Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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Rayeger
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Re: Spore Resurrection: Next Steps

Unread post #341 by Rayeger » Sun Jan 24, 2016 6:18 am

what do you mean by the edit button im still wery new at this forum




ps. im WERY sorry if i have been annoying in any way :cry:


Spore is a great game and i would hate to see it go

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rob55rod
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Re: Spore Resurrection: Next Steps

Unread post #342 by rob55rod » Sun Jan 24, 2016 6:49 am

Rayeger wrote:what do you mean by the edit button im still wery new at this forum

ps. im WERY sorry if i have been annoying in any way :cry:

The edit button is that little button on your posts, with a diagonal pencil icon on it. You can click on it to modify your posts after submitting them.

Don't beat yourself up over it, everyone misses something :lol:
(The button isn't very well-labeled, lots of people miss it ._:-. )

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Rayeger
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Re: Spore Resurrection: Next Steps

Unread post #343 by Rayeger » Mon Jan 25, 2016 2:47 am

my ideas:

Handfeet: is it possible to make difrent types of hands that also work as feet and makes the creature walk on the knockles? And still make the feet able to us as hands or more spesific feet wich have the grab ability

Robot wheels: wheels as feet

Shoter mouth: a mouth like the pea shoter head from pvz wich have the spit ability

Cloth: i think it would be cool if you added some more types of futuristisc armor like the ones they got in halo or star wars
Last edited by Rayeger on Thu Feb 04, 2016 3:19 pm, edited 5 times in total.
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread post #344 by Peridot » Wed Jan 27, 2016 5:23 pm

Rayeger wrote:is it possible to make difrent types of hands that olso worsk as feet and makes the creature walk on the knockles? And still make the feet able to us as hands



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Re: Spore Resurrection: Next Steps

Unread post #345 by Ginufe » Sat Feb 13, 2016 10:53 am

If there's any way I could help. I'm here. I am a bit experienced at 3D fully with UV mapping. 2D counts too. I can make concepts or anything, really.

Also realised that this was released on my birthday. Thanks for the gift lads!

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Re: Spore Resurrection: Next Steps

Unread post #346 by rob55rod » Sat Feb 13, 2016 11:43 am

Ginufe wrote:If there's any way I could help. I'm here. I am a bit experienced at 3D fully with UV mapping. 2D counts too. I can make concepts or anything, really.

Well if you can model and UVmap, then I see no reason to limit your skills to ideas. I'll talk to Emd about this next he's online on Steam :V

Ginufe wrote:Also realised that this was released on my birthday. Thanks for the gift lads!

What are the odds? :lol:

(BTW that "release" is just a demo ._. )

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Re: Spore Resurrection: Next Steps

Unread post #347 by Peridot » Sun Feb 14, 2016 12:13 pm

Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!
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Re: Spore Resurrection: Next Steps

Unread post #348 by eme12 » Sun Feb 14, 2016 4:17 pm

GalacticSheldon wrote:Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!

I've asked Rob about this as I was also the most excited about the flora editor. He has said he's unsure of when it will be implemented. The only reason it wasn't included in the demo was because there were still some bugs in it.
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Re: Spore Resurrection: Next Steps

Unread post #349 by rob55rod » Sun Feb 14, 2016 5:45 pm

UndeadGaming606 wrote:
GalacticSheldon wrote:Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!

I've asked Rob about this as I was also the most excited about the flora editor. He has said he's unsure of when it will be implemented. The only reason it wasn't included in the demo was because there were still some bugs in it.

That's not what I said at all. I said it wasn't finished in time, not I hadn't tested it thoroughly enough. Look, the Flora Editor will always be buggy, and at this point, I'm just trying to make it usable.

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Re: Spore Resurrection: Next Steps

Unread post #350 by Rayeger » Mon Feb 15, 2016 3:30 pm

rob55rod wrote:
UndeadGaming606 wrote:
GalacticSheldon wrote:Question.. when will you put the new flora editor in? That was the feature I have been wanting the most.
everything in the demo version is great though!

I've asked Rob about this as I was also the most excited about the flora editor. He has said he's unsure of when it will be implemented. The only reason it wasn't included in the demo was because there were still some bugs in it.

That's not what I said at all. I said it wasn't finished in time, not I hadn't tested it thoroughly enough. Look, the Flora Editor will always be buggy, and at this point, I'm just trying to make it usable.
if such an editor will be implemented will that mean that the plants you create will show op on your planets?
Last edited by Rayeger on Tue Feb 16, 2016 1:56 pm, edited 1 time in total.
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread post #351 by Rayeger » Mon Feb 15, 2016 3:35 pm

Could you make so that i can put detail parts on top of each other
Spore is a great game and i would hate to see it go

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Re: Spore Resurrection: Next Steps

Unread post #352 by Ginufe » Wed Feb 17, 2016 2:55 pm

So I've recently downloaded the mod and put it into my spore folder, but from there on the Galactic Adventures creator loads infinitely long... This may probably be caused by having several mods that alter the Galactic Adventures creator.

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Re: Spore Resurrection: Next Steps

Unread post #353 by rob55rod » Wed Feb 17, 2016 4:24 pm

Ginufe wrote:So I've recently downloaded the mod and put it into my spore folder, but from there on the Galactic Adventures creator loads infinitely long... This may probably be caused by having several mods that alter the Galactic Adventures creator.

Actually, most mods which add custom editors do that ._.

SRFS doesn't, obviously...

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Re: Spore Resurrection: Next Steps

Unread post #354 by Peenut2k7 » Fri Feb 19, 2016 9:11 pm

Well, haven't been on this thread in a while. Did anything progress-related happen while I was gone?
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Re: Spore Resurrection: Next Steps

Unread post #355 by rob55rod » Sat Feb 20, 2016 5:47 am

Peenut2k7 wrote:Well, haven't been on this thread in a while. Did anything progress-related happen while I was gone?

Eh...not really :/

Emd's been focusing on SporeModder, and in the meantime I've been killing time by trying to learn my way around the text SPUI format and working on DI 9.r ._.

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Re: Spore Resurrection: Next Steps

Unread post #356 by Security-Bot500 » Fri Feb 26, 2016 10:02 am

Not much activity so...
I might as well add in a helping hand. Anybody require anything? Anything at all? If not I'm here! Anything to keep :spore: alive!

p.s. I'm not good with programming but I'm good with models... So anything like trees, fruits or props or parts or whatever I can do but I've lost my imagination over the years so I need something to work with.
Why are you reading this, unbeliever? :evil:
lol I don't like spoders but I like their phrases.

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Arko22
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Re: Spore Resurrection: Next Steps

Unread post #357 by Arko22 » Fri Feb 26, 2016 10:09 pm

@Security-Bot500
I think some other animal skull parts would be awesome! The don't necessarily need molding handles. Like, deer, hawk, fish, lizard, idk. Really just more skull parts would be cool!
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Re: Spore Resurrection: Next Steps

Unread post #358 by Security-Bot500 » Sat Feb 27, 2016 1:55 pm

Arko22 wrote:@Security-Bot500
I think some other animal skull parts would be awesome! The don't necessarily need molding handles. Like, deer, hawk, fish, lizard, idk. Really just more skull parts would be cool!

Like, as in Skulls as props and parts for tribal stage and deco or creature stage parts? If I have a few base images, I'll do it! Although I am not sure how I properly assign it to the correct axis and size...
However I'm not so great with textures so someone might need to do that for me... AS I can UV map and everything but I am not great with making textures...
Last edited by Security-Bot500 on Sat Feb 27, 2016 2:12 pm, edited 1 time in total.
Why are you reading this, unbeliever? :evil:
lol I don't like spoders but I like their phrases.

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Re: Spore Resurrection: Next Steps

Unread post #359 by Tapdroid » Sat Feb 27, 2016 2:11 pm

Security-Bot500 wrote:Not much activity so...
I might as well add in a helping hand. Anybody require anything? Anything at all? If not I'm here! Anything to keep :spore: alive!

p.s. I'm not good with programming but I'm good with models... So anything like trees, fruits or props or parts or whatever I can do but I've lost my imagination over the years so I need something to work with.


Can you build some humans???
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.

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Re: Spore Resurrection: Next Steps

Unread post #360 by Security-Bot500 » Sat Feb 27, 2016 2:15 pm

Tapdroid wrote:
Security-Bot500 wrote:Not much activity so...
I might as well add in a helping hand. Anybody require anything? Anything at all? If not I'm here! Anything to keep :spore: alive!

p.s. I'm not good with programming but I'm good with models... So anything like trees, fruits or props or parts or whatever I can do but I've lost my imagination over the years so I need something to work with.


Can you build some humans???

Erm I guess so but I need something to work with, any images might help! Also how will they fit into the game because... where can a human be? Spore has many things but people.
Why are you reading this, unbeliever? :evil:
lol I don't like spoders but I like their phrases.


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