Official Dark Injection FAQ! Answers and Fixes!

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rob55rod
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #461 by rob55rod » Thu Mar 08, 2018 12:21 pm

Oinegue wrote:Hello Davo!

Apologies for not being Davo.

Oinegue wrote:May I ask you if exists a mod/DI package like Editor_LC which gives the modded camera (sooo useful because you can even edit under the foot of the creature), without the unlimited complexity limit?

Basically I'm asking if do exist just the camera mod of DI, because I was totally unable to find it.

I'll look into separating those features for the next Public Beta.



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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #462 by Oinegue » Thu Mar 08, 2018 12:54 pm

rob55rod wrote:Apologies for not being Davo.

I'll look into separating those features for the next Public Beta.


Sorry Rob55rod for my dumb mistake xD However thank you! I've tried to fix the file by myself, so i could upload it in this forum, but unfortunately I do not know the normal complexity values AND my spore master doesn't open core game packages to let me check the values myself, dunno why (maybe because I'm such a n00b at modding xD).

By the way thank you very much for your answer AND for your hard work into this game, and this project! Love you

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #463 by rob55rod » Fri Mar 09, 2018 9:43 am

Oinegue wrote:Sorry Rob55rod for my dumb mistake xD

Np, not the first time it's happened. Davo was in charge of DI for quite a while back in the day, so it's not hard to see how it could occur...

Oinegue wrote:However thank you! I've tried to fix the file by myself, so i could upload it in this forum, but unfortunately I do not know the normal complexity values AND my spore master doesn't open core game packages to let me check the values myself, dunno why (maybe because I'm such a n00b at modding xD).

By the way thank you very much for your answer AND for your hard work into this game, and this project! Love you

No problem, glad I could clear things up, and great to hear you're enjoying our work.

...also, for future reference, if you're looking to develop a mod, try using SporeModder.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #464 by JordanB500 » Sat Mar 10, 2018 5:28 pm

JordanB500 wrote:idk if its a bug or what but first of all when i install the latest version of di it does one of a few things
#1 does not add parts for creature stage just ones from later stages and ga

rob55rod wrote:Do you mean that some of the categories you've enabled in the DI Installer or Configurator aren't appearing in the game?


apparently like all parts they have to all be unlocked i assumed theyd be like dr pepper parts and would be available at the start sorry bout that

JordanB500 wrote:#2 sometimes the ui and text does not overlap correctly i see text on a ui button but its right where another piece of text/ui component is so i cant read it

rob55rod wrote:...can I get a screenshot of that? That's the kind of thing I can only fix on a per-case basis, so I need to know exactly where and when it happens. Unfortunately, I'm not the best at working off of a description, so images would help.


this happens if i choose to use di's style only and not the full ui(or if i choose to disable di's ui text)

JordanB500 wrote:#3 when i try to uninstall it the uninstaller crashes(had to manually delete files and a config file in order to play without di

rob55rod wrote:Exactly which DI Components did you have enabled at the time?


all of em except true invisible limbs

JordanB500 wrote:also when the option infinite complexity is selected i dont get infinite complexity kinda like what the command freedom does im guessing)

rob55rod wrote:...okay that's just weird...you do have GA and Patch 5.1 or higher, right?


i have 1.5 atm my spore.app for base game and ga's file version is 3.1.0.22 idk what that is

JordanB500 wrote:and #4 as i said before it makes all the bot parts not appear

rob55rod wrote:Looking into that as we speak.


apparently they are there but the label/button that shows bot parts is not there(instead you have to press the arrow to go to the next page)

JordanB500 wrote:also you dont want me to post about my problems on a thread named faq answers and fixes?

rob55rod wrote:That's not what I said at all, of course I'm happy to answer questions and help resolve issues on the FAQ thread. I was just a bit concerned about things not working, and was somewhat lost as to...why exactly you hadn't reported the issues at the time. However, you've since done so, so thank you for that.


sorry i think i misunderstood what you said

JordanB500 wrote:this is literally the third or so visit to this site(well posting on this site anyway) honestly do you know how many dead sites i come across looking for this kind of thing?

rob55rod wrote:I agree that there are way too many dead sites floating around at the top of the Search results, although unfortunately there's nothing I can really do about those...


true..

JordanB500 wrote:honestly at this point i just want a mod to make spore not crash when i get real far in a save i went from 3-5 empires allied to leaving my solar system for the first time ya know how annoying that is especially when you save and spore tells ya that your save is corrupted my frequently asked question is how the hell do you get it to work

rob55rod wrote:Many people wonder about that. Unfortunately, I don't know of any answers. Also...this is the Dark Injection FAQ, and that isn't a Dark Injection-related issue.

...it's not related to DI, right?


no not really just kind of annoying(strange how it keeps my "captain" progress but not my game progress)

JordanB500 wrote:and ive seen no differences

rob55rod wrote:...wait, what? There are plenty of differences...pretty much all of them are optional, though.


again the reason i see no differences is cuz all the parts arent unlocked from the start and i have no reference to go on

JordanB500 wrote:(on the upside tho it doesnt throw an unhandled exception when trying to uninstall unlike v9.r :roll: :di: :cry:

rob55rod wrote:Well yes, obviously DI 8's uninstaller is less likely to break than DI 9.r's, since the former doesn't even have an uninstaller.


i think the crashing is because of other mods i should test them seperately also any idea if they are compatible or not(sporefield probably is)

also for the mask category and such are they just tribal/civilization stage gear or is there more to it cuz all i see is stuff from later stages with a few exceptions

and is there a way to unlock all parts at once so i can see them? (aside from freecam and zooming away when unlocking parts)


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