Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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Static696
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Re: Spore Resurrection: Next Steps

Unread post by Static696 »

rob55rod wrote:SRNS is dead.
NOOOOOOOOOOOOOOOOOOOOOOOOO


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Lucyy
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Re: Spore Resurrection: Next Steps

Unread post by Lucyy »

Well even though its dead it was a very big project to do even for rob and emd. so far the willosaur mouth they made is one of my favourite parts and all their work wont be wasted. like they said they will release some of the stuff but wont continue working on it ,either way this was a very good mod
I love to make aquatic spore creatures!

Don't let aquatic stage die out
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C-Rex
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Re: Spore Resurrection: Next Steps

Unread post by C-Rex »

Late post, but sad to hear this project is dead. Still, it's amazing to look at all the stuff that was accomplished - maybe development could start again at some point in the future, maybe?
rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

C-Rex wrote:Late post, but sad to hear this project is dead. Still, it's amazing to look at all the stuff that was accomplished - maybe development could start again at some point in the future, maybe?
Problem

There's really nothing to resume
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C-Rex
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Re: Spore Resurrection: Next Steps

Unread post by C-Rex »

That's a shame. Is there any content that is in a suitable condition to be released?
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

C-Rex wrote:That's a shame. Is there any content that is in a suitable condition to be released?
Yes.

Not that I would've been unwilling to release content which was not in suitable condition for a proper release, given the nature of the release :lol:
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Geshtro
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Re: Spore Resurrection: Next Steps

Unread post by Geshtro »

So, Will you at least do what Dark Injections did and release some things without the others? Like, come on, that Willosuar mouth should be it's own thing.
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Geshtro wrote:So, Will you at least do what Dark Injections did and release some things without the others? Like, come on, that Willosuar mouth should be it's own thing.
This mod is dead and has been for over a year now. We're not developing it any further, and that includes componentizing it. (Though to be fair, the demo was componentized, albeit using a decentralized componentization scheme, rather than a layered one like DI uses)
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DaxMarko
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Re: Spore Resurrection: Next Steps

Unread post by DaxMarko »

You could turn this into basic mo' parts mod or something. Don't let all that work and effort go down the drain, come on.
-perform a CPR on mod-
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rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

DaxMarko wrote:You could turn this into basic mo' parts mod or something. Don't let all that work and effort go down the drain, come on.
-perform a CPR on mod-
Nobody said anything about letting anything go down the drain. That's why I'll be releasing what we have once I finish collecting all of the development files and packages and such.

That doesn't mean I have any intentions of doing anything with them. (I don't.)
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SporeTopia1337
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Re: Spore Resurrection: Next Steps

Unread post by SporeTopia1337 »

Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.
What do you call a boat with a showcase? A galleyry. :roll:
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Darhagonable
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Re: Spore Resurrection: Next Steps

Unread post by Darhagonable »

SporeTopia1337 wrote:Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.
The mod is dead D:
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SporeTopia1337
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Re: Spore Resurrection: Next Steps

Unread post by SporeTopia1337 »

Darhagonable wrote:
SporeTopia1337 wrote:Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.
The mod is dead D:
Sorry, didn't read these late comments. Thought it was
GLaDOS wrote:STILL ALIVE
What do you call a boat with a showcase? A galleyry. :roll:
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Flames Kid
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Re: Spore Resurrection: Next Steps

Unread post by Flames Kid »

SporeTopia1337 wrote:
Darhagonable wrote:
SporeTopia1337 wrote:Can you try adding holdable props that can execute custom code (such as a sword that increases your strike damage)? I'm just wondering if it's possible, and if it is that would be a nice addition to this mod. Highly doubt it is, though.
The mod is dead D:
Sorry, didn't read these late comments. Thought it was
GLaDOS wrote:STILL ALIVE
Is this mod sill in development our wat :?: :?: :?: :?:
:di: I am just a simulation §§§§§§§
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Darhagonable
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Re: Spore Resurrection: Next Steps

Unread post by Darhagonable »

Flames Kid wrote:
SporeTopia1337 wrote:
Darhagonable wrote:
The mod is dead D:
Sorry, didn't read these late comments. Thought it was
GLaDOS wrote:STILL ALIVE
Is this mod sill in development our wat :?: :?: :?: :?:
rob55rod wrote:SRNS is dead.
so no, the mod is not still in development
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Flames Kid
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Re: Spore Resurrection: Next Steps

Unread post by Flames Kid »

Darhagonable wrote:
Flames Kid wrote:
SporeTopia1337 wrote:
Sorry, didn't read these late comments. Thought it was
Is this mod sill in development our wat :?: :?: :?: :?:
rob55rod wrote:SRNS is dead.
so no, the mod is not still in development
yay
:di: I am just a simulation §§§§§§§
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Vallachan
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Re: Spore Resurrection: Next Steps

Unread post by Vallachan »

how is that yay?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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....random...
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Re: Spore Resurrection: Next Steps

Unread post by ....random... »

about that mod spore resurrection beta .... i need help with the blacked out parts they dont work its like mystery parts (forgot the mod name) if you notice this comment plz help
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

....random... wrote:about that mod spore resurrection beta .... i need help with the blacked out parts they dont work its like mystery parts (forgot the mod name) if you notice this comment plz help
"spore resurrection beta"? "blacked out parts"? What are you talking about...?
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GrᴏxEmpire
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Re: Spore Resurrection: Next Steps

Unread post by GrᴏxEmpire »

Noice
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