Spore Resurrection: Next Steps

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Rayeger
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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Sun Jan 17, 2016 3:03 pm

a thing i would love to see in this mod would be better paint options for the creature editor
Spore is a great game and i would hate to see it go

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sun Jan 17, 2016 3:16 pm

Rayeger wrote:a thing i would love to see in this mod would be better paint options for the creature editor

Well rest assured, we are working on that!!
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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Sun Jan 17, 2016 3:43 pm

Ok thank you for the quick answor another thing i would like to know is there eny were i can send suggestions to parts like drawings i really love this mod so far and really would like to be involved by making suggestions for future parts
Spore is a great game and i would hate to see it go

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sun Jan 17, 2016 4:18 pm

Rayeger wrote:Ok thank you for the quick answor another thing i would like to know is there eny were i can send suggestions to parts like drawings i really love this mod so far and really would like to be involved by making suggestions for future parts

Yes, there is such a place, and this is it :lol:
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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Mon Jan 18, 2016 12:42 pm

A thing i think would be cool was if there were added difrendt types of beaks like stork and pelican beaks



ps. sorry for the bad spelling English is not my first language
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread postby Peenut2k7 » Mon Jan 18, 2016 1:42 pm

Rayeger wrote:A thing i think would be cool was if there were added difrendt types of beaks like stork and pelican beaks



ps. sorry for the bad spelling English is not my first language


I can do that. I've been on a part-modelling kick as of late.

Well, I can do the stork beak, at least. I'm not quite skilled enough to do a pelican beak, considering the throat pouch, and all.
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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Mon Jan 18, 2016 3:21 pm

Peenut2k7 wrote:
Rayeger wrote:A thing i think would be cool was if there were added difrendt types of beaks like stork and pelican beaks



ps. sorry for the bad spelling English is not my first language


I can do that. I've been on a part-modelling kick as of late.

Well, I can do the stork beak, at least. I'm not quite skilled enough to do a pelican beak, considering the throat pouch, and all.



Thank you it is wery kind of you to take my request
Spore is a great game and i would hate to see it go

Rayeger
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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Tue Jan 19, 2016 3:47 pm

A thing i think would be cool would be to add a pea shoter mouth from plants vs zombies
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Tue Jan 19, 2016 5:12 pm

Rayeger wrote:A thing i think would be cool would be to add a pea shoter mouth from plants vs zombies

...you do realize the Core Game includes a nearly identical part, correct? The only real difference is that it has teeth ._.
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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Tue Jan 19, 2016 11:42 pm

rob55rod wrote:
Rayeger wrote:A thing i think would be cool would be to add a pea shoter mouth from plants vs zombies

...you do realize the Core Game includes a nearly identical part, correct? The only real difference is that it has teeth ._.


Oh thank you i didnt even realize
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Wed Jan 20, 2016 1:36 pm

It would be cool if you added some more multi jawed mauths
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Wed Jan 20, 2016 1:44 pm

Rayeger wrote:It would be cool if you added some more multi jawed mauths

I couldn't agree more :OD
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Re: Spore Resurrection: Next Steps

Unread postby fungus3 » Fri Jan 22, 2016 1:03 pm

rob55rod wrote:
Rayeger wrote:A thing i think would be cool would be to add a pea shoter mouth from plants vs zombies

...you do realize the Core Game includes a nearly identical part, correct? The only real difference is that it has teeth ._.


Then create a copy of that part, but REMOVE the teeth from the model! 8-) :lol:

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri Jan 22, 2016 1:16 pm

fungus3 wrote:
rob55rod wrote:
Rayeger wrote:A thing i think would be cool would be to add a pea shoter mouth from plants vs zombies

...you do realize the Core Game includes a nearly identical part, correct? The only real difference is that it has teeth ._.


Then create a copy of that part, but REMOVE the teeth from the model! 8-) :lol:

*and fill in the holes
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Spore Resurrection: Next Steps

Unread postby SpoffitMaster » Sat Jan 23, 2016 8:02 am

I have discovered a small bug in your mod.
If you skip the intro and see your logo the bottom is cut off.
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spore reserection bug.png
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sat Jan 23, 2016 2:25 pm

SpoffitMaster wrote:I have discovered a small bug in your mod.
If you skip the intro and see your logo the bottom is cut off.

Yeah...the UI wasn't really a priority for the demo (I was lucky to get a UI in at all Oo,..,oO ). I am aware of that bug, and have fixed it for the next release :lol:
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Re: Spore Resurrection: Next Steps

Unread postby SpoffitMaster » Sat Jan 23, 2016 3:05 pm

Great.
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.

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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Sun Jan 24, 2016 1:47 am

When is the next release comming out?
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread postby Rayeger » Sun Jan 24, 2016 2:13 am

rob55rod wrote:
fungus3 wrote:
rob55rod wrote:...you do realize the Core Game includes a nearly identical part, correct? The only real difference is that it has teeth ._.


Then create a copy of that part, but REMOVE the teeth from the model! 8-) :lol:

*and fill in the holes


Does that mean you are gonna make it?
Spore is a great game and i would hate to see it go

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sun Jan 24, 2016 5:00 am

If you have more questions, PLEASE use the edit button.

Rayeger wrote:When is the next release comming out?

We don't know. Look, in terms of scheduling, there's nothing we know that you don't, and there never will be, okay?

Rayeger wrote:
rob55rod wrote:
fungus3 wrote:
Then create a copy of that part, but REMOVE the teeth from the model! 8-) :lol:

*and fill in the holes


Does that mean you are gonna make it?

Um...no...I might, but IDK...depends on whether or not I can do a reasonably good job on it :lol:
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.


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