Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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rob55rod
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri Oct 23, 2015 3:04 pm

coldbat wrote:Woah Hahah nice i was not expecting that nice work :D

Heh, thanks :3

Heck, we might include it as an option, though it's only around 60% functional (and doesn't reference any of the Branching Evolution flora editors, either)...
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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:09 pm

That would be awesome!
looking forward when the mod gets a release :)

I could give you some more pics and unused content if you want. :P

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri Oct 23, 2015 4:38 pm

coldbat wrote:That would be awesome!
looking forward when the mod gets a release :)

I could give you some more pics and unused content if you want. :P

Alright, let's see what you have to offer :mrgreen:
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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:45 pm

ok here we go!

Unused Logo and misc

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:47 pm

Pre-Release Cell progress bar thingys :D

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:49 pm

Very old Loading Screen and unused medals

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:50 pm

Unused Tribe Stuff

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:53 pm

Unused Spiky Club and a unused menu icon(witch is show in the box art.. if your eyes are sharp enough) and random Asian letters ( i cant translate) :lol:

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Last edited by coldbat on Sat Oct 24, 2015 12:24 pm, edited 1 time in total.

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:55 pm

Unused Cell Editor button, unused spiky club thingy icon and the old galaxy witch is shown i the trailer.

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Last edited by coldbat on Sat Oct 24, 2015 12:26 pm, edited 1 time in total.

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 4:57 pm

misc.

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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 5:00 pm

Well i REALLY need to sleep now.
so im continuing tomorrow

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri Oct 23, 2015 5:10 pm

Geez, I guess I wasn't as in-depth in my searches of Spore's files as I thought D:

(AKA thanks for all this :3 )
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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Fri Oct 23, 2015 5:13 pm

No Problem I really like searching trough stuff like this on my freetime. :D :lol:

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri Oct 23, 2015 5:29 pm

coldbat wrote:No Problem I really like searching trough stuff like this on my freetime. :D :lol:


Wait...I'm not the only one? :lol:

Huh. Have you ever taken a shot at digging through Spore's SPUI repositories? That would be extremely helpful...
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sat Oct 24, 2015 5:27 am

Image
A new limb bone! ^-^
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Re: Spore Resurrection: Next Steps

Unread postby coldbat » Sat Oct 24, 2015 6:28 am

:lol: look very buff!
ILL look into it.
im not really super at digging trough games but ill give it a shot :D

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Re: Spore Resurrection: Next Steps

Unread postby Nuclear Crazed » Sat Oct 24, 2015 5:45 pm

rob55rod wrote:Image
A new limb bone! ^-^

Do you even Lift Bro?

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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sat Oct 24, 2015 5:47 pm

Nuclear Crazed wrote:
rob55rod wrote:Image
A new limb bone! ^-^

Do you even Lift Bro?

Actually, no. I just do this instead:


More of these bones coming soon! ^-^

(Seriously, each one takes a LONG TIME. Mainly because they're made of flipping TEXT.)

EDIT: Forgot to post these two here:
Image
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Re: Spore Resurrection: Next Steps

Unread postby SolarSailor » Sun Oct 25, 2015 9:24 am

I saw that you're looking for new npcs for this mod. What kind of npcs? And would you prefer them to be really detailed or simple?
(I really wana help out with this mod, but npc's and in-game model concepts are about the only thing I'd be able to do probably :lol:)
Last edited by SolarSailor on Mon Oct 26, 2015 3:08 pm, edited 2 times in total.
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sun Oct 25, 2015 9:43 am

SolarSailor wrote:I saw that you're looking for new npcs for this mod. What kind of npcs? And would you prefer them to be really detailed or simple?

I'd like to help make them .-.

Yes, yes, yes, yes, and yes.

But first, we'll need to get enough new parts ready :V
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