Spore Resurrection: Next Steps

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eme12
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Sun Apr 26, 2015 11:39 am

rob55rod wrote:
UndeadGaming606 wrote:
Camßεn wrote:New huts may be possible, bow and arrow could only be possible with new animations (animation for a creature shooting the bow and have the arrow be an actual projectile)

I'm guessing animations are not possible. Would tambareens, halberds (less damage than a stone axe but can hit from farther away), etc. be possible using animations already in the game?

Err...perhaps...assuming the tool models aren't tied to the animations, which they could be (the same way as the red waves around raging roar)...

Awesome! :D
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Thu Apr 30, 2015 6:18 pm

Here are my concept pages!!!

Details
Spoiler: show
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Mouths
Spoiler: show
Image

Hands+Feet
Spoiler: show
Image

Terrain Objects
Spoiler: show
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Thu Apr 30, 2015 7:39 pm

GalacticSheldon wrote:Here are my concept pages!!!

Details
Spoiler: show
Image

Mouths
Spoiler: show
Image

Hands+Feet
Spoiler: show
Image

Terrain Objects
Spoiler: show
Image

Those are some pretty nice parts. I hope they're implemented!
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri May 01, 2015 4:20 am

UndeadGaming606 wrote:
GalacticSheldon wrote:Here are my concept pages!!!

Details
Spoiler: show
Image

Mouths
Spoiler: show
Image

Hands+Feet
Spoiler: show
Image

Terrain Objects
Spoiler: show
Image

Those are some pretty nice parts. I hope they're implemented!

*desperately starts trying to shove the aforementioned pages into Blender* :lol:

But really, they do look pretty good, broadly speaking. My favorites would probably be "Strange Toes" and "XL Clawed Fingers" ._.
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Fri May 01, 2015 5:32 am

Yeah, those are my faves too. But dose caves...
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Fri May 01, 2015 8:59 am

GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...

...will likely be designed to have teleporters placed inside them, because Adventures :lol:
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Fri May 01, 2015 6:37 pm

rob55rod wrote:
GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...

...will likely be designed to have teleporters placed inside them, because Adventures :lol:


could they be put into creature stage as well? Because I designed those for creature stage.

Forgottenspore had tribal huts in their Creature stage. :D
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Re: Spore Resurrection: Next Steps

Unread postby eme12 » Fri May 01, 2015 8:42 pm

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...

...will likely be designed to have teleporters placed inside them, because Adventures :lol:


could they be put into creature stage as well? Because I designed those for creature stage.

Forgottenspore had tribal huts in their Creature stage. :D

I'm not a modder, but I believe all they could do is replace the nests with caves.
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Re: Spore Resurrection: Next Steps

Unread postby Emd4600 [ASR] » Sat May 02, 2015 2:01 am

GalacticSheldon wrote:
rob55rod wrote:
GalacticSheldon wrote:Yeah, those are my faves too. But dose caves...

...will likely be designed to have teleporters placed inside them, because Adventures :lol:


could they be put into creature stage as well? Because I designed those for creature stage.

Forgottenspore had tribal huts in their Creature stage. :D


Probably, replacing nests. But creatures would probably be over the cave and not inside, so that wouldn't be very efficient.
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Sat May 02, 2015 2:13 pm

I'm not talking about replacing nests. I'm talking about putting caves in like world objects. Like the giant epic skeleton, the meteor, and the crashed spaceship you find in creature stage. Maybe they can replace those towering rock formations too. Just not nest replacements please.
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Re: Spore Resurrection: Next Steps

Unread postby Emd4600 [ASR] » Sat May 02, 2015 3:35 pm

GalacticSheldon wrote:I'm not talking about replacing nests. I'm talking about putting caves in like world objects. Like the giant epic skeleton, the meteor, and the crashed spaceship you find in creature stage. Maybe they can replace those towering rock formations too. Just not nest replacements please.

Oh, I thought you were talking about another thing. Well, we'll see.
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Re: Spore Resurrection: Next Steps

Unread postby yung_ebola » Sat May 02, 2015 4:59 pm

I'd love if it you guys could make new parts based off of the "first" and "second" heads based off of those found in animals on the fictional world of Snaiad.

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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Sat May 02, 2015 5:29 pm

Oh and what if you did the parts from this fictional documentary???

it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...

Here's the documentary I am talking about.
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Sat May 02, 2015 7:20 pm

GalacticSheldon wrote:Oh and what if you did the parts from this fictional documentary???

it's called Life Forms: Alien Planet, and it was on Discovery channel! OMG I based so many of my creatures off of theirs...

Here's the documentary I am talking about.

HOLY CRAP

HOW DID I NOT THINK OF THAT

THAT IS THE BEST DOCUMENTARY EVER

I remember watching it in a hotel, when I was around 6 or something, before I discovered Spore. Good times :3

I will definitely do what I can to see this done :mrgreen:
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Re: Spore Resurrection: Next Steps

Unread postby Peenut2k7 » Sat May 02, 2015 7:43 pm

Are parts from real animals going to be a thing in this?

If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.

spore resurrection concepts.png
Two part concepts, based off of birds and dromaeosaurs respectively.
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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Sat May 02, 2015 9:36 pm

Peenut2k7 wrote:Are parts from real animals going to be a thing in this?

If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.

spore resurrection concepts.png


I like those, but I am not sure if you can make a specific grasper stop the arm animation when walking...
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Re: Spore Resurrection: Next Steps

Unread postby Godzilla-Force » Mon May 04, 2015 8:36 pm

I'd be interested if you could make a part that could function as both a Grasper & a Wing or as a Foot & a Wing,or possibly as a special limb piece that would add functional wings to the Arms or Forelegs, like how Smaug in the New hobbit movies used his wings as forelegs, or how some artists draw Harpies with wings with hands, because I think that would open so many possibilities with creatures.

Are parts from real animals going to be a thing in this?

If so, I made a couple of concepts for the pack based around dromaeosaur anatomy.

spore resurrection concepts.png
Two part concepts, based off of birds and dromaeosaurs respectively.


Plus I think this would be awsome, But I think there should be Versions with different numbers of Toes (Two Toes in front/one in back, three toes in front[like a Tyrannosaur], four or five toes in front [because spore lacks these and armor pieces don't animate with them on them), come to think of it, is there any way to make parts on animated pieces move with the animations, because I heard some where on the darkspore forums that in darkspore the pieces animate with the animated parts (by animated parts I mean the lower jaw of mouth parts or mandibles of the insect jaws.

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Re: Spore Resurrection: Next Steps

Unread postby Shattered » Tue May 05, 2015 3:04 pm

I made a mod that made some feet have grasper functionality, but it would be amazing to have wing hands and wing feet.
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Tue May 05, 2015 3:16 pm

GalacticSheldon wrote:I made a mod that made some feet have grasper functionality, but it would be amazing to have wing hands and wing feet.

Eh...yeah, about that...

...we can make parts function as both, but that completely mutilates animations. It isn't like Pterosaurs or anything, the resulting animations are about as realistic as...um...these:
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Re: Spore Resurrection: Next Steps

Unread postby rob55rod » Wed May 06, 2015 6:14 pm

To those of you who are looking forward to seeing parts from Alien Planet added, I have some good news and some bad news. The good news is, I'm about to do the first test run of the first Alien Planet-inspired part! The bad news is, it's gonna take quite a while to create all these models :lol:

EDIT: Progress:
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Head of the Skewer, and WIP Arrowtongue feet/legs :O
(The background isn't part of SRNS, it's a separate thing I did for some reason)

MOAR EDIT:
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Does anyone see a resemblance so far?
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