Official Dark Injection FAQ! Answers and Fixes!

Here you can find information regarding Dark Injection, or post questions if you need further help.
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rob55rod
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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #361 by rob55rod » Tue Jun 20, 2017 12:47 pm

Daigon wrote:
rob55rod wrote:
Daigon wrote:I just reinstalled spore because it would not let go online. I am not sure which force save i have but it is not for steam, i have the Di_v9 (hotfixed) not beta and the arenas texture pack. The textures not showing up is all dark injections parts how ever the cell stage parts show up.

Did you forget to install zArenas_RDX9.package ? ._.

No i have the Arenas package

There are two...yet you refer to them as one...make sure both Arenas_ packages are installed.



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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #362 by Daigon » Tue Jun 20, 2017 1:37 pm

rob55rod wrote:
Daigon wrote:
rob55rod wrote:Did you forget to install zArenas_RDX9.package ? ._.

No i have the Arenas package

There are two...yet you refer to them as one...make sure both Arenas_ packages are installed.

i have both the texture pack and the RDX9 file `-`
:lol:

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #363 by paranoid_modder » Tue Jun 20, 2017 3:21 pm

there is something i dont quite understand, i found this topic here https://forum.spore.com/jforum/posts/list/83220.page that says that dark injection works on origin, but not steam spore, but earlier in this topic, i remember someone said that spore origin is actually steam spore, or works the same, so then it might not work after all...ah, im confused.

i dont mean to nag about this, but im getting mixed messages here and there.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #364 by rob55rod » Tue Jun 20, 2017 3:38 pm

paranoid_modder wrote:dark injection works on origin, but not steam spore

That was true prior to March 20th, 2017.

paranoid_modder wrote:someone said that spore origin is actually steam spore

That's not true at all...


paranoid_modder wrote:or works the same

That is true as of March 20th, 2017.


-------------------------------------
To restate the entire point:
Prior to March 20th, 2017: Mods worked reliably on the disk and Origin versions of the game, and don't work correctly, if at all, on the Steam and GoG versions.
Starting March 20th, 2017: Mods work reliably on the disk version of the game, and don't work correctly, if at all, on the Origin, Steam and GoG versions unless updated accordingly. Such an update for DI is in the works. (It'd be done by now if I hadn't already been halfway through a DI update when the game was updated on March 20th, 2017.)
Also, if you're using Origin and your game was installed before March 20th, 2017 and has not been uninstalled and reinstalled since, mods will continue to work correctly.
-------------------------------------


paranoid_modder wrote:i dont mean to nag about this, but im getting mixed messages here and there.

No need to apologize for using a thread for its intended purpose :lol:

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #365 by Daigon » Thu Jun 22, 2017 7:10 pm

Cubey1 wrote:I have the same problem, my spore game is under Origin games and not EA games though.

Do you know if or found a fix for it?
:lol:

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #366 by Azurefireflower » Wed Jun 28, 2017 7:03 pm

Any news on if there is a fix or if the only option now is to purchase the game DRM free / have the original disks?

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #367 by rob55rod » Wed Jun 28, 2017 7:43 pm

Azurefireflower wrote:Any news on if there is a fix

Working on it...

Azurefireflower wrote:the only option now is to purchase the game DRM free

That was never a solution...

Azurefireflower wrote:have the original disks?

This is currently the only way to install Spore and expect DI to work. I am working on a fix though.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #368 by ABAK » Fri Jul 07, 2017 8:26 am

:patch1.5: ive downloaded patch 1.5.1, is that supposed to download the mod or is it just something that helps the mod working because i cant see any changes in my game :/

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #369 by Daigon » Fri Jul 07, 2017 7:39 pm

ABAK wrote::patch1.5: ive downloaded patch 1.5.1, is that supposed to download the mod or is it just something that helps the mod working because i cant see any changes in my game :/

its just an update but mods will not work on any version before :P
:lol:

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #370 by rob55rod » Sat Jul 08, 2017 4:16 am

ABAK wrote::patch1.5: ive downloaded patch 1.5.1, is that supposed to download the mod or is it just something that helps the mod working because i cant see any changes in my game :/

No, patch 1.5.1 is an official update for Spore, made by Maxis. It has nothing to do with Dark Injection, other than being a prerequisite to using the mod (and most modern-era mods, for that matter.)

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #371 by ABAK » Mon Jul 10, 2017 7:24 am

rob55rod wrote:
ABAK wrote::patch1.5: ive downloaded patch 1.5.1, is that supposed to download the mod or is it just something that helps the mod working because i cant see any changes in my game :/

No, patch 1.5.1 is an official update for Spore, made by Maxis. It has nothing to do with Dark Injection, other than being a prerequisite to using the mod (and most modern-era mods, for that matter.)


Oh, ok i see.Lol. :geek:

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #372 by paranoid_modder » Wed Jul 12, 2017 11:56 am

Will the next update adress the texture issues that these custom parts have? I noticed on the page where you can select and put colony turrets, rainbow comets, skeleton parts, stone axes, etc etc etc have weird textures. theres the same part in a row, but one of them have textures like completely yellow, or blue withs tripes, or just straight up rainbow. like these:
Image
Image

Will these have the actual texture the model uses? They look fine in the editor.

also, theres some parts i would LOVE to use, like the aqua bubble or the air bubble, but the textures for these are not transparent, and they look really bad outside the editor.
Image
Image
the aqua bubble even dissapears once outside the editor. the same with the air bubble. However the air bubble is transparent, but becomes solid when you are outside the editor.
Image

these parts were what i was most excited over, but the limitations bother me :( unless theres some sort of trick to it? or am i just using them wrong?

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #373 by rob55rod » Wed Jul 12, 2017 5:23 pm

Any parts from the "Classic Part Mods" category are highly unlikely to see any further revision, atleast so long as I'm developing Dark Injection. They are begrudgingly kept in the mod for the sole purpose of not pissing off the few people who actually like them. Additionally, since they were pulled directly from other mods, changing them would negatively affect compatibility with those mods.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #374 by paranoid_modder » Wed Jul 12, 2017 5:58 pm

oooh alright, thats a shame :( i loved that aqua bubble..

OH that reminds me, i noticed some parts have names like NOT LOCALIZED or PLACEHOLDER, if you were to change or remove those parts, would it affect or lock creatures that uses those parts? assuming you are gonna do something with those, that is.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #375 by rob55rod » Wed Jul 12, 2017 9:01 pm

paranoid_modder wrote:OH that reminds me, i noticed some parts have names like NOT LOCALIZED or PLACEHOLDER, if you were to change or remove those parts, would it affect or lock creatures that uses those parts? assuming you are gonna do something with those, that is.

...why do people always think the parts that don't have proper names yet are about to be removed? .-.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #376 by paranoid_modder » Thu Jul 13, 2017 2:46 pm

rob55rod wrote:
paranoid_modder wrote:OH that reminds me, i noticed some parts have names like NOT LOCALIZED or PLACEHOLDER, if you were to change or remove those parts, would it affect or lock creatures that uses those parts? assuming you are gonna do something with those, that is.

...why do people always think the parts that don't have proper names yet are about to be removed? .-.


Well i mean, the name PLACEHOLDER could imply many things. i thought it meanth that those parts were simply placeholder models that would eventually be replaced with something else. A kind of reserved spot in the parts page, if you will. I dont know about the not localized ones tho.

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #377 by rob55rod » Fri Jul 14, 2017 8:25 am

paranoid_modder wrote:
rob55rod wrote:
paranoid_modder wrote:OH that reminds me, i noticed some parts have names like NOT LOCALIZED or PLACEHOLDER, if you were to change or remove those parts, would it affect or lock creatures that uses those parts? assuming you are gonna do something with those, that is.

...why do people always think the parts that don't have proper names yet are about to be removed? .-.

Well i mean, the name PLACEHOLDER could imply many things. i thought it meanth that those parts were simply placeholder models that would eventually be replaced with something else. A kind of reserved spot in the parts page, if you will. I dont know about the not localized ones tho.

...then why would there be so many different ones? (Not to mention why not leave the space blank?)

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Re: Official Dark Injection FAQ! Answers and Fixes!

Unread post #378 by paranoid_modder » Fri Jul 14, 2017 10:12 am

rob55rod wrote:
paranoid_modder wrote:
rob55rod wrote:...why do people always think the parts that don't have proper names yet are about to be removed? .-.

Well i mean, the name PLACEHOLDER could imply many things. i thought it meanth that those parts were simply placeholder models that would eventually be replaced with something else. A kind of reserved spot in the parts page, if you will. I dont know about the not localized ones tho.

...then why would there be so many different ones? (Not to mention why not leave the space blank?)


I dont know, you named them. i just thought it meanth that the parts were just that, placeholders for something else.


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