Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

rob55rod wrote:
UndeadGaming606 wrote:
Camßεn wrote:New huts may be possible, bow and arrow could only be possible with new animations (animation for a creature shooting the bow and have the arrow be an actual projectile)
I'm guessing animations are not possible. Would tambareens, halberds (less damage than a stone axe but can hit from farther away), etc. be possible using animations already in the game?
Err...perhaps...assuming the tool models aren't tied to the animations, which they could be (the same way as the red waves around raging roar)...
Awesome! :D
Image
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

Here are my concept pages!!!

Details Image Mouths Image Hands+Feet Image Terrain Objects Image
Thanks for killing me
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

GalacticSheldon wrote:Here are my concept pages!!!

Details Image Mouths Image Hands+Feet Image Terrain Objects Image
Those are some pretty nice parts. I hope they're implemented!
Image
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

UndeadGaming606 wrote:
GalacticSheldon wrote:Here are my concept pages!!!

Details Image Mouths Image Hands+Feet Image Terrain Objects Image
Those are some pretty nice parts. I hope they're implemented!
*desperately starts trying to shove the aforementioned pages into Blender* :lol:

But really, they do look pretty good, broadly speaking. My favorites would probably be "Strange Toes" and "XL Clawed Fingers" ._.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

Yeah, those are my faves too. But dose caves...
Thanks for killing me
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
...will likely be designed to have teleporters placed inside them, because Adventures :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

rob55rod wrote:
GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
...will likely be designed to have teleporters placed inside them, because Adventures :lol:
could they be put into creature stage as well? Because I designed those for creature stage.

Forgottenspore had tribal huts in their Creature stage. :D
Thanks for killing me
User avatar
eme12
Civilian
Civilian
Posts: 169
Joined: Thu Nov 21, 2013 2:26 pm

Re: Spore Resurrection: Next Steps

Unread post by eme12 »

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
...will likely be designed to have teleporters placed inside them, because Adventures :lol:
could they be put into creature stage as well? Because I designed those for creature stage.

Forgottenspore had tribal huts in their Creature stage. :D
I'm not a modder, but I believe all they could do is replace the nests with caves.
Image
User avatar
emd
Admin
Admin
Posts: 619
Joined: Sun Dec 09, 2012 6:21 am

Re: Spore Resurrection: Next Steps

Unread post by emd »

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...
...will likely be designed to have teleporters placed inside them, because Adventures :lol:
could they be put into creature stage as well? Because I designed those for creature stage.

Forgottenspore had tribal huts in their Creature stage. :D
Probably, replacing nests. But creatures would probably be over the cave and not inside, so that wouldn't be very efficient.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

I'm not talking about replacing nests. I'm talking about putting caves in like world objects. Like the giant epic skeleton, the meteor, and the crashed spaceship you find in creature stage. Maybe they can replace those towering rock formations too. Just not nest replacements please.
Thanks for killing me
User avatar
emd
Admin
Admin
Posts: 619
Joined: Sun Dec 09, 2012 6:21 am

Re: Spore Resurrection: Next Steps

Unread post by emd »

GalacticSheldon wrote:I'm not talking about replacing nests. I'm talking about putting caves in like world objects. Like the giant epic skeleton, the meteor, and the crashed spaceship you find in creature stage. Maybe they can replace those towering rock formations too. Just not nest replacements please.
Oh, I thought you were talking about another thing. Well, we'll see.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
yung_ebola
Hatchling
Hatchling
Posts: 3
Joined: Wed Jan 28, 2015 5:13 pm

Re: Spore Resurrection: Next Steps

Unread post by yung_ebola »

I'd love if it you guys could make new parts based off of the "first" and "second" heads based off of those found in animals on the fictional world of Snaiad.
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

Oh and what if you did the parts from this fictional documentary???

it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...

Here's the documentary I am talking about.
[youtube]http://www.youtube.com/watch?v=_ZeYYyotOTk[/youtube]
Last edited by rob55rod on Sat May 02, 2015 7:19 pm, edited 2 times in total.
Reason: Embedded video, spoilers are pointless for this
Thanks for killing me
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:Oh and what if you did the parts from this fictional documentary???

it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...

Here's the documentary I am talking about.
[youtube]http://www.youtube.com/watch?v=_ZeYYyotOTk[/youtube]
HOLY CRAP

HOW DID I NOT THINK OF THAT

THAT IS THE BEST DOCUMENTARY EVER

I remember watching it in a hotel, when I was around 6 or something, before I discovered Spore. Good times :3

I will definitely do what I can to see this done :mrgreen:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Peenut2k7
Civilian
Civilian
Posts: 107
Joined: Tue May 14, 2013 4:17 pm

Re: Spore Resurrection: Next Steps

Unread post by Peenut2k7 »

Are parts from real animals going to be a thing in this?

If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.
Two part concepts, based off of birds and dromaeosaurs respectively.
Two part concepts, based off of birds and dromaeosaurs respectively.
Image
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

Peenut2k7 wrote:Are parts from real animals going to be a thing in this?

If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.
spore resurrection concepts.png
I like those, but I am not sure if you can make a specific grasper stop the arm animation when walking...
Thanks for killing me
User avatar
Godzilla-Force
Creature
Creature
Posts: 32
Joined: Thu Feb 28, 2013 3:21 pm

Re: Spore Resurrection: Next Steps

Unread post by Godzilla-Force »

I'd be interested if you could make a part that could function as both a Grasper & a Wing or as a Foot & a Wing,or possibly as a special limb piece that would add functional wings to the Arms or Forelegs, like how Smaug in the New hobbit movies used his wings as forelegs, or how some artists draw Harpies with wings with hands, because I think that would open so many possibilities with creatures.
Are parts from real animals going to be a thing in this?

If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.

spore resurrection concepts.png
Two part concepts, based off of birds and dromaeosaurs respectively.
Plus I think this would be awsome, But I think there should be Versions with different numbers of Toes (Two Toes in front/one in back, three toes in front[like a Tyrannosaur], four or five toes in front [because spore lacks these and armor pieces don't animate with them on them), come to think of it, is there any way to make parts on animated pieces move with the animations, because I heard some where on the darkspore forums that in darkspore the pieces animate with the animated parts (by animated parts I mean the lower jaw of mouth parts or mandibles of the insect jaws.
User avatar
Shattered
Sentient
Sentient
Posts: 272
Joined: Sat Apr 25, 2015 3:22 pm

Re: Spore Resurrection: Next Steps

Unread post by Shattered »

I made a mod that made some feet have grasper functionality, but it would be amazing to have wing hands and wing feet.
Thanks for killing me
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

GalacticSheldon wrote:I made a mod that made some feet have grasper functionality, but it would be amazing to have wing hands and wing feet.
Eh...yeah, about that...

...we can make parts function as both, but that completely mutilates animations. It isn't like Pterosaurs or anything, the resulting animations are about as realistic as...um...these:
[youtube]http://www.youtube.com/watch?v=8WNtlipYU0A[/youtube]
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
rob55rod
Admin
Admin
Posts: 4086
Joined: Sat Jul 02, 2011 9:50 am

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

To those of you who are looking forward to seeing parts from Alien Planet added, I have some good news and some bad news. The good news is, I'm about to do the first test run of the first Alien Planet-inspired part! The bad news is, it's gonna take quite a while to create all these models :lol:

EDIT: Progress:
Image
Head of the Skewer, and WIP Arrowtongue feet/legs :O
(The background isn't part of SRNS, it's a separate thing I did for some reason)

MOAR EDIT:
Image
Does anyone see a resemblance so far?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Post Reply

Return to “[WIP] Work In Progress”