[PRE-ALPHA RELEASE] Branching Evolution

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YoshiByToto
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Re: [PRE-ALPHA RELEASE] Branching Evolution

Unread postby YoshiByToto » Sat Dec 28, 2019 10:16 pm

everything is invisible except for the base
steam spore but still a modder
:di:

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rob55rod
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Re: [PRE-ALPHA RELEASE] Branching Evolution

Unread postby rob55rod » Sun Dec 29, 2019 5:28 pm

YoshiByToto wrote:everything is invisible except for the base

Actually no, not everything. Most of the parts still don't have models, but some do.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Dzekin_
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Re: [PRE-ALPHA RELEASE] Branching Evolution

Unread postby Dzekin_ » Sun Jan 12, 2020 6:34 pm

rob55rod wrote:
VanillaCold wrote:I'm already excited for this update! Keep up the good work!

Appreciated. I'll admit, none of my other projects have the sheer ability to burn me out that Branching Evolution has, hence the slow progress. That said, I'm still doing what I can.

I guess I should probably explain this:
My hope for Branching Evolution is to create the Vanilla Flora Editor we never got. I'm striving to stay faithful to what I believe Maxis would have done, had they not decided to abandon the Flora Editor entirely. This is why I trisected the editor - from what I've observed, back in 2006, Spore didn't have such clear divisions between its many editors as it does now, so for example you'd have only Land, Sea, and Air vehicle editors, rather than the further subdivision into Military, Economic, Religious, and Colony variants of each we have now. As such, it only seemed right that the one Flora Editor Spore had back then would be separated into the three Flora Editors Branching Evolution gives us now. Once I achieve this goal, my hope is that other mod developers will take interest in creating mods for Branching Evolution, as if it were part of the base game.

VanillaCold, you are the first to do this. Strange as this may sound...thank you.


Well If I might have an opiniot on this subcject, You trying to bring us, the community one of 4 abandoned core things for Spore
(1.Flora Editor 2.Hut Editor 3.Melecular&Aquatic Stages 4.Caves, waterfalls, etc (I know, these ones were never meant to be added, but come on, the Underground would add much more fun to Creature Stage <and potentially to Aquatic stage, if it would have been made>))
is just briliant, I'm so happy, that Spore still thrives with live, or at least escapes from death's and games' graveyard grasp.

I know that it won't be much but I belive in this cool project of yours.
Let's just hope, that hopefully, it won't crash, when you work on it ;D

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Also with the hope of you finishing this mod, here's a proposition for modders to do, when this "nearly" base game part is ready: Maybe a carnivore plant? One that is locked in it's place, but can bite spontaneously when too close to it.

Sorry for any bad grama, it's 1am and my native language is not any of the existing types of english (US, UK etc) ;/


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