Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
Corporal

Corporal

TheUltraCube6723
User avatar
Posts: 99
Joined: Wed Sep 10, 2014 5:40 am
Location: On the third rock from Sol, in a small country that Earth's inhabitants call "Armenia"
Gender: Male
Zodiac: Pisces
Age: 13
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #401 by TheUltraCube6723 » Wed Jul 20, 2016 11:44 am

Creature parts here have a low polygon count, and overall quality


Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

Private

Private

C-Rex
User avatar
Posts: 25
Joined: Sat May 29, 2010 5:31 am
Gender: Male
Zodiac: Sagittarius
Age: 23
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #402 by C-Rex » Mon Jul 25, 2016 9:01 am

Hey, I've been following this for a while and love how it is turning out! I do have a few suggestions however:

1. Would it be possible to make transparent or translucent creature textures? It works for cells so I see no reason why it shouldn't work for creatures.
2. Have you considered adding back the old creature running/movement animations from the Creature Creator? For example, quadrapeds would gallop rather than walk fast when running.

Tech Support

Tech Support

CamBen
User avatar
Posts: 1368
Joined: Thu Mar 17, 2011 5:26 pm
Location: California
Gender: None specified
Zodiac: Cancer
Age: 18
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #403 by CamBen » Mon Jul 25, 2016 8:22 pm

The animations from the creature creator, i've heard, are in a different format than the ones present in the base game, and currently cannot be used. If that has been rectified recently then I'm not aware of it.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

Private

Private

C-Rex
User avatar
Posts: 25
Joined: Sat May 29, 2010 5:31 am
Gender: Male
Zodiac: Sagittarius
Age: 23
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #404 by C-Rex » Wed Jul 27, 2016 6:45 am

That's a shame. I'll never understand why Maxis got rid of the old running animations, the new one is so boring!

Private

Private

xxXRealtutorialsXxx
User avatar
Posts: 41
Joined: Sun Mar 20, 2016 2:12 pm
Location: Hungary, EU
Gender: Male
Zodiac: Sagittarius
Age: 16
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #405 by xxXRealtutorialsXxx » Fri Jul 29, 2016 2:23 pm

Wow, i am so excited for this mod. :D Will you guys make a stabile (kind of) pre-alpha 0.2 release next year? :D

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3241
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #406 by rob55rod » Fri Jul 29, 2016 2:32 pm

Wait, what happened to 0.1?

Private

Private

xxXRealtutorialsXxx
User avatar
Posts: 41
Joined: Sun Mar 20, 2016 2:12 pm
Location: Hungary, EU
Gender: Male
Zodiac: Sagittarius
Age: 16
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #407 by xxXRealtutorialsXxx » Sat Jul 30, 2016 7:37 am

rob55rod wrote:Wait, what happened to 0.1?


Well, technicly we have a 0.1 release... First Steps...

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3241
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #408 by rob55rod » Sat Jul 30, 2016 10:12 am

That was a demo, not a 0.1 .-.

Recruit

Recruit

Rayeger
Posts: 15
Joined: Sun Jan 17, 2016 2:46 pm
Gender: None specified
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #409 by Rayeger » Sat Aug 27, 2016 1:15 pm

could you maybe make it so that the playable planets could be coverd in snow




ps. sorry for the bad English
Spore is a great game and i would hate to see it go

Poster of the New User Apocalypse

Poster of the New User Apocalypse

Minegamer117
Posts: 1
Joined: Thu Sep 08, 2016 2:45 pm
Gender: None specified
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #410 by Minegamer117 » Sat Sep 10, 2016 9:03 am

Hello, i've been wondering if i can help with or contribute to this project.

I can use blender to create some parts for the mod, if not then at least give you references for new models.

If, i can contribute my models to the mod, can you at least be specific on what i have to do?
For instance, do i have to rig it? or will that be up for someone else? Do i just send the models to you, and if so in which format...etc...

here are some examples of a few parts i made:

http://imgur.com/a/wyByl

If i can't contribute to the mod, then i understand.

I wish you best of luck on the mod! :mrgreen:

Private

Private

cammando205
Posts: 32
Joined: Sun Oct 18, 2015 3:05 pm
Gender: Male
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #411 by cammando205 » Sat Oct 15, 2016 1:06 pm

C-Rex wrote:That's a shame. I'll never understand why Maxis got rid of the old running animations, the new one is so boring!

I think the reason was something about glitches with some creatures' leg positions. I think the most irritating problem reguarding walk animations is the way that the way a creature's Speed stat is tied to animation speed. But yes, I think the old ones looked nicer, especially on four legged creatures.
Semper Vigilins: Always Vigilant

Sergeant

Sergeant

Static696
User avatar
Posts: 116
Joined: Sun Aug 21, 2016 12:12 pm
Location: somewhere on earth
Gender: Male
Zodiac: Leo
Age: 13
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #412 by Static696 » Sun Oct 23, 2016 6:39 pm

I cant wait until this mod is finished

Sergeant

Sergeant

Static696
User avatar
Posts: 116
Joined: Sun Aug 21, 2016 12:12 pm
Location: somewhere on earth
Gender: Male
Zodiac: Leo
Age: 13
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #413 by Static696 » Mon Oct 24, 2016 4:43 am

rob55rod wrote:
coldbat wrote:-snip-

Image
Already miles ahead of you :lol:
This is not a planned feature, as it is too buggy. It was just an experiment Emd and I were doing a little while back...




maybe you could change the colours, because at the moment, brown and yellow look a bit gross and not appealing to look at

Sergeant

Sergeant

Static696
User avatar
Posts: 116
Joined: Sun Aug 21, 2016 12:12 pm
Location: somewhere on earth
Gender: Male
Zodiac: Leo
Age: 13
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #414 by Static696 » Mon Oct 24, 2016 4:47 am

rob55rod wrote:
coldbat wrote:No Problem I really like searching trough stuff like this on my freetime. :D :lol:


Wait...I'm not the only one? :lol:

Huh. Have you ever taken a shot at digging through Spore's SPUI repositories? That would be extremely helpful...


nope
that's how I fixed the bad data issue on my spore game, just edited the old name generation package

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3241
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #415 by rob55rod » Wed Oct 26, 2016 2:47 pm

Alright, it's about time I said it:

SRNS is dead. Sorry to keep the hype train running so far past its destination.

We'll be releasing what we had somewhere along the line.

Branching Evolution is not affected by this and will be finished.

Tech Support

Tech Support

CamBen
User avatar
Posts: 1368
Joined: Thu Mar 17, 2011 5:26 pm
Location: California
Gender: None specified
Zodiac: Cancer
Age: 18
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #416 by CamBen » Wed Oct 26, 2016 3:31 pm

well that sucks. I can relate entirely though. It's good that you let it go instead of dragging its corpse around forever though. I had to do that with projects of mine as well...
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3241
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #417 by rob55rod » Wed Oct 26, 2016 4:49 pm

CamBen wrote:well that sucks. I can relate entirely though. It's good that you let it go instead of dragging its corpse around forever though. I had to do that with projects of mine as well...

Yeah. I'm not happy about it, but I was a lot less happy about practically lying to everyone who knew of the mod. To the best of my knowledge, Emd feels the same way..

Sergeant First Class

Sergeant First Class

fungus3
Posts: 279
Joined: Fri Jul 22, 2011 6:38 am
Location: Angle: 225.06 Distance: 7,295.43 (pc)
Gender: Male
Zodiac: Taurus
Age: 21
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #418 by fungus3 » Thu Nov 03, 2016 2:20 pm

rob55rod wrote:Alright, it's about time I said it:

SRNS is dead. Sorry to keep the hype train running so far past its destination.

We'll be releasing what we had somewhere along the line.

Branching Evolution is not affected by this and will be finished.


I think you crashed the hype train.

rob55rod wrote:We'll be releasing what we had somewhere along the line.


That better be SOON™!..

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3241
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.
Gender: Male
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #419 by rob55rod » Thu Nov 03, 2016 3:33 pm

fungus3 wrote:I think you crashed the hype train.

Good. Atleast it's not moving anymore.

fungus3 wrote:
rob55rod wrote:We'll be releasing what we had somewhere along the line.

That better be SOON™!..

No promises.

Sergeant First Class

Sergeant First Class

Peridot
User avatar
Posts: 276
Joined: Sat Apr 25, 2015 3:22 pm
Location: Yes
Gender: Female
Zodiac: Capricorn
Age: 19
Contact:
Status: Offline

Re: Spore Resurrection: Next Steps

Unread post #420 by Peridot » Sat Nov 05, 2016 1:08 pm

Well, that's okay to me. I was really only super hyped for Branching evolution anyways.

This mod went very far in my mind. :3
o===[;;;;;;;;;;;;;;;;;>

This is the sword I will use to slice my enemies.


Return to “[WIP] Work In Progress”

Who is online

Users browsing this forum: No registered users and 1 guest

cron