Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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emd
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Spore Resurrection: Next Steps

Unread post by emd »

Image

Team Members
rob55rod
Emd4600
Mx3Brainpower
Kokodrilo
And thanks to anyone who contributes!!


Features

Cell Stage

???


Creature Stage

???


Tribe Stage

???


Civilization Stage

???


Space Stage

- New tools!
- New resource types, like minerals or electricity!!


Creature Editor

- New parts!
[youtube]http://www.youtube.com/watch?v=0pMmVf-MbNM[/youtube]
[youtube]http://www.youtube.com/watch?v=-WotitBQ2Dk[/youtube]


Building Editor

- New parts!
- New basic geometric shapes...as parts :P
[youtube]http://www.youtube.com/watch?v=5HUnubA-IWg[/youtube]

- New normal paint textures! (and paint-y paint textures too! (?))


Vehicle Editors

- New parts!
- New paint textures!


Adventure Editor

- New adventure props!
Image

- Your plants (See Branching Evolution)
- New decals and terrain scripts!
Image


Outfitters

- New parts!


SUB-MODS
Image(Flora Editor)

[youtube]http://www.youtube.com/watch?v=jbQFj1yWUdc[/youtube]


We need you to contribute!!

There are a lot of ways to contribute. We want to add a lot of content, and that needs models and textures. Modellers and Texture artists need inspiration, which can be done in any way you like! A few suggestions…

- Drawings/other concept art forms (medium and quality don’t matter much, if we can see the shape, it works!)
- Low-quality models (or any quality, if needed, we’ll use it as a reference for a new model)
- Audio tracks, music or otherwise. They may be useful for other things!
- Even Spore creations! Buildings can be great concepts for models. Also, we might add new NPC content, as Maxis’ stuff is pretty lame :lol:


We'd love to see what you want added to SRNS, so feel free to post ideas and concept arts!!!


Contributors
Camben



Special Thanks
Camßεn
Davo
Void
Rick
Wesley Howe



[marker=Spore_Resurrection_First_Steps][/marker]
[center]Image[/center]

Welcome to the first release of Spore Resurrection: Next Steps.

[youtube]http://www.youtube.com/watch?v=5KEeDeqnzUE[/youtube]

Download: http://www.mediafire.com/download/nczya ... eps_r2.rar

Here's the mod separated in components, so you only install what you want: https://www.mediafire.com/folder/rfkr18 ... irst_Steps

Warning: Hand-held objects fall through the planet surface in the 1.5x planet. In the 3x planet, collisions don't work correctly.

Contributors:

FedeXD14! [1] [2]
Peenut2k7 [1]
3dregenerator* [1]


Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Davo
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Re: Spore Resurrection: Next Steps

Unread post by Davo »

if i can help in any way, please tell me.

i have the entire adobe cs4 kit including eye candy 7 if you need some cool stuff done there as far as textures, videos and what not.
also, my vast knowledge of not remembering much about modding spore.
and all of my mods are yours for use. including my flora or di if it helps improve this .

just ask.
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Vallachan
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Re: Spore Resurrection: Next Steps

Unread post by Vallachan »

I could send over some randomly assorted models and textures sometime, I can't guarantee the models will be UV mapped but some of the general meshes may be useful, and some of the textures could be used as "mineral" paints or adventure decals
Spoiler
not to mention source sdk textures

Just saying, tf2 is free and includes all the hl2 textures

*Wink wink nudge nudge*

Those could be modified
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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emd
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Re: Spore Resurrection: Next Steps

Unread post by emd »

Some more terrain decals:

Image
Image

Those textures were found in DarkSpore files. So might the biggest one be a remnant of the City Stage?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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Vallachan
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Re: Spore Resurrection: Next Steps

Unread post by Vallachan »

Possibly. You could even see how well it matches to a tribal layout and maybe even use it as a city style with those tribal planner coordinates for placing buildings
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

This mod looks epic so far! Can't wait to see what else you add.
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genoverse
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Re: Spore Resurrection: Next Steps

Unread post by genoverse »

hi, i'm new here but i've been modding spore on my own for years now
can i request a standalone for the terrain decals?
rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

genoverse wrote:hi, i'm new here but i've been modding spore on my own for years now
can i request a standalone for the terrain decals?
Er...this isn't exactly going to be all or nothing...

...also, [offtopic]I'd love to see some of what you've done at some point...[/offtopic]
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Peenut2k7
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Re: Spore Resurrection: Next Steps

Unread post by Peenut2k7 »

Is one of the goals here to reinstate most of the possible features of the original tech demos from way back when? I could skim the Spore Wiki and game files to see if there is anything interesting that could be re-added if so.
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genoverse
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Re: Spore Resurrection: Next Steps

Unread post by genoverse »

i guess i could upload some of it on here, though most of the mods just import voices from darkspore and fix some animation bugs e.g. 3-segment legs clipping.
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

genoverse wrote:i guess i could upload some of it on here, though most of the mods just import voices from darkspore and fix some animation bugs e.g. 3-segment legs clipping.
HOW DID YOU MANAGE THAT???
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Noonyhead44
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Re: Spore Resurrection: Next Steps

Unread post by Noonyhead44 »

I am going to start helping you as much as I can. I have some cool creature part ideas and terrain objects in mind.

plus.. I really love drawing and you should probably know that I am amazing at drawing.
A hashtag is actually called an octothorpe.

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Noonyhead44 wrote:I am going to start helping you as much as I can. I have some cool creature part ideas and terrain objects in mind.

plus.. I really love drawing and you should probably know that I am amazing at drawing.
Can't wait to see what you have in mind O.o
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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

genoverse wrote:i guess i could upload some of it on here, though most of the mods just import voices from darkspore and fix some animation bugs e.g. 3-segment legs clipping.
:o I don't think anyone here has been able to import voices from Dark Spore... You should upload that.
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:
genoverse wrote:i guess i could upload some of it on here, though most of the mods just import voices from darkspore and fix some animation bugs e.g. 3-segment legs clipping.
:o I don't think anyone here has been able to import voices from Dark Spore... You should upload that.
Agreed. I thought that was impossible .__.
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Noonyhead44
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Re: Spore Resurrection: Next Steps

Unread post by Noonyhead44 »

Got 12 mouth ideas done and 3 planet objects (caves, epic nests and stuff) next I am going to put out my grasper and detail ideas.

I will upload the picture soon.
A hashtag is actually called an octothorpe.

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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

I'd like to see work done on the Tribal and Civilization stages in Spore. In my opinion, they are the two worst stages. I do not think this is possible in the slightest but maybe it somewhat is with the new modding tool, but what about adding new huts in the Tribe stage with new instruments and weapons? There could be bow and arrows (would be ranged like spears, but do more damage and not have a melee attack), drums, etc.
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Vallachan
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Re: Spore Resurrection: Next Steps

Unread post by Vallachan »

New huts may be possible, bow and arrow could only be possible with new animations (animation for a creature shooting the bow and have the arrow be an actual projectile)
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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eme12
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Re: Spore Resurrection: Next Steps

Unread post by eme12 »

Camßεn wrote:New huts may be possible, bow and arrow could only be possible with new animations (animation for a creature shooting the bow and have the arrow be an actual projectile)
I'm guessing animations are not possible. Would tambareens, halberds (less damage than a stone axe but can hit from farther away), etc. be possible using animations already in the game?
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rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:
Camßεn wrote:New huts may be possible, bow and arrow could only be possible with new animations (animation for a creature shooting the bow and have the arrow be an actual projectile)
I'm guessing animations are not possible. Would tambareens, halberds (less damage than a stone axe but can hit from farther away), etc. be possible using animations already in the game?
Err...perhaps...assuming the tool models aren't tied to the animations, which they could be (the same way as the red waves around raging roar)...
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