Dark Injection eyes can not be placed on your parts. Do not use custom files in the creatureeditortemplates folder, unless you have to.Clicker95 wrote:I and others do not have this problem.rob55rod wrote:Eyes can not be placed on your parts. Please fix that. It is easy to fix.
Himeric Engine [Partmod][BETA]
Re: Himeric Engine [Partmod][ALPHA]
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
Interesting part mod
Re: Himeric Engine [Partmod][ALPHA]
Himeric Engine Alpha 2 release!
[*] Painted parts!
[*] New rigblock-template for details;
[*] New mouth-template for details;
[*] New weapon-template for details;
[*] 2 new weapon-details.
Download: Himeric2_Alpha2.package [15.02.15]
(and download available in top-post)
[*] Painted parts!
[*] New rigblock-template for details;
[*] New mouth-template for details;
[*] New weapon-template for details;
[*] 2 new weapon-details.
Download: Himeric2_Alpha2.package [15.02.15]
(and download available in top-post)
I did not have bugs with Dark Injection eyes. But I hope that the new templates will fix it.rob55rod wrote: Dark Injection eyes can not be placed on your parts. Do not use custom files in the creatureeditortemplates folder, unless you have to.
Re: Himeric Engine [Partmod][ALPHA]
Yes, this update fixed it.Clicker95 wrote:I did not have bugs with Dark Injection eyes. But I hope that the new templates will fix it.rob55rod wrote: Dark Injection eyes can not be placed on your parts. Do not use custom files in the creatureeditortemplates folder, unless you have to.
But where are the models for the new details?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
New parts will be in the next updaterob55rod wrote:But where are the models for the new details?
Re: Himeric Engine [Partmod][ALPHA]
Oh, okayClicker95 wrote:New parts will be in the next updaterob55rod wrote:But where are the models for the new details?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
We detained update to release more details. Stay tuned to c:
Re: Himeric Engine [Partmod][ALPHA]
YayClicker95 wrote:We detained update to release more details. Stay tuned to c:
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
What does 1024x1024 texture mean?
Re: Himeric Engine [Partmod][ALPHA]
It basically means REALLY, REALLY HD. Consider that Spore's native resolution is 128x128.GIRGHGH wrote:What does 1024x1024 texture mean?
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
For part textures is 128x128, but creatures use 512x512 textures at High resolution.rob55rod wrote:It basically means REALLY, REALLY HD. Consider that Spore's native resolution is 128x128.GIRGHGH wrote:What does 1024x1024 texture mean?
If you can't play Spore at high, don't enable 1024x1024 textures.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Himeric Engine [Partmod][ALPHA]
The 1024x creature textures only work in the editor for me, not in the Sporepedia, stages, or Adventures (but I think I know how to fix that).
Also, this mod's part textures are also 1024x resolution...somehow. *Head explodes into exactly 1,048,576 coloured squares*
I can play Spore at high graphics settings, but 1024x creature textures lag beyond playability for me while generating the creature texture, so that isn't a 100% guarantee.Emd4600 [ASR] wrote:For part textures is 128x128, but creatures use 512x512 textures at High resolution.
If you can't play Spore at high, don't enable 1024x1024 textures.
Also, this mod's part textures are also 1024x resolution...somehow. *Head explodes into exactly 1,048,576 coloured squares*
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
Ehehe...
I did a Darkspore...
...and by that, I mean "I have started to port this amazing mod to Darkspore. I have no idea why I am doing this."
I did a Darkspore...
...and by that, I mean "I have started to port this amazing mod to Darkspore. I have no idea why I am doing this."
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- Noonyhead44
- Tribal
- Posts: 66
- Joined: Sat Mar 24, 2012 7:43 am
- Age: 26
Re: Himeric Engine [Partmod][ALPHA]
rob55rod wrote:Ehehe...
I did a Darkspore...
...and by that, I mean "I have started to port this amazing mod to Darkspore. I have no idea why I am doing this."
THAT. IS. AMAZING.
A hashtag is actually called an octothorpe.
#Octothorpe! (sounds legit)
#Octothorpe! (sounds legit)
Re: Himeric Engine [Partmod][ALPHA]
WHY. THANK. YOU.Noonyhead44 wrote:rob55rod wrote:Ehehe...
I did a Darkspore...
...and by that, I mean "I have started to port this amazing mod to Darkspore. I have no idea why I am doing this."
THAT. IS. AMAZING.
THE. AMAZING. PART. OF. IT. IS. NOT. EVEN. MY. WORK.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
Sorry for the long absence on the site.
I was very heavily loaded affairs, will soon be mod updates.
P.S. Import parts into Darkspore looks very cool!
I was very heavily loaded affairs, will soon be mod updates.
P.S. Import parts into Darkspore looks very cool!
Re: Himeric Engine [Partmod][ALPHA]
Yay, I am very excited about this update! This is a very well-made mod. What does the name "Himeric Engine" mean?Clicker95 wrote:Sorry for the long absence on the site.
I was very heavily loaded affairs, will soon be mod updates.
P.S. Import parts into Darkspore looks very cool!
I will try your 1024x textures config edit on Darkspore soon, and I will also port more of the parts over. More screenshots soon! Hopefully I can find out how to add the animated textures from Darkspore's heroes onto the parts as well, though that is not likely to be easy.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
Thank you, we monitor the quality of mod c:rob55rod wrote: Yay, I am very excited about this update! This is a very well-made mod. What does the name "Himeric Engine" mean?
I will try your 1024x textures config edit on Darkspore soon, and I will also port more of the parts over. More screenshots soon! Hopefully I can find out how to add the animated textures from Darkspore's heroes onto the parts as well, though that is not likely to be easy.
I do not know, we tried to come up with a cool name с:
We were the "engine" for parts and "strange details", and has been called "Himeric Engine".
Good luck with porting!
Re: Himeric Engine [Partmod][ALPHA]
Yes, I do not even understand how you can achieve such quality when you have such "little time" for this mod xDClicker95 wrote:Thank you, we monitor the quality of mod c:rob55rod wrote: Yay, I am very excited about this update! This is a very well-made mod. What does the name "Himeric Engine" mean?
I will try your 1024x textures config edit on Darkspore soon, and I will also port more of the parts over. More screenshots soon! Hopefully I can find out how to add the animated textures from Darkspore's heroes onto the parts as well, though that is not likely to be easy.
I do not know, we tried to come up with a cool name с:
We were the "engine" for parts and "strange details", and has been called "Himeric Engine".
Good luck with porting!
Do you see the new mod smilies? I think it would be rather funny if you made one of them for Himeric Engine, and I suspect that Davo would be more than happy to add it to the list.
I am going to need all of the luck I can get. It seems that the glow textures are part of the new Darkspore models, and SporeMaster can not do that. However, if you would like to create alternate diffuse and tintMask textures, I can send you the scrolling textures, and we can re-create the effect using those textures, but without the animation.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Himeric Engine [Partmod][ALPHA]
I have ported another part
Also, the image shows the paint mode upgrade in the DarkSPORE Creature Editor mod!!
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.