Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
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dantem977
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Re: Spore Resurrection: Next Steps

Unread post by dantem977 »

why did the the 2005 ux you have to go thats all i wanted sorry for the rant.


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Sporepedimedia
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Re: Spore Resurrection: Next Steps

Unread post by Sporepedimedia »

It's saddening to see a great project like this stop development, at least more effort was put into it than most mods.
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Xxstreammkxplayer
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Re: Spore Resurrection: Next Steps

Unread post by Xxstreammkxplayer »

How Do I Download?
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Elena
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Re: Spore Resurrection: Next Steps

Unread post by Elena »

This mod is buggy. I have a problem with this mod in the adventure. Creatures pass through objects, get stuck in textures: https://yadi.sk/i/LbSryk9Wr3Vwsw Please fix this bug. I create an adventure on a big planet from this mod.
rob55rod
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Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

Elena wrote:This mod is buggy. I have a problem with this mod in the adventure. Creatures pass through objects, get stuck in textures: https://yadi.sk/i/LbSryk9Wr3Vwsw Please fix this bug. I create an adventure on a big planet from this mod.
Known issue. The only known solution is to not use those non-standard-size template planets.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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strangerthings80
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Re: Spore Resurrection: Next Steps

Unread post by strangerthings80 »

The triangles in the building editor don't work, can anyone help?
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not working2.png
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Daniil Dinozir
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Re: Spore Resurrection: Next Steps

Unread post by Daniil Dinozir »

The Modification does not work
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Tubbybloxian
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Re: Spore Resurrection: Next Steps

Unread post by Tubbybloxian »

I wish this mod never got cancelled, because it could of included half epics that would appear in Cell, Creature, Tribal, Civilization and Space Stage. No seriously, that would of been wonderful. I hope this mod does get uncancelled one day because that would be wonderful, just wonderful and a much more interesting mod.
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Tubbybloxian
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Re: Spore Resurrection: Next Steps

Unread post by Tubbybloxian »

Also btw if your team is thinking of doing a revival of this mod aka not canceling it, that would be great since you could add the Willosaur's hand on its tail and other stuff such as new texture from Spore 2005. (However I doubt this mod will continue since it's been a long time since its cancellation)
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Spore Researcher
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Re: Spore Resurrection: Next Steps

Unread post by Spore Researcher »

Another "Dead gold" ...and what was the potential!Ah...May the Force be with us

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OpiatePusher69
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Re: Spore Resurrection: Next Steps

Unread post by OpiatePusher69 »

It is not still in development, right...?
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idealisticcormorant
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Re: Spore Resurrection: Next Steps

Unread post by idealisticcormorant »

Create terraforming, add craters and rocks, alter the atmosphere's density, paint the ground and sky, and perhaps even add particles or background noise to make it sound different from the default noise
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Ocyria
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Re: Spore Resurrection: Next Steps

Unread post by Ocyria »

idealisticcormorant wrote: Tue Nov 29, 2022 8:26 pm Create terraforming, add craters and rocks, alter the atmosphere's density, paint the ground and sky, and perhaps even add particles or background noise to make it sound different from the default noise
This mod is dead, there is no use of suggesting anything in this page anymore
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