helpful.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- Flames Kid
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- paranoid_modder
- Civilian
- Posts: 143
- Joined: Fri Apr 28, 2017 6:49 pm
oh, i couldnt help but notice that the website for dark injection just listen an updated version of dark injection mod? im sorry if this is a stupid question but its the easiest for me to figure out, is the newest version the one that works on origin? my current version of dark injection is the public beta 2.0.6
Yes, 2.1.6 works on updated Origin Spore.paranoid_modder wrote:oh, i couldnt help but notice that the website for dark injection just listen an updated version of dark injection mod? im sorry if this is a stupid question but its the easiest for me to figure out, is the newest version the one that works on origin?
...you're behind, lolparanoid_modder wrote:my current version of dark injection is the public beta 2.0.6
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- paranoid_modder
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so sorry about that, i have been totally out of the loop :/ but im so happy to see that i can play spore online again! only problem would be my other old mods that wont work anymore... or at least some of them. i hope they will be updated soon.rob55rod wrote:Yes, 2.1.6 works on updated Origin Spore.paranoid_modder wrote:oh, i couldnt help but notice that the website for dark injection just listen an updated version of dark injection mod? im sorry if this is a stupid question but its the easiest for me to figure out, is the newest version the one that works on origin?
...you're behind, lolparanoid_modder wrote:my current version of dark injection is the public beta 2.0.6
i will download DI tomorrow, but id like to just say that youve done a great job! this is really amazing ;v;
- brutaljeffrey
- Hatchling
- Posts: 2
- Joined: Tue Sep 19, 2017 10:53 pm
hello i just wanted to ask if creations from version 2.0.6 would work with the newest update to dark injection?
since updating i cannot edit most of my past creations
since updating i cannot edit most of my past creations
Most mods should be updated eventually, as time goes on.paranoid_modder wrote:so sorry about that, i have been totally out of the loop :/ but im so happy to see that i can play spore online again! only problem would be my other old mods that wont work anymore... or at least some of them. i hope they will be updated soon.
Thankparanoid_modder wrote:i will download DI tomorrow, but id like to just say that youve done a great job! this is really amazing ;v;
That's...not normal. To the best of my awareness, no compatibility breaks have occurred between Public Betas 2.0.6 and 2.1.6 ._.brutaljeffrey wrote:hello i just wanted to ask if creations from version 2.0.6 would work with the newest update to dark injection?
since updating i cannot edit most of my past creations
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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- paranoid_modder
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the issue is when they are abandoned :/Most mods should be updated eventually, as time goes on.
EDIT: sorry i didnt want to touble post, but i now have spore and everything up and running on origin, with the installer set, most of my old dark injection creations are locked out, if not all of them. What do? i made sure that all other mods i have were installed, and all of them works, even those that gave me extra parts on both creature editor as well as adventure editor. however, all creatures and buildings and adventures have that little lock on it.
1. Wait, all of your creations, or only the DI/modded ones?paranoid_modder wrote:the issue is when they are abandoned :/Most mods should be updated eventually, as time goes on.
EDIT: sorry i didnt want to touble post, but i now have spore and everything up and running on origin, with the installer set, most of my old dark injection creations are locked out, if not all of them. What do? i made sure that all other mods i have were installed, and all of them works, even those that gave me extra parts on both creature editor as well as adventure editor. however, all creatures and buildings and adventures have that little lock on it.
2. Did you add the creations in before or after reinstalling DI and any other mods used?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- paranoid_modder
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1. ALL the creations which uses DI parts.rob55rod wrote:1. Wait, all of your creations, or only the DI/modded ones?paranoid_modder wrote:the issue is when they are abandoned :/Most mods should be updated eventually, as time goes on.
EDIT: sorry i didnt want to touble post, but i now have spore and everything up and running on origin, with the installer set, most of my old dark injection creations are locked out, if not all of them. What do? i made sure that all other mods i have were installed, and all of them works, even those that gave me extra parts on both creature editor as well as adventure editor. however, all creatures and buildings and adventures have that little lock on it.
2. Did you add the creations in before or after reinstalling DI and any other mods used?
2. i added in all my creations before installing DI. in fact i adde ALL my mods AFTER installing core spore and GA
1. Ohparanoid_modder wrote:1. ALL the creations which uses DI parts.rob55rod wrote:1. Wait, all of your creations, or only the DI/modded ones?paranoid_modder wrote:
the issue is when they are abandoned :/
EDIT: sorry i didnt want to touble post, but i now have spore and everything up and running on origin, with the installer set, most of my old dark injection creations are locked out, if not all of them. What do? i made sure that all other mods i have were installed, and all of them works, even those that gave me extra parts on both creature editor as well as adventure editor. however, all creatures and buildings and adventures have that little lock on it.
2. Did you add the creations in before or after reinstalling DI and any other mods used?
2. i added in all my creations before installing DI. in fact i adde ALL my mods AFTER installing core spore and GA
2. Well there's your problem - Spore's great about detecting that it can't load creations, but it's terrible about noticing when something's been installed such that it now can. Never add modded creations before the prerequisite mods are in place.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- paranoid_modder
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oh ok, so if i uninstall and reinstall spore, put in my mods, and THEN move over saves and creations, i should be fine?rob55rod wrote:1. Ohparanoid_modder wrote:1. ALL the creations which uses DI parts.rob55rod wrote: 1. Wait, all of your creations, or only the DI/modded ones?
2. Did you add the creations in before or after reinstalling DI and any other mods used?
2. i added in all my creations before installing DI. in fact i adde ALL my mods AFTER installing core spore and GA
2. Well there's your problem - Spore's great about detecting that it can't load creations, but it's terrible about noticing when something's been installed such that it now can. Never add modded creations before the prerequisite mods are in place.