Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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rob55rod
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Re: Spore Resurrection: Next Steps

Unread post #381 by rob55rod » Wed Jun 01, 2016 1:12 pm

Obliivious wrote:Is anyone still working on this? You guys can take my space mods as I develop them. If you would like information about what I have done up to this point, check here: viewtopic.php?f=123&t=5268

Would be cool to combine mods.

Yeah, we're still working on it!
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Re: Spore Resurrection: Next Steps

Unread post #382 by Obliivious » Wed Jun 01, 2016 1:22 pm

rob55rod wrote:
Obliivious wrote:Is anyone still working on this? You guys can take my space mods as I develop them. If you would like information about what I have done up to this point, check here: viewtopic.php?f=123&t=5268

Would be cool to combine mods.

Yeah, we're still working on it!
Image


Awesome, any chance I could contribute my space stage mods? Whatever kind of theme you want, I can modify my tools etc.
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Re: Spore Resurrection: Next Steps

Unread post #383 by Obliivious » Wed Jun 01, 2016 5:09 pm

Do you suppose there is any way to make spore more compatible with high resolution screens? It would be nice to play in 2880x1800 or something close to that.
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Re: Spore Resurrection: Next Steps

Unread post #384 by rob55rod » Wed Jun 01, 2016 7:04 pm

Obliivious wrote:Do you suppose there is any way to make spore more compatible with high resolution screens? It would be nice to play in 2880x1800 or something close to that.

Wat? Does the game have issues at 2880x1800?

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Re: Spore Resurrection: Next Steps

Unread post #385 by Obliivious » Wed Jun 01, 2016 7:46 pm

rob55rod wrote:
Obliivious wrote:Do you suppose there is any way to make spore more compatible with high resolution screens? It would be nice to play in 2880x1800 or something close to that.

Wat? Does the game have issues at 2880x1800?


The graphics scale up well, but the UI is like 1/100 of the normal size.

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Re: Spore Resurrection: Next Steps

Unread post #386 by rob55rod » Thu Jun 02, 2016 3:20 am

Obliivious wrote:
rob55rod wrote:
Obliivious wrote:Do you suppose there is any way to make spore more compatible with high resolution screens? It would be nice to play in 2880x1800 or something close to that.

Wat? Does the game have issues at 2880x1800?


The graphics scale up well, but the UI is like 1/100 of the normal size.

Image
Image

Oh, the UI.

In theory, yes, that is completely possible, thanks to SporeModder...

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Re: Spore Resurrection: Next Steps

Unread post #387 by Darhagonable » Thu Jun 02, 2016 4:25 am

Do you think it is possible to make spore compatible with VR?
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Re: Spore Resurrection: Next Steps

Unread post #388 by rob55rod » Thu Jun 02, 2016 6:02 am

Darhagonable wrote:Do you think it is possible to make spore compatible with VR?

Uh...idk. Not with a simple mod, though ._.

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Re: Spore Resurrection: Next Steps

Unread post #389 by Darhagonable » Thu Jun 02, 2016 6:06 am

rob55rod wrote:
Darhagonable wrote:Do you think it is possible to make spore compatible with VR?

Uh...idk. Not with a simple mod, though ._.

I'll try it when I buy a VR headset
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Re: Spore Resurrection: Next Steps

Unread post #390 by Markus1002 » Thu Jun 02, 2016 11:28 am

Here are some part ideas I made. :D
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Re: Spore Resurrection: Next Steps

Unread post #391 by rob55rod » Wed Jun 15, 2016 6:38 am

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Welp...that's the first custom branch model for Branching Evolution (mostly) finished :V

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Re: Spore Resurrection: Next Steps

Unread post #392 by Darhagonable » Wed Jun 15, 2016 6:47 am

cool!
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Re: Spore Resurrection: Next Steps

Unread post #393 by Peridot » Thu Jun 16, 2016 7:36 am

rob55rod wrote:Image
Welp...that's the first custom branch model for Branching Evolution (mostly) finished :V


Nice! Can't wait to make palm trees with this :D
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

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Re: Spore Resurrection: Next Steps

Unread post #394 by rob55rod » Sat Jun 18, 2016 6:00 am

And now, for something completely different :lol:
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New Captain Parts. That is all. CORRECTION: That's not all, see below!

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Re: Spore Resurrection: Next Steps

Unread post #395 by Emd4600 [ASR] » Sun Jun 19, 2016 5:21 am

And that's not all. New creature skinpaints in progress too:
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Re: Spore Resurrection: Next Steps

Unread post #396 by Peridot » Sun Jun 19, 2016 1:04 pm

Emd4600 [ASR] wrote:And that's not all. New creature skinpaints in progress too:
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Do you have plans for contour lines in the Coat section?
I want a thick(ish) line that borders the belly area. And another one that looks like 3 lines going all the way down the back.
Those patterns are used in real life by the Blue Tailed Skink.
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This is the sword I will use to slice my enemies.

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Re: Spore Resurrection: Next Steps

Unread post #397 by rob55rod » Sun Jun 19, 2016 3:04 pm

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But wait, there's more!

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Re: Spore Resurrection: Next Steps

Unread post #398 by sikerow » Wed Jul 06, 2016 4:18 am

the plant editor how do i acces it do i still acces it as i do wiht all other plant editors the shortcut way

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Re: Spore Resurrection: Next Steps

Unread post #399 by sikerow » Wed Jul 06, 2016 4:19 am

Markus1002 wrote:Here are some part ideas I made. :D
Image'


wow thats awesome hope they add your parts looks really cool

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Re: Spore Resurrection: Next Steps

Unread post #400 by rob55rod » Fri Jul 08, 2016 3:44 pm

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Just some new creature parts ._.


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