Hut Editor Proof-Of-Concept

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VanillaCold
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Hut Editor Proof-Of-Concept

Unread postby VanillaCold » Fri Mar 15, 2019 9:45 am

A small-ish mod which adds a hut editor.
To use it, go into the early creature creator via the Create menu. (It doesn't replace the in-game one.)

The huts for use in the hut editor are parentless, like building parts.
The building editor manipulators can be used in the hut editor. (Hold shift to freely move any part on the X and Z axes, hold ctrl to freely move any part on the Y axis)
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Last edited by VanillaCold on Mon Mar 18, 2019 4:12 pm, edited 1 time in total.
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Landon
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Re: Hut Editor Proof-Of-Concept

Unread postby Landon » Sun Mar 17, 2019 8:12 am

Amazing, now all we need is a way to import it ingame (and maybe some more parts!)

Awesome mod!

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Re: Hut Editor Proof-Of-Concept

Unread postby Tubbybloxian » Mon Mar 18, 2019 1:53 pm

This is a mod that is supposed to be a remake of a Hut editor that was shown in Spore's demo, right?
Image
These might give you ideas on what the hut editor should have.
Also:
Image
(Even though this was from Spore's 2005 demo, it gives you detail on what the parts of the hut editor should be)
Image

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Re: Hut Editor Proof-Of-Concept

Unread postby VanillaCold » Mon Mar 18, 2019 2:13 pm

Tubbybloxian wrote:This is a mod that is supposed to be a remake of a Hut editor that was shown in Spore's demo, right?
Image
These might give you ideas on what the hut editor should have.
(Even though this was from Spore's 2005 demo, it gives you detail on what the parts of the hut editor should be)

I actually didn't know about what the hut editor was like, good to know that my proof-of-concept is similar to the old one.

New update coming out soon, it makes the huts save as buildings instead of creatures, allowing players to view them, albeit without textures, since I don't know how to make them work.
Hopefully, someone with more experience with C++ will find a way to make custom huts usable and to make them keep their textures outside of the editor.
I tried using building skinpaints, but the textures were just broken as skinpaints.
I made a thread in the "Mod Help" subforum about it.
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My main account broke a while ago, so I created this alt.

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Re: Hut Editor Proof-Of-Concept

Unread postby VanillaCold » Mon Mar 18, 2019 4:13 pm

New update is out.
It adds new huts while also fixing bugs and making huts save as buildings instead of creatures.
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Re: Hut Editor Proof-Of-Concept

Unread postby VanillaCold » Thu Mar 21, 2019 3:20 pm

Status update!


Spore_2019-03-21_16-30-56.png

I've done some more work on the hut editor today, specifically on new parts.
I'm currently adding decals so that players can customize their huts even more. However, I need some help, since I can't find many models which fit in with the tribal stage.
If you know of a model from Spore which could be used as a decal, please tell me the name and the location. (e.g 0x02E5038D.rw4 in animations~, which is an egg pen.)

I'm also attempting to add a way for players to use their huts in the tribal stage, although I'm not doing very well right now.
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