Awesome!rob55rod wrote:Err...perhaps...assuming the tool models aren't tied to the animations, which they could be (the same way as the red waves around raging roar)...UndeadGaming606 wrote:I'm guessing animations are not possible. Would tambareens, halberds (less damage than a stone axe but can hit from farther away), etc. be possible using animations already in the game?Camßεn wrote:New huts may be possible, bow and arrow could only be possible with new animations (animation for a creature shooting the bow and have the arrow be an actual projectile)
Spore Resurrection: Next Steps
Re: Spore Resurrection: Next Steps
Re: Spore Resurrection: Next Steps
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Re: Spore Resurrection: Next Steps
*desperately starts trying to shove the aforementioned pages into Blender*
But really, they do look pretty good, broadly speaking. My favorites would probably be "Strange Toes" and "XL Clawed Fingers" ._.
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Re: Spore Resurrection: Next Steps
Yeah, those are my faves too. But dose caves...
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Re: Spore Resurrection: Next Steps
...will likely be designed to have teleporters placed inside them, because AdventuresGalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
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Re: Spore Resurrection: Next Steps
could they be put into creature stage as well? Because I designed those for creature stage.rob55rod wrote:...will likely be designed to have teleporters placed inside them, because AdventuresGalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
Forgottenspore had tribal huts in their Creature stage.
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Re: Spore Resurrection: Next Steps
I'm not a modder, but I believe all they could do is replace the nests with caves.GalacticSheldon wrote:could they be put into creature stage as well? Because I designed those for creature stage.rob55rod wrote:...will likely be designed to have teleporters placed inside them, because AdventuresGalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
Forgottenspore had tribal huts in their Creature stage.
Re: Spore Resurrection: Next Steps
Probably, replacing nests. But creatures would probably be over the cave and not inside, so that wouldn't be very efficient.GalacticSheldon wrote:could they be put into creature stage as well? Because I designed those for creature stage.rob55rod wrote:...will likely be designed to have teleporters placed inside them, because AdventuresGalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
Forgottenspore had tribal huts in their Creature stage.
Spore Modding Tools:
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[*] SporeModder FX
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Re: Spore Resurrection: Next Steps
I'm not talking about replacing nests. I'm talking about putting caves in like world objects. Like the giant epic skeleton, the meteor, and the crashed spaceship you find in creature stage. Maybe they can replace those towering rock formations too. Just not nest replacements please.
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Re: Spore Resurrection: Next Steps
Oh, I thought you were talking about another thing. Well, we'll see.GalacticSheldon wrote:I'm not talking about replacing nests. I'm talking about putting caves in like world objects. Like the giant epic skeleton, the meteor, and the crashed spaceship you find in creature stage. Maybe they can replace those towering rock formations too. Just not nest replacements please.
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- yung_ebola
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Re: Spore Resurrection: Next Steps
I'd love if it you guys could make new parts based off of the "first" and "second" heads based off of those found in animals on the fictional world of Snaiad.
Re: Spore Resurrection: Next Steps
Oh and what if you did the parts from this fictional documentary???
it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...
Here's the documentary I am talking about.
[youtube]http://www.youtube.com/watch?v=_ZeYYyotOTk[/youtube]
it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...
Here's the documentary I am talking about.
[youtube]http://www.youtube.com/watch?v=_ZeYYyotOTk[/youtube]
Last edited by rob55rod on Sat May 02, 2015 7:19 pm, edited 2 times in total.
Reason: Embedded video, spoilers are pointless for this
Reason: Embedded video, spoilers are pointless for this
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Re: Spore Resurrection: Next Steps
HOLY CRAPGalacticSheldon wrote:Oh and what if you did the parts from this fictional documentary???
it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...
Here's the documentary I am talking about.
[youtube]http://www.youtube.com/watch?v=_ZeYYyotOTk[/youtube]
HOW DID I NOT THINK OF THAT
THAT IS THE BEST DOCUMENTARY EVER
I remember watching it in a hotel, when I was around 6 or something, before I discovered Spore. Good times :3
I will definitely do what I can to see this done
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Re: Spore Resurrection: Next Steps
Are parts from real animals going to be a thing in this?
If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.
If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.
Re: Spore Resurrection: Next Steps
I like those, but I am not sure if you can make a specific grasper stop the arm animation when walking...Peenut2k7 wrote:Are parts from real animals going to be a thing in this?
If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.
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Re: Spore Resurrection: Next Steps
I'd be interested if you could make a part that could function as both a Grasper & a Wing or as a Foot & a Wing,or possibly as a special limb piece that would add functional wings to the Arms or Forelegs, like how Smaug in the New hobbit movies used his wings as forelegs, or how some artists draw Harpies with wings with hands, because I think that would open so many possibilities with creatures.
Plus I think this would be awsome, But I think there should be Versions with different numbers of Toes (Two Toes in front/one in back, three toes in front[like a Tyrannosaur], four or five toes in front [because spore lacks these and armor pieces don't animate with them on them), come to think of it, is there any way to make parts on animated pieces move with the animations, because I heard some where on the darkspore forums that in darkspore the pieces animate with the animated parts (by animated parts I mean the lower jaw of mouth parts or mandibles of the insect jaws.Are parts from real animals going to be a thing in this?
If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.
spore resurrection concepts.png
Two part concepts, based off of birds and dromaeosaurs respectively.
Re: Spore Resurrection: Next Steps
I made a mod that made some feet have grasper functionality, but it would be amazing to have wing hands and wing feet.
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Re: Spore Resurrection: Next Steps
Eh...yeah, about that...GalacticSheldon wrote:I made a mod that made some feet have grasper functionality, but it would be amazing to have wing hands and wing feet.
...we can make parts function as both, but that completely mutilates animations. It isn't like Pterosaurs or anything, the resulting animations are about as realistic as...um...these:
[youtube]http://www.youtube.com/watch?v=8WNtlipYU0A[/youtube]
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Re: Spore Resurrection: Next Steps
To those of you who are looking forward to seeing parts from Alien Planet added, I have some good news and some bad news. The good news is, I'm about to do the first test run of the first Alien Planet-inspired part! The bad news is, it's gonna take quite a while to create all these models
EDIT: Progress:
Head of the Skewer, and WIP Arrowtongue feet/legs :O
(The background isn't part of SRNS, it's a separate thing I did for some reason)
MOAR EDIT:
Does anyone see a resemblance so far?
EDIT: Progress:
Head of the Skewer, and WIP Arrowtongue feet/legs :O
(The background isn't part of SRNS, it's a separate thing I did for some reason)
MOAR EDIT:
Does anyone see a resemblance so far?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.