Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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Re: Spore Resurrection: Next Steps

Unread post #361 by Tapdroid » Sun Feb 28, 2016 12:09 am

* Imagine *
hit Mixamo.com for images...

New vehicles would be cool too.


Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.

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Re: Spore Resurrection: Next Steps

Unread post #362 by TheUltraCube6723 » Thu Mar 03, 2016 1:33 pm

Hmm. About my gimmicky improved graphics thingy.

I think it would be possible if:

* The major/main mod creators/staff find out and learn the programming language that spore was made with

* The aforementioned users would find a way to make opengl glsl shaders (like in minecraft) be read by the programming language, and seemingly spore.

* The aforementioned users would learn to script in GLSL/opengl/whatevs and have a good taste in brightness/contrast and overall atmosphere.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Spore Resurrection: Next Steps

Unread post #363 by Tapdroid » Mon Mar 07, 2016 11:03 am

Use your imagination....
Perhaps the Spore Creatures stumble onto the planet Earth, finding humans to be inferior. The Spore Creatures
need housing built, slaves to cultivate, need to eat...
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.

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Re: Spore Resurrection: Next Steps

Unread post #364 by Foxy_the_Pirate » Sat Mar 19, 2016 7:38 am

Say me please were is button DONLOAD Next Steps...
I will take your soul :bs:

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Re: Spore Resurrection: Next Steps

Unread post #365 by DarkEdgeTV » Sat Mar 19, 2016 7:55 am

At the bottom of the first post, in fairly big text ;)

Emd4600 [ASR] wrote:Download: http://www.mediafire.com/download/nczyauc7r769ysr/%21%21%210%21%21%21SporeResurrection_FirstSteps_r2.rar

Here's the mod separated in components, so you only install what you want: https://www.mediafire.com/folder/rfkr18 ... irst_Steps

Warning: Hand-held objects fall through the planet surface in the 1.5x planet. In the 3x planet, collisions don't work correctly.



If you're after specifically "Next Steps" rather than "First Steps", I do believe Next Steps is still in development, and I doubt an unfinished version will be released.

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Re: Spore Resurrection: Next Steps

Unread post #366 by Peridot » Thu Mar 24, 2016 9:55 am

yeah. The Full version won't be out for a long time.
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

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Re: Spore Resurrection: Next Steps

Unread post #367 by spikd_telecaster » Sat Apr 16, 2016 8:22 am

I could help with part ideas or music, if you guys want my help..
[img]http://www.davoonline.com/
sporemodder/rob55rod/DI_9r/
DI9r_subforum_emblem.png[/img]

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Re: Spore Resurrection: Next Steps

Unread post #368 by rob55rod » Sat Apr 16, 2016 1:40 pm

spikd_telecaster wrote:I could help with part ideas

Ehh....

spikd_telecaster wrote:music, if you guys want my help

OH HELL YES :lol:

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Re: Spore Resurrection: Next Steps

Unread post #369 by spikd_telecaster » Sat Apr 16, 2016 2:22 pm

:DDD
[img]http://www.davoonline.com/
sporemodder/rob55rod/DI_9r/
DI9r_subforum_emblem.png[/img]

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Re: Spore Resurrection: Next Steps

Unread post #370 by Peridot » Sat Apr 16, 2016 2:39 pm

spikd_telecaster wrote:I could help with part ideas or music, if you guys want my help..



Cool! I am a musician as well!

we could both do some awesome Adventure music for ya.
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

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Re: Spore Resurrection: Next Steps

Unread post #371 by Tapdroid » Sun Apr 17, 2016 11:22 pm

Cool! I am a musician as well!

we could both do some awesome Adventure music for ya.


Every time I read your posts, its in Fry's voice...
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.

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Re: Spore Resurrection: Next Steps

Unread post #372 by Peridot » Mon Apr 18, 2016 3:21 pm

Tapdroid wrote:
Cool! I am a musician as well!

we could both do some awesome Adventure music for ya.


Every time I read your posts, its in Fry's voice...


Oh. cool! I would like it to be that way actually.
I have an identity crisis every time I go online to be honest.

Anyways I think we should get back to being on topic.
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

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Re: Spore Resurrection: Next Steps

Unread post #373 by Neo-Nuclearcrazed » Sat Apr 23, 2016 9:24 am

FrytheSolid wrote:
Tapdroid wrote:
Cool! I am a musician as well!

we could both do some awesome Adventure music for ya.


Every time I read your posts, its in Fry's voice...


Oh. cool! I would like it to be that way actually.
I have an identity crisis every time I go online to be honest.

Anyways I think we should get back to being on topic.


So, Progress?.
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Re: Spore Resurrection: Next Steps

Unread post #374 by rob55rod » Sat Apr 23, 2016 1:08 pm

Neo-Nuclearcrazed wrote:
FrytheSolid wrote:
Tapdroid wrote:
Every time I read your posts, its in Fry's voice...


Oh. cool! I would like it to be that way actually.
I have an identity crisis every time I go online to be honest.

Anyways I think we should get back to being on topic.


So, Progress?.

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Yes

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Re: Spore Resurrection: Next Steps

Unread post #375 by rob55rod » Sat Apr 23, 2016 5:45 pm

Oh wait, that's not even all the progress!!

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Re: Spore Resurrection: Next Steps

Unread post #376 by Peridot » Sun Apr 24, 2016 2:29 pm

rob55rod wrote:Oh wait, that's not even all the progress!!


Brilliant.
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.

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Re: Spore Resurrection: Next Steps

Unread post #377 by rob55rod » Sun Apr 24, 2016 2:43 pm

FrytheSolid wrote:
rob55rod wrote:Oh wait, that's not even all the progress!!


Brilliant.

Now if only I could get more leaves to import properly.

This mod would be a lot easier to develop if it weren't for the random chance of that not working. And don't tell me to just use SporeMaster models, because those can't have deform handles.

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Re: Spore Resurrection: Next Steps

Unread post #378 by eme12 » Sun May 15, 2016 8:44 am

I think a lot of real life animals, alive and extinct, have features that would make for excellent parts.

Image
Opabinia has a plethora of interesting parts.

Image
Image
This prehistoric elephant had quite a mouth. It is unknown if it had a trunk or not, so both mouths (or a morph between them) should be included.

Image
Mantis shrimps have very interesting eyes. They have depth perception in each eye and they can see far more colors than a human can.

Image
Trilobites have a variety of amazing features, including their eyes. http://www.trilobites.info/eyes.htm

Image
That beak and those wings would be cool.

Image
That mouth could be really useful.

Image
Amazing wings.

Image
Image
Helicoprion is great.
Image

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Re: Spore Resurrection: Next Steps

Unread post #379 by mixa97sr » Mon May 16, 2016 9:56 am

Do you still need help with flora editor parts? I could create some concepts for them, and possibly even some 3D models. Not now, though. In a moth, surelly.

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Re: Spore Resurrection: Next Steps

Unread post #380 by Obliivious » Wed Jun 01, 2016 12:54 pm

Is anyone still working on this? You guys can take my space mods as I develop them. If you would like information about what I have done up to this point, check here: viewtopic.php?f=123&t=5268

Would be cool to combine mods.
Image
Image created by Rob55rod.


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