[PRE-ALPHA RELEASE] Branching Evolution

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rob55rod
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[PRE-ALPHA RELEASE] Branching Evolution

Unread post #1 by rob55rod » Sun Mar 08, 2015 4:49 pm

ImageImage

Download Pre-Alpha

Note: Any plants made using this pre-alpha may or may not be compatible with the final release. Also, things can and probably will break, so don't come crying to me when something crashes.

To access the Flora Editors, you can either...
a) Go into the Adventure editor, go to Terraform mode, go to the Flora category, open the Sporepedia selector for your desired plant size, then click "Create your own"
or
b) Run the game with the following command line options:

Code: Select all

-state:floraeditorsmall
(Small Flora Editor)

Code: Select all

-state:floraeditormedium
(Medium Flora Editor)

Code: Select all

-state:floraeditorlarge
(Large Flora Editor)



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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #2 by Davo » Sun Mar 08, 2015 6:45 pm

technically, the most usable flora editor since my release... and i'd like to think i worked hard on getting the original flora editor to work, but ended as another project i ran out of time for.

I still thank the modders before us who figured out what they could to get us where we are today and thank you guys who pick up on the ideas seen then and progress them in the future.

you think noone is paying attention and then a following appears out of nowhere.
You guys rock.

The actual fruit works, the models never appeared in the editor right for me. Applying the 'fruit' model seemed to just enable the fruit=yes flag on the tree. It properly appeared on small trees when playing creature stage, but never tried tribal.

Hope that helps in some way.

PS, mediafire is bugging for me and i cant DL anything from that site.
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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #3 by rob55rod » Sun Mar 08, 2015 7:02 pm

Davo wrote:technically, the most usable flora editor since my release... and i'd like to think i worked hard on getting the original flora editor to work, but ended as another project i ran out of time for.

I still thank the modders before us who figured out what they could to get us where we are today and thank you guys who pick up on the ideas seen then and progress them in the future.

you think noone is paying attention and then a following appears out of nowhere.
You guys rock.

The actual fruit works, the models never appeared in the editor right for me. Applying the 'fruit' model seemed to just enable the fruit=yes flag on the tree. It properly appeared on small trees when playing creature stage, but never tried tribal.

Hope that helps in some way.

PS, mediafire is bugging for me and i cant DL anything from that site.

The E3 2006 thing was partially about the skin quality and scaling crash, but mostly just a marketing thing. We all know you laid the foundation, as this started out as a tiny edit to your mod, and Branched out and Evolved (ba dum tsss) into the content shown above.

If the fruit ability works...then I absolutely HAVE to try and fix the Space Stage issue. Apparently that crashes because the plants generate at every coordinate on the planet that isn't water, creating a massive lagfoam around the entire planet that instantly crashes the game. That might be fixable. I'm definitely gonna try.

I suppose we should create some kind of tribute or something, to those who modded before us and documented all this crazy stuff and made the tools...Emd included xD

Also, as for your MediaFire issue...I'll upload those DI 9.r files as attachments when I get a chance, probably tomorrow. Does it affect images as well?

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #4 by Davo » Sun Mar 08, 2015 7:44 pm

images?

speaking of images, did you solve the flora.png issue when a tree is saved?
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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #5 by rob55rod » Mon Mar 09, 2015 12:55 pm

Davo wrote:images?

speaking of images, did you solve the flora.png issue when a tree is saved?

Eh...the black PNGs? That's the same problem as the black in paint mode bug, and both are mostly solved by switching to low graphics settings (the parts still get jammed into the root of the model *ba dum tsss*, but atleast you can see the paint and get a full-colour PNG that way).

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #6 by Noonyhead44 » Fri Mar 27, 2015 8:37 pm

I bet your giant mod will be fantastic!

do you have a planned release date may I ask? It's okay if you don't.
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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #7 by rob55rod » Sat Mar 28, 2015 4:57 am

Noonyhead44 wrote:I bet your giant mod will be fantastic!

do you have a planned release date may I ask? It's okay if you don't.

Spore Resurrection: Next Steps isn't technically mine, I'm just part of the :sr: team :7

Release date ...release date ...releasedate ...releasedatereleasedate ...releasedatereleasedatereleasedate ...nope, nothing on that as far as I'm aware xD

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #8 by Noonyhead44 » Sun Mar 29, 2015 5:28 pm

rob55rod wrote:
Noonyhead44 wrote:I bet your giant mod will be fantastic!

do you have a planned release date may I ask? It's okay if you don't.

Spore Resurrection: Next Steps isn't technically mine, I'm just part of the :sr: team :7

Release date ...release date ...releasedate ...releasedatereleasedate ...releasedatereleasedatereleasedate ...nope, nothing on that as far as I'm aware xD


that's fine, I might also want to re download Sporemaster too.
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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #9 by spikd_telecaster » Wed May 11, 2016 8:44 pm

do you happen to have any progress? or is this mod dead like the ux 2006 one?
[img]http://www.davoonline.com/
sporemodder/rob55rod/DI_9r/
DI9r_subforum_emblem.png[/img]

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #10 by rob55rod » Wed May 11, 2016 10:30 pm

spikd_telecaster wrote:do you happen to have any progress? or is this mod dead like the ux 2006 one?

2006 UX is alone in its deadness. Branching Evolution is very much alive.

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #11 by spikd_telecaster » Thu May 12, 2016 2:11 am

ah, okay. just wanted to make sure. :3
[img]http://www.davoonline.com/
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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #12 by Peridot » Thu May 12, 2016 2:29 pm

I still can't wait for this to be released.. I love drawing plants as ideas for what I will make when SRNS is released fully.
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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since E3 2006

Unread post #13 by rob55rod » Thu May 12, 2016 4:20 pm

Futuritis wrote:I still can't wait for this to be released.. I love drawing plants as ideas for what I will make when SRNS is released fully.

Who knows? The next SRNS release could be Branching Evolution. One never knows in advance :lol:

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor

Unread post #14 by arlisbloxer05 » Sun Dec 25, 2016 9:03 pm

I know im necro'ing this but i need to know, IS THIS STILL ALIVE?

Trust me, i've been hyped for this for a long time

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor

Unread post #15 by rob55rod » Sun Dec 25, 2016 9:15 pm

arlisbloxer05 wrote:I know im necro'ing this

Not an issue here, don't worry.

arlisbloxer05 wrote:IS THIS STILL ALIVE?

Yes, just...kinda silent, as I've been focusing mainly on DI 9.r for the moment. I'll get back to it somewhere along the line, though.

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor

Unread post #16 by arlisbloxer05 » Sun Dec 25, 2016 9:27 pm

Great to hear! Especially since the Spore Modding community is so silent...

Which BTW, is there a place on here where we can request things for DI 9.r? I'd love to suggest some color schemes for the armor plating like pale armor and what not.

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor

Unread post #17 by windblade » Mon Dec 26, 2016 7:12 am

as long as one can actually USE the plants

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor

Unread post #18 by ThatDemonDavid » Sat Aug 19, 2017 11:56 pm

Is this available for download yet?

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Re: [IN DEVELOPMENT]Branching Evolution, the most usable Flora Editor since Davo's Flora Editor

Unread post #19 by rob55rod » Wed Aug 30, 2017 5:09 pm

ThatDemonDavid wrote:Is this available for download yet?

No

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Re: [PRE-ALPHA RELEASE] Branching Evolution

Unread post #20 by rob55rod » Sun Sep 17, 2017 2:08 pm

Pre-alpha release now available. Please read the note below before installing it.


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